Enchanter Mana Increase

Discussion in 'Casters' started by tmplatten, Feb 12, 2017.

  1. tmplatten Lorekeeper

    Hi would someone please explain to me the mana cost increase of our runes? Does this affect all spells, or only runes? What is the true cost of runespells, and other spells?

    Take away mana, take away unity cooldowns; it seems db wants enchanters dead weak enchanters and that works against their main purpose which is party survival. 25s unity means much greater difficulty in keeping the enchanter and his party alive.
  2. Tereil Elder

    Rune cost should be cost of unity + cost of component spells. Don't know the exact mana cost. Was mentioned in the thread for it. Unless you are specifically rune tanking, it's not a horrible nerf. Kinda sucks. But livable. Definitely more reliance on the self only mez proc spell. The bigger issue I feel is the Chromatic Haze/dot crit issue.

    Haven't had a huge issue on my 105 chanter on test.
    Sasquach of Maelin likes this.