Quoting Sancus only for the info on the patches and how missions are behaving. LS missions are having the same issues. Looks like someone forgot the toggle when copying raids.
What Infos are missing? I understood the case and specific missions where named where the mobs in group content behave like raidmobs. Yet this thread is still flagged "Info needed".
Pet taunt not work in Final Fugue mission, mobs keep on ignore pet, both trash or boss mobs. But it works fine in hero forge mission.
The days of pick up tanks are long past (And they were horrible when they existed). What are the chances someone will want to come and tank 1 mission for my group? They might spend more time getting there than they are in the mission. Thats assuming I can even find someone willing to, and then I roll the dice that they know how to play their character. The bigger issue is content desigend to require a plate tank. Disabling pet tanking is bad game design. Its no different than a bunch of mobs all immune to CC spawning - thus again requiring a plate tank. It just makes people not wanna play the game if they aren't the appropriate class combo.
Agreed. At this point in the game's lifecycle, we need alternative tank options in the form of pet classes to fill the gap.
At this point what we need is for the devs to see all the info we've provided, and change this from info needed to confirmed...or, even better, fixed internally!