Hello fellow Water (and used to be Water) Players! Recently went back to Water to heal SM and with double XP I finally got some artifacts up. For Multitarget I got a nice loadout where I can Keep up with These CR331 prec dps (I am cr 327 Might DPS). But on Singletarget I really really can't Keep up. not even close. So I ask you People for some good ST advice. For the artifacts I got: Trans Strat Scrap EoG Solar Thanks
I can't either and I have my generator set up w/prec - though I don't expect to be able to keep up w/a cr331 geared might dps - as prec has been nerfed too far. (I think this is due to PC players are testing and their button mashing and clipping is beyond a PS4 player ability - I think DCUO needs to nerf PC players too bring everyone to an even playing field) I've noticed lower cr might based dps just out hitting prec based for a long time now - has it been nearly a year? as a healer in SM - you should be fine - you'll be a hard hitting healer - much more damage than a might based water healer. I wouldn't compare power vs power, even if it's another healing power vs healing power (while dps'g) dps'g w/healing powers and having your generator mods setup as healer (resto) is a no win - can't keep up opposition. you'd have to switch your generator around a bit - and likely try hybrid approach using might and precision - if you have enough skill pts to put 100sp to might and precision - but I can't confirm this - as I don't use the hybrid split - or the max might and 100 sp to precision. again - I don't feel like chasing another meta - it takes too long to build up (or buy) augments/artifacts - unless you have $$$ to spend. you could then test every artifact at 200 lvl and augments at 287 - and hopefully you have enough skill pts to test where you should place your sp within stats. you can also do the math - for example 287 augment x 4 = what percent of gear given stat and does this really make a difference (a noticeable difference while healing? while dps'g?) so for instance - if 4 prec augments = 1000 prec; = what ?% of gear stats is this (hint take off augments and you get a figure just from gear) also remember if you're NOT