That is suposed to look like this I zoned to Guild Hall, and back to PoK and it fixed the issue. Before zoning to Guild Hall: After zoning out of Guild Hall: Mercs, Pets, Players hidden on purpose. I don't experience graphical issues like this normally. Mercs, Pets, Players hidden on purpose. Something to do with his staff: Normally looks like this:
I saw four horses yesterday and heard a trumpet. It was me practicing my horn and my two year old was playing with toy horses, but I think the implication is clear. WE'RE ALL GONNA DIE! Someday.
I don't see those, but I do quite often now see corpses that stay stood up. Quite confusing on a large pull to have deado's looking like they need a good clicking...
An ad for an Orthodontic class if I ever saw one. She reminds me of some pop singer. I really can't remember who though.
Nice Giada De Laurentiis impression. https://mediaproxy.salon.com/width/...n.com/2020/12/giada-de-laurentiis-1218202.jpg
The only weird gfx bro uav seen have been I get buffs in the guild lobby my entire screen outside of the U.I. looks like the walls got stretched and angled and aimed at me. So I can't see anything until I get near the exit to PoK or the guys that summon bodies.
It's a prelude to the next expac, centered in Freeport: Weekend at Bernard's https://everquest.allakhazam.com/db/npc.html?id=43337
Its all over new freeport. Makes it unplayable. Only fix? Reverting back to old freeport. It will fix it im sure.