Devs please read DH HA possible fix

Discussion in 'The Veterans' Lounge' started by flash000, Jan 18, 2018.

  1. flash000 Augur

    Retune the HA missions back to how they were pre patch but put a reverse exp zem mod like you have on the fellowship shared exp window have this exp zem go up to cut down the exp you get from doing repeats of DH HA for players over 105 and take 24 to 48 hours to bleed down to get the full experience again?

    What this does is still let players group and get exp with players above 105 it reduces the exp for people above 105 significantly after doing one set of DH HA or any HA...

    This still lets you get the normal exp you use to on one set every 24-to 48 hours.

    The Exp zem mod code already exists just invert it to be used to work on dh ha?

    This would be a better fix and not negatively impact casual players...

    Players get back the HA and if over 105 they will eat a exp mod that will reduce HA exp in those missions this will make them go to newer content more which seems to be the Devs goals.
  2. Kacman Augur

    An easier fix would be to revert the changes and cap the scaling to the level of thw expansion the HA was current in.

    DH, and all CotF, HAs would be light blue con mobs (like the same static zone of the HA) and therefore would offer diminishing XP (like the same static zone of the HA) as you level past rhe expansion cap.

    Why are people trying to change the way EQ naturally solves this problem by rethinking the method that has worked for 19 yeara and 23 expansions?