/armchaircoder on Whatever the code they put in to put people down to lvl 50 when they betabuffed is the issue, or it's some how pulling beta data from characters that beta buffed. So if there was a betabuffed toon named Legolas on beta if you made that name on Live it goes to 50.
We didn't have these issues during beta. Separate login server, separate DB. I'll bet a trillion dollars something got jacked in the oracle DB when they set up the tables. From what I've seen its only Tunare half-elves getting the 50's...
At least one guildee quoted making a gnome and logging in as a L50 in Kelethin (I presume WE because of that but didn't /who him).
I highly doubt this to be the case. Two of the three chars I made were instantly level 50 and I doubt anyone used those names during beta. One was a Woodelf Bard the other was a Human Monk. The Dark Elf Cleric was golden, a naked level 1. And it doesn't explain why there were level 1 characters with level 85 gear, either. There would have been no level 85 gear with the beta buff, especially not on a level 1 character.
its an issue with instanced zones that is hard coded for heroic adventure chars..it wasnt noticed till now
Would have to look, but I think the pic posted was a lvl 1 bard WE with all his spells. From what Holly said the script didn't run all the way thru so they didn't get plat. So maybe it's running partially and sometimes they just get spells and doesn't reach the part where it lvls them to 50. It could be dependant on how fast they log into the world.
It's just a guess, but it could be doing some type of optimization or unsafe variable/memory sharing that only becomes a problem if it's being executed very quickly over a short period of time (ie many people are creating characters at the same time). Since it only appears to show itself with the heroic character code, someone probably did some type of optimization that looks 'right' and smart in the heroic character code, that diverted from the style of original code, which made it unsafe.
Ahh ok Arkadius. That's the other new variable in the mix; load balancing. In beta I never had the change to see a zone hit enough load to make another instance , so I bet this wasn't tested fully.
I don't think it's isolated to any specific class or race. With the somewhat randomness of it, looks like a race condition with some buggy scripts. Sometimes a script gets further than another time it executes before crashing. Race conditions are always the most difficult to diagnose.