Can their in their lore be so you can see what they for,??? Example power, cannot know that with a look
I am assuming he's talking about the otherworldly and apparitional pieces. There's not a lore tab on any of the items, which could tell you what they are (for the ones that do not have an obvious name). It would be nice. But given the track record, I'm pretty sure they want to confuse the players.
Adding something to the item notes about what item it creates may be useful. I just checked and yeah, it's very vague. The armor is pretty straight forward but the non-visibles (especially the weapons) are super vague.
I'd rather we get the majority of the gear from coins. Double the coin drop. Half the loot drops. I hate how the chests drop a random amount of T2 loot. Tonight we got 5x pieces which was great. Before that last three raids were 2x each. Meh.
If it ain't broke, don't fix it. Of course, the dev reasoning is: if it ain't broke...break it...then fix it in the most god-awful way possible.
People complained about being able to get a BIS item for any slot with the old ore system making the dropped items useless, I would wager that the new system is their response to those complaints.
No, certain people complained ... most didn't. The developers chose to listen to the minority (but loud) voices and change it up. Pretty much the dev's MO for awhile now. You would think they would stop listening to the same non-representative players ... but it's like they cannot help themselves. Probably too busy posting/responding to dumb memes in Discord.
Go back to singular ore. Add back in the random chase loot item from chests, that are then purchasable if you have all the achievements, like in RoF. Don't nerf them later down the line, like the anniversary wep, Vander's Bane.
Assuming this is what you mean: https://everquest.fanra.info/wiki/Night_of_Shadows#Tradeskilled For each of the below, the name of the item begins with either Otherworldly (group) or Apparitional (raid): Amice Fastener - Shoulder Belt Buckle - Waist: Otherworldly (group) recipes Charm Polishing Cloth - Charm: Otherworldly (group) recipes, Apparitional (raid) recipes Luclinite Charm of Brilliance - This charm improves as you complete quests and missions within the Night of Shadows Luclinite Charm of Security - This charm improves as you wear more class-specific armor from Night of Shadows Luclinite Charm of Vigor - This charm improves as you kill rare creatures within the Night of Shadows Cloak Fastener - Back Earring Clasp - Ear: Otherworldly (group) recipes, Apparitional (raid) recipes Essence of Finesse - 1H Weapon Essence of Power - 2H Weapon Idol Polishing Cloth - Range (non-bow): Otherworldly (group) recipes, Apparitional (raid) recipes Mask Fastener - Face Necklace Clasp - Neck Ring Polishing Cloth - Ring Shield Enarmes - Shield String Serving - Bow for Paladins, Rangers, Rogues, Shadow Knights, Warriors.
I never said it was lots of people, just that they saw complaints on the forums about the TS loot and that the changes are likely their response to it. This isn't the first time people have complained and a change happens that they don't like.
Never understood where the majority of the confusion came from. Vast majority of players know the essence of finesse and power are for 1h or 2h weapons, but dont know which. How the hell does the word "power" not obviously scream 2h, and the word "finesse" not obviously scream 1h? Like a larger thing is clearly associated with more power in this context. Come on. Things like amice has been used the entire game and even more recently in the items name, clearly a shoulder but people get confused. The only one confusing to start was the augs, heroism and fortitude. Easy way to remember is you need "hero" missions to buy your type 5, and heroism is the type 5 augs. Process of elimination means fortitude is the rest of em. I'm not against putting something in lore tab, but if people weren't just stupid we'd be mostly ok. I prefer the tol system to nos, and think ros had the best system - Make ores the lower tier gear (remove the need for a diamond to make a ts component, that was dumb) and give us the random items as bis with the cool names.
Because people forget from time to time? Not sure what the problem in general with having the slot/item type that gets created listed on the lore tab is to make it easier for people to know what will be made from it is.
People forget the phone they're looking for is in their hand from time to time. Myself included. Doesn't mean it's not incredibly silly when you find it!
And it isn't a reason to not include the information on the lore tab to make it easier for people to remember what is used for what. This would also include the items used to make various augs which are not anywhere near as clear as the parts to make the items.