Logic bug: [Guard's Keyring] drop rate is low

Discussion in 'The Veterans' Lounge' started by halfridge, Feb 28, 2022.

  1. halfridge New Member

    Logic bug: The [Guard's Keyring] drop rate from Moosh in Najena is low. Increase the [Guard's Keyring] drop rate to 100%.

    Rationale: This is one of the few and rare situations in the game where a new or returning player from the pre-AA era may feel hopelessly stuck in a small space with seemingly no escape.

    Background: In 1999, when Najena was a viable and perhaps popular xp zone, players would advise other players of the prison room trap, and there were a few methods of escape. In 1999, other players grinding xp in the zone may have been willing to spring your character out of jail. In 1999, wiggling out of the prison was possible with the rapid sit/stand method to slowly clip through the door, pixels at a time, until free from prison. In 1999, the "Origin" and "Throne of Heroes" AA's did not exist.

    In 2022, for Live servers, Najena is a long forgotten zone, typically visited for epic 1.0 quests, Journeyman's Compass achievements, or for yearly Fabled hunting for a short time. The existence of the prison room trap has become tribal knowledge. The likelihood of other players being in the same zone and willing to help spring your character out of jail is very low. The rapid sit/stand workaround to wiggle and clip your character through the prison door is no longer possible, as this was patched many years ago.

    In 2022, methods to escape the Najena prison room alone include:
    (1) Killing your character. This is possible if enemy damage exceeds character regeneration rate. This is not an option for all classes at all levels.
    (2) Gating. This is only an option if the player is aware that "Throne of Heroes" gating is available to all classes at all levels. Returning players from the era before the existence of the "Origin" AA or "Throne of Heroes" AA may be unaware of this option.
    (3) Kill the prison guard Moosh, who randomly may or may not drop the [Guard's Keyring] to open the prison door. This is only an option if the player is aware that the guard may eventually drop the [Guard's Keyring]. If Moosh does not drop the key on the first or second kill, what reason should the player continue to explore this as a possibility? According to internet searches, the [Guard's Keyring] drop rate is roughly 1 in 5. A bad run of RNG may result in the player abandoning this as a possible method of escape.

    TLDR; If a returning player from 2002 or new player without prior Everquest playtime pays for a heroically upgraded melee character and falls into the Najena prison trap and attempts both (1) and (3) above without success, there's the appearance of no escape from the trap. I lived this and felt the feeling of despair and hopelessness. This is frustrating to the point of contemplating quitting the game or deleting the character and starting over. Thankfully Google was there to bail my character out. Please increase the [Guard's Keyring] drop rate to 100%, as dropped by Moosh of Najena.
    Hegsheoshed likes this.