Does anyone have a good feeling for the amount of AC to give the guild hall test dummies so that they mitigate similar to the TDS raid bosses? I did some very *rough* tests simply by looking on my raid parses. It's a bit variable due to ADPS in group and my discs, but you can get a ballpark estimate of the minimum hit spike vs the maximum hit spike on your hit frequency distribution graph (in, e.g., gamparse). It looks like on Captain Tita I was getting around 4:1 ratio of min:max hits, although that particular raid I'd died earlier to some uncontrolled adds so I may have missed an attack buff. Buffing up a guild hall dummy to level 110 gives then 432 AC. Pathetic, and my quick parses showed roughly the opposite ratio of 1:4 for min:max hit distributions. The same distribution appeared at 1k. By 3k AC it was more 1:2 (so still more max than min). 4k it was looking like 2:1 and 5K was 3:1 (with full long duration raid buffs on). So for now I stuck my parse dummy at 5033 AC, but it'd be nice to know what others are doing for parsing and *pretty please from devs* whether this is a realistic figure to be using when simulating raid bosses. While we're at it, how about for raid trash? Group nameds? Group trash? Easiest route is still to look at hit distributions.