Hiya folks, I was just curious, if I wanted to molo up to max level with occasional grouping/raiding, which is easier, Enchanter or Wizard? Thanks!
enchanter. Once you get to hire level, it will be much harder to find mobs that don't summon in areas, so root/nuking will have problems with wizard. Plus, since all tanks need a healer, your wizard wont be able to get named.
"Hire,?" Seriously? Try, "HIGHER." You're also terribly wrong. Wizard is easily the easiest class to play. By far. Never draw aggro, NEVER get the "kill shot," (It's not efficient use of mana), and NEVER ninja AFK. It's that simple. Enchanters are an entirely different skill set. Groups are made or broken on the skill of your Enchanter in many camps.
Lots of people use mobile devices to respond on these forums during the work days and predictive text knows many victims. So it's hilarious that you are so bent out of shape over grammar. That said you are wrong. The original question was which class is easier to MOLO to max level with the occasional grouping and raiding. NOT which class is easier to play. The answer by far is Enchanter when it comes to the original question.
wizard AA proc on kill shot: Arcane Overkill XIX 2m+ Self 1: Increase Current Mana by 3500 (<~ this bit happens once, when it procs. that entirely covers the cost of any nuke except twinFuse or Dichotomic) 4: Increase Critical Nuke Damage by 25% of Base Damage (<~ this bit lasts 2 minutes)
I guess Sagarmatha deleted his post but it's definitely for the best. His wizard advice is pretty bad.