Nature's Fervid Wrath

Discussion in 'Player Support' started by Roguexx, Oct 16, 2020.

  1. Roguexx Journeyman

    On Zek, the Nature's Fervid Wrath dot line and 1 tick kill anyone from 100%. 1 dot...1 tick...anyone...without discs running. Can you guys please put in the Direct Damage limit of 40% life per hit on dots? It is just stupid that 1 tick from 1 dot without discs can kill anyone. If you log onto zek, almost no one pvps except druids now. I mean, why would anyone pvp on anything except a druid? All it takes is one dot tick from 1 dot to kill anyone. Please correct this issue. It is killing what's left of zek. 40% cap on dots per tick seems reasonable, because at least then you have a shot at dispelling them, healing, etc. Right now due to server ticks, these dots can land and instant tick when they land and kill anyone.
  2. Duder Augur

    The PvP game wavers from one class to the other. Rogue cant instantly kill a druid but a druid can 1 shot them so QQ? And to be fair, it does not 1 shot 100% of the time, even WITH stuff running. Druids already had their only true pvp defensive ability, Wrath of the Wild, nerfed to oblivion. So further nerf them so that they have absolute zero viability in pvp? And then what of other DoT classes? Their DoTs take 6 seconds per tick, most classes can finish another char in 6 seconds under burns np. Putting limits on DoT ticks would cripple numerous classes in PvP.
  3. Wulfhere Augur

    :rolleyes:

    Please do let us know when clerics and paladins are the only ones who pvp.