Random loot including epics and make shore there is no bottleneck,all drops tradable including epics drops,and no truebox.
No ports No sow No translocators All movement hacks blocked Make people experience the world for what it is. Force fun down their throats.
almost there... semi random loot (1 pc normal for the mob, 1 pc random) so you CAN camp something specific but also can avoid the "overcamped" stuff and just hope on luck. double loot OR reduced lockout times/spawn times for namers (not both at the same time) double loot is more relaxed, reduced lockout times is more hardcore free trade first to engage all classes (races ppl can change later on, more money for EQ) Trilogy start 6 months, everything else 4 months (PoP includes LDoN/LoY, OoW includes DoN, DoDH includes PoR) that should make the 65 and 70 era more bearable... GoD is an EXCELLENT expansion on TLP (it was horrible on live back in the days) they fixed it really well and it plays great. Relaxed Truebox, removing it at SoD double "keys" on everything, so if it normally drops a component for a key or a key, then it drops two instead, makes "flagging" faster and less tedious and lets people move into the dungeons/raids faster, giving more time in the content people want and more time to farm and enjoy the gear farmed before the next expansions makes the race start all over.
The only thing I would add would be to use the same release timeline as Ragefire and Lockjaw used. I hate racing through content.
-1 server truebox other non truebox. -Open world motm -AoC don't have motm 30-36 players max in dz -Fv loot
Limiting the number of players allowed in an AoC instance would mean reducing the number of players who can challenge dragons etc. This would drive players away from the game. "Then go make your own guild." you say?, not good for the game.
That is why i said take off MoTM. It would be harder yes but i think guilds would have fun with it since they would have to choose a little better on what they would want to bring to raids. without motm(even with motm) everything is doable by 36ish.
Any tlp rule set that has the Wizard starting not neck deep in the suckage and then disappearing under the mucky suckage sea never to return.
Open World Random Loot from Non-Raid Targets - Double Loot from Raids - Relaxed Truebox from the start - All Classes available from the start - No Key Requirements - All Items Heirloom - Open World Spawn Time reduced by half. Original + Kunark Start - 3 Months Velious - 2 Months Luclin - 2 Months PoP + LoY + LDoN - 2-3 Months