best 6 group,12 and 18 groups for each expansion ?

Discussion in 'Time Locked Progression Servers' started by nostalgia, Feb 14, 2021.

  1. nostalgia Lorekeeper

    so best 6,12,18 groupsfor each expansion up to pop ?
  2. Skuz I am become Wrath, the Destroyer of Worlds.

    Are you asking for Rizlona box-army class choice recommendations or something?
  3. Xelnation New Member

    He is asking for Aradune botting.
    Foaming likes this.
  4. Drampire New Member

    I'd start with 18 rogues if I were you and then go from there.
  5. mark Augur

    maybe 18 mages or necros.
    what i would do group 1,warrior,cleric,druid,mage,mage,bard,group 2, warrior,cleric,shammie,necro.necro,enchanter,group 3,paladin.cleric,wizard,necro.necro.necro from classic to luclin.theres a porter in each group,snare,2 slowers,mind candy healing etc.
  6. Karanthal Augur

    If you are planning on taking on raid bosses I would go with something like.

    4 Warriors (Defensive rotation)
    4 Clerics (Limited CH rotation)
    4 Monks
    3 Bard
    1 Bst
    1 Sham
    1 Enc

    G1 - 2War, 2 Clr, Brd, Bst
    G2 - 2War, 2 Clr, Brd, Enc
    G3 - 4Mnk, Shm, Brd

    The above offers little utility and classic is vastly different to PoP, but should have a decent chance of taking on raid mobs. A wizard could take the place of a monk for ports and offer solid DPS in Luclin/PoP.