I've always been of the opinion that in game experience is superior to numbers. There are those who will scream '100 hour mininum parses' to prove...
I could enumerate the many reasons this change was a bad idea, but for now I'll just stick to your Dev reasoning-- You contend that the...
It is a lovely, festive, and fun log in screen. Too bad, upon entering the world, I find Grinch-themed gameplay <insert excessive ellipses here>
Your words do not match your actions. You're providing incentives for us to explore more of the game? Let me count the ways this is not what...
The basis of EQ from day one involved killing mobs, getting exp, and looting your prizes. The decision to violate the very basic tenet of a gameplay...
I must disagree with some of the current trends in game design highlighted in recent times, especially so with the TDS expansion (in a totally...
In regards to new expansions, I think Devs should be looking more at results and focus on what is important. Ex: Concern 1 - Players finishing...
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