My group (3 of us) came back to a Live server from TLP, and decided to play up 3 new characters (SK, Beastlord, Berserker). We run 3 mercs (healer and 2 dps). SK = Level 86 (was a heroic character) Beastlord = lvl 80 Berserker = lvl 81 We heroic'd the SK thinking we would need the extra benefit of heroic gear, AAs, etc for tanking. None of the other characters are heroic. We are currently trying to play through the House of Thule content doing the quests for each zone in order. Here's the problem. We are in the first zone, Feerott the Dream, and if we get more than 2 lizardmen on us at a time, the SK goes down pretty fast. It's a close call if we have 2 mobs, but we can handle 1 mob pretty easily. Even with the beastlord casting slows on the adds, the mobs are eating the SK like he's nothing. First and foremost, I am absolutely sure it is something we are doing wrong. The thing is, I don't know what it is that we are doing wrong. So, I'm here asking for advice. Are there certain activatable AAs, combat abilities, spells that the SK needs to have in rotation? What is a good rotation for the average SK in any given fight? Should we be doing Seeds of Destruction instead of House of Thule? I would have thought that a level 80-86 group could start doing House of Thule. I especially thought this was the case seeing as the tank was a heroic character which basically starts you off in The Dream. Am I wrong? Do we need to invest in specific gear we can buy from the bizarre for the tank? Are there specific augs that we need to go farm for the tank? By the way, the merc healer is the tank's merc, so that it is a journeyman tier 5 level 86 mercenary. Do we need to run two mercenary healers?