Fixed Internally DX11 - Crash zoning into Frontier Mountains and others

Discussion in 'Resolved' started by WhatUptime, Sep 13, 2023.

  1. WhatUptime Journeyman

    I just loaded the Test client, now with moar DX11 and it consistently crashes when getting into Frontier Mountains, on two different accounts.

    Attaching my eqclient.ini just in case.
    Code:
    [Defaults]
    UseWASDDefault=1
    GraphicsMemoryModeSwitch=1
    APVOptimizations=TRUE
    DisableWestBugFix=0
    Sound=0
    CPUAffinity0=-1
    TextureQuality=0
    VertexShaders=TRUE
    20PixelShaders=0
    MultiPassLighting=0
    PostEffects=0
    UseLitBatches=TRUE
    ItemPlacementShowOverlay=TRUE
    WindowedMode=TRUE
    ChatLineSpacing=0
    ChatFontSize=3
    ShowNamesLevel=3
    MousePointerSpeedMod=0
    ShowSpellEffects=1
    MixAhead=8
    TrackPlayers=1
    TrackSortType=NORMAL
    TrackFilterType=0
    Sound44k=0
    HidePlayers=0
    HidePets=0
    HideMercs=0
    AllLuclinPcModelsOff=1
    DefaultChannel=8
    LastCharSel=2
    Music=0
    SoundVolume=0
    SpellParticleOpacity=1.000000
    EnvironmentParticleOpacity=0.360000
    ActorParticleOpacity=0.170000
    NoNameApprove=1
    AutoAFKOn=1
    ActorNewArmorFilter=0
    SpellParticleDensity=0.000000
    EnvironmentParticleDensity=0.250000
    ActorParticleDensity=0.000000
    WindowedGamma=1
    ShowGrass=0
    DisableTattoos=1
    Bloom=0
    WaterSwap=0
    SkyUpdateInterval=60000
    Gamma=10.000000
    HasViewedHotBarHelp1=1
    WindowedModeXOffset=90
    WindowedModeYOffset=-8
    AllowResize=1
    Maximized=0
    RestoredXOffset=90
    RestoredYOffset=-8
    RestoredWidth=1182
    RestoredHeight=777
    AlwaysOnTop=0
    CPUAffinity1=-1
    HideAltAdvWin=1
    RandomCharacterSelectMusic=0
    LinearGammaContent=0
    SpellParticleNearClipPlane=2.000000
    SpellParticleCastFilter=24
    EnvironmentParticleNearClipPlane=2.000000
    EnvironmentParticleCastFilter=24
    ActorParticleNearClipPlane=2.000000
    ActorParticleCastFilter=2
    CPUAffinity2=-1
    ClaimMessageTimestamp=1694069985
    CPUAffinity3=-1
    CPUAffinity4=-1
    CPUAffinity5=-1
    CPUAffinity6=-1
    CPUAffinity7=-1
    CPUAffinity8=-1
    CPUAffinity9=-1
    CPUAffinity10=-1
    ShowCreationHelp=0
    NetStat=0
    UseLuclinHighElfFemale=1
    GraphicsMemoryMode=1
    SkyCubemapSize=0
    TerrainTextureQuality=3
    CPUAffinity11=3
    CPUAffinity12=0
    CPUAffinity13=1
    ClientCore0=-1
    ClientCore1=-1
    ClientCore2=-1
    ClientCore3=-1
    ClientCore4=-1
    ClientCore5=-1
    TrackAutoUpdate=1
    ClientCore6=-1
    ClientCore7=-1
    ClientCore8=-1
    CharCreateRotateOn=0
    Log=1
    AcceptKickRequests=1
    AutoAFKOff=1
    Shadows=0
    AutojoinHelp=1
    EnvSounds=0
    CombatMusic=0
    ScreenshotNumber=5
    [Options]
    ClickThroughMask=0
    Camera1-Distance=155.956009
    Camera1-DirHeading=14.045254
    Camera1-Heading=0.000000
    Camera1-Pitch=0.000000
    Camera1-Height=5.000000
    Camera1-Zoom=90.000000
    Camera1-Change=1
    Camera2-Distance=88.999771
    Camera2-DirHeading=125.816391
    Camera2-Heading=0.000000
