the only issue with the event is that people can't be bothered to pay attention to the mechanics and are whining about it.
DZ has to be kicked between events 1 & 2....door won't open....but I'm sure that's part of the mechanics....right Mehdisin?
Let's try and keep this thread to actual issues with the event, not tuning, not complaining, just fixing broken content.
That's crazy talk. Derailing is what it's all about in the land of EQ Forums! As far as the OP goes, getting tomb rot / triggering traps after a wipe is quite frustrating, and probably shouldn't be something to be included to up the difficulty of the raid. I've rezzed in and immediately died to a trap, amplified by tomb rot. It happens when someone gets a rez, but doesn't accept it until the event has reset. They spawn inside the room and trigger the event. Anyone rezzed after the fact spawns with tomb rot, and any traps that go off within the west room kill them. Easiest way around it is to decline all rezzes before a wipe. But you'll always find someone in 54 people who will ignore that. Not sure what a solution would be. There are reasons behind having tomb rot and the traps, and both need to be functioning during the event. Triggering the event early is going to trigger those early.
that's not a bug, that's someone triggering the event because they can't be bothered to pay attention. it happens and it sucks when it does but that doesn't make it a bug.
Maybe I am not remembering correctly but can you refresh my memory on the last time you can remember that feared PCs populated the xtarget window and were killable? I know charm does this but I can’t think of a time fear did it
I don't understand the locked door part, but I am pretty stoked to get this one down. Lot of pain in that event, but I stand by it being fun as hell.