Discussion in 'The Veterans' Lounge' started by Monkman, Oct 14, 2019.
the frozen lands
the burning lands but colder
Kerrafryms Krusty Krabshack?
Don't train my Tormax?!
Dain's not mah Daddy
How about "Three-peat!"
Or how we cut cost by using almost decades old zone data a third time.
Next up: Haunted halls of Kunark (for levels 115-120). Enjoy ghostly Dragons, Giants and more...
Featuring the same old zones with the same old (now 115-125 level) MOBs.
Of course everything beyond Overthere is locked behind progression.
New anti-camp/fair play feature to combat unattended play and bot groups:
This consists of a patrol of 6 level 120 DE guards lead by a level 122 captain with massive HP.They consider all players and their mercs KOS and have a significant agro radius. They pop atthe Overthere Fort and walk a preset path. Players killed by the patrol cannot reenter the gamefor 30 minutes. Like the sleeper, these patrols zone as a group to ensure no one can monopolize a drop and no good deed goes unpunished.Ha ha. Man would that boost the marked for that FD drink. Pally with FD is awesome.
At least they are putting something out. Gotta give them that. Thumbs up guys.
Winter is coming
Torment of Velious
I cheated, read the producers letter
Separate names with a comma.