EW - Bad Pathing, even worse than the usual level of bad.

Discussion in 'Bug Reports' started by Skuz, Aug 30, 2021.

  1. Skuz I am become Wrath, the Destroyer of Worlds.

    (ToV) Eastern Wastes, Giant fort, terrible pathing in here, which I was was kinda knowledgeable about, but I thought I could overcome that by bum-rushing the mob.

    Only this time they had a new trick up their sleeve.....

    Mob by fire in centre of fort I ran right up TO the mob, but it was an extra sneaky bastage

    it vanished.....

    Then it aggroes the mobs in the building next to its spawn point & summons me beneath the zone so he & his mates can kill me.

    Loc this happened approx 1213.28, 1479.54, -296.30
    Allworth, Stymie and Raccoo like this.
  2. Allworth Elder

    The pathing in other zones in EQ are equally bewildering. Crushbone in particular is very bad if you have a pet, it can take 3 minutes for a pet to meet up with you.

    Go to Karnor's Castle and watch mobs that are pulled going back and forth about 5-7 times. It looks robotic and silly. This happens in Unrest in the courtyard too.

    I don't recall pathing issues like this existing years ago. P1999 has minimal pathing issues as I recall.

    I wager something in the code has changed.
  3. Svann2 The Magnificent

    That thing in Karnors was always there.
  4. Conq Augur

    All of these are true and have been issues since inception. Welcome to Everquest.
    Conq