1) EoK mobs have about twice the melee range of PC's. They can hit you from a distance that you can't hit back or riposte. Is this intended? I remember this being an issue with a few models in TDS/TBM, but it seems like it is every mob in EoK. They have tiny hit boxes and large melee ranges. 2) Geometries in the cave areas of Chardok/Droga are interfering with PC melee. Fighting in some areas of the caves, the mob is hitting me but I can not hit back, yet my activated abilities are still going into cool down. For example, hit T'Vyl's resolve, my character swings, the ability goes into cool down, but the mob is not damaged and the debuff is not applied. Can't hit the mob until I pull it a little ways away. And no, it is not a buff on the mob that is riposting or absorbing damage. Anyone else noticing these issues? Thanks.