We need a better business model

Discussion in 'Gotham City (General Gameplay)' started by lukelucky, Jun 16, 2018.

  1. lukelucky Devoted Player

    It would seem the idea at dcuo is force us to spend money. Make life miserable if we do not spend money.
    The right idea is create a fun enjoyable experience and offer an abundance of items to get us spending.

    We hear "they are making boat loads of money" or my favorite "this is the most successful item." OK if the "great" "profitable" methods are shrinking the population by alarming rates well u r doing something wrong. EVERYTHING can cause people to leave absolutely I mean u can't please everyone but dcuo takes it so far overboard it's painful.

    The games integrity has been compermised and the customers have been disrespected. We know and knew since 2011 mmo games have completionists so attaching skill points to time capsules was down right disrespectful Imo. I have yet to get over the shock of players switching powers multiple times to obtain the role gear feats early on. They did the same doing the races. Lol I did most race feats but never finished them the idea of spending $40 to do all three movement modes........ It gets worse. Players during a seasonal switched to all three movement modes to get a ten point feat

    I simply don't understand how a customer who has stayed subbed up since 2011 can be treated in such a manner

    We are past the best gear as drops so looking back we can shake our heads in frustration. The game was fundamentally changed because of this one decision and how much development time was wasted because of it?

    T5 made us stupid strong. The moment they drastically increased our stats past content changed. There was no more run the previous teir as entertaining it was now pathetically easy. We already suffered from end game players not knowing what to do, a problem we really were upset about in 2012 and asked to be addressed, and this compounded the issue.

    Gu47 direct result of our stats getting to high and.... I can't remember the exact issue so I won't write false info. We know how that went and we know where the best gear as drops ended up

    Gear in time capsules makes running content pointless. I can just get time capsules gear and be plenty strong. Make it weaker it's not worth it.

    Everything listed and the countless other examples all lead to one place. A game we use to love and a formerly healthy population being where we are right now

    IMPORTANT question. Where is the content for the players who are very good with their roles and their powers? Elite is a day one cake walk for any well oiled group who played for years and sm is long gone. Personally i found SM not exceptable in regards to filling the bill. Just my opinion.

    We are asked to pay a top rate for our subscriptions yet not all of us have content designed for us. Our desires like new styles are used against us in loot boxes. JACKSTER OPENLY SAID DROP RATES vary......

    This game has fallen way shirt of its potential and it is in no way shape or form on our developers. We have had some epic content and the powers despite not ever coming close to balanced are amazing.

    To those who say "it's a business they need to make money" GET SERIOUS. we all are aware and the sub we pay is us doing our part. I am asking them to do theirs. Replay badges generated great income. Except it for what it was and learn from a fantastic set up they had in t4. The prime helm had people replaying away until t5 was on test.

    Time capsules SHOULD have everything in the quark vendor and after spending a fair price maybe $50 u should have everything.

    The bottom line is everything added to dcuo could generate revenue and OT destroy the games integrity and drive so many people away. Again sure people will leave but we lost so many people because dcuo takes things to far