    Camera2-Pitch=0.000000
    Camera2-Height=18.000000
    Camera2-Zoom=90.000000
    Camera2-Change=1
    MaxFPS=150
    MaxBGFPS=30
    NameFlashSpeed=0
    Realism=1
    ClipPlane=20
    FogScale=4.000000
    LODBias=10
    XMouseSensitivity=4
    YMouseSensitivity=4
    Sky=0
    Anonymous=0
    Trade=2
    GuildInvites=1
    LoD=1
    SameResolution=1
    PCNames=1
    NPCNames=1
    PetNames=1
    MercNames=1
    TargetHealth=1
    PetOwnerNames=1
    MercOwnerNames=1
    ItemPlacementHideUI=1
    ItemPlacementDefaultModeCursor=1
    InverseMouse=0
    LookSpring=0
    MouseActive=1
    Destroy=0
    AANoConfirm=0
    pointMerchantNoConfirm=0
    MouseWheelZoom=1
    MouseTurnZoom=1
    MouseRightHanded=1
    LootAllConfirm=1
    DismissMercenaryConfirm=1
    RaidInviteConfirm=1
    OfflineModeConfirm=1
    BagSellConfirm=1
    BagSellContentsConfirm=1
    TributeLogoffAutoOff=1
    TrophyTributeLogoffAutoOff=1
    LogOutOverParcelLimitConfirm=1
    SaveSetConfirm=1
    BlinkActiveChatWindow=1
    TradeskillResultLoreEquippedWarning=1
    LoadScreenMode=0
    HideCorpse=3
    ActorClipPlane=99
    ShadowClipPlane=0
    ... removed colours and other bits ...
    [VideoMode]
    Width=1920
    Height=1200
    FullscreenRefreshRate=0
    FullscreenBitsPerPixel=32
    WindowedWidth=1182
    WindowedHeight=777
    [BristlebaneWasHere]
    IHateFun=0
    [News]
    LastRead=4C0DA386
    Automatic=0
    [KeyMaps]
    [ChatFilters]
    Guild=0
    Socials=0
    Group=0
    Shout=0
    Auction=0
    OOC=0
    BadWord=1
    PCSpells=0
    NPCSpells=0
    BardSongs=0
    CriticalSpells=1
    CriticalMelee=1
    SpellDamage=0
    MyMisses=1
    OtherMisses=1
    OtherHits=0
    MissedMe=1
    DamageShields=0
    DotDamage=0
    PetHits=0
    PetMisses=1
    FocusEffects=1
    PetSpells=1
    HotSpells01=4
    ItemSpeech=0
    Stun=0
    BardSongsOnPets=1
    SwarmPetDeath=0
    FellowshipChat=0
    MercenaryMessages=1
    Spam=1
    Achievements=0
    PvPMessages=1
    SpellNameInCast=0
    RandomMine=0
    RandomGroupRaid=0
    RandomOthers=0
    EnvironmentalDamage=0
    EventMessages=0
    OverwriteDetrimental=1
    OverwriteBeneficial=1
    CantUseCommand=1
    CombatAbilityReuse=1
    AAAbilityReuse=1
    ProcBeginCasting=1
    DestroyedItems=0
    AurasYou=0
    AurasOther=0
    HealsYou01=4
    HealsOther=1
    DoTYours=0
    DoTOther=0
    DirectDamageOther=0
    SpellEmotes=0
    FactionMessages=0
    Disciplines=1
    DisciplinesOther=1
    
  2. WhatUptime Journeyman

    Also, on my froglok chars, the armor colour is seeping through to the exposed skin, see attached screenshot. Notice how the skin on the face is darker than the one on the body.
  3. WhatUptime Journeyman

    I attached an image but it does not show up for me...
  4. Soulbanshee Augur

    Barton likes this.
  5. Moege Augur

    Same with Plane of Tranquility at least for me.
  6. Lodestar The Undefeated

    Seriously? Why would anyone post a new issue here after Soulbanshee explicitly linked the master post with instructions clearly stating to post on the master DX11 update post.