I wasn't clear about what I meant I quess. -I think they are already in a perilous state with the code. Adding more features (whatever they may be) is always a bad idea with 22 year old software. -Trust me, any developer will back me up. The longer you go, the more changes you make, the more you cram it full of features, the less you get from source control, and the more time you spend on bug swatting. Todays methods, still applied to the Frankenstein's monster of trying to make spaghetti code object oriented, doesn't fix that. It can help, but code can be forced into a corner of no good place to unravel the changes to, and no good way forward in the state you're in. That's what we call broken code. -I'm not a raider, I just didn't want to get into the 'filthy casual' vs. raider issue. I am a firm believer in solo, molo, box, or whatever variety of playstyles there are. It's a forgone conclusion that raiders rule the show now though. -I'm proposing a curated game, which means, no more development at all. They stop, at a "well planned and logical moving on point" as I mentioned. The point of curating a game, is to make sure there is a stable version that can be played long into the future, and doesn't keep changing things from the past (or become irretrievably broken). -Further development of the original Everquest world, would continue in a newly built game in a modern engine, from level 120. You bring your character from original into new. -The goal is not fancy graphics, the old graphics are part of the charm. A great thing to see would be a proper modernization of the original low poly models. This would allow all kinds of cool things to be done, and lighting shaders etc. But honor the idea that this is still EQ1. -Another goal is preserving all the items and appearances from the original. So you can bring your character from one game to the other (technically I suppose you'd exist in both). What I didn't mention: This would allow them to continue on with the current EQ1 and always keep it running. While taking the databases and dumping them into a modern architecture, and everything getting backed up into modern file formats. Before doing any development on a new game, just get everything documented and stored for possible future use. Even if it means taking some time from next expansion. Please just take that time from whatever new 'dragon horde' or other feature you had planned.