We all know by now that jchan said this year's TLP is experimental and if it goes well they could add some of it into the live servers. What kind of TLP ruleset could apply to live servers? One example of an experimental TLP rule that has already been applied to live servers is the Agent of Change. Making instanced raids out of old open world raid zones was an experimental change for TLP servers, I think it was first introduced on Phinigel, it was successful, and has been added to Live servers. Other things I can think of that were experimental in TLPs and could (but definitely will not) be applied to live, is the random loot we saw on Mischief and Thornblade, and truebox rules. But what could they do new this year that might apply to to live servers? I'm too impatient to wait until April to find out, so drop your ideas here. I can think of a few possibilities but none of them seem likely or good enough. Raid currency rewarded for all raid content (probably not this because I think live servers already have raid currency after a certain expansion, so adding it for earlier expansions would be insignificant to live servers) ARAC - All races can be all classes - This is one of my top wishlist items but I don't think it will ever happen. All No Trade loot is Heirloom - Nice for gearing alts on the same account, but doesn't really move move the needle much Add durability to gear - This would be a bad change so hopefully it doesn't happen. Dedicated GMs that actually log into the server and enforce the rules - LOL I couldn't even say that with a straight face. Zero chance that ever happens. The cheaters are too profitable for daybreak. Regular GM events - Not actually that experimental, they've had a TLP that did that before. All my ideas are things that have zero chance of happening, or would be too insignificant to matter. Stuff people want like Beastlords & Berserkers on launch could never effect Live servers. What do YOU think it could be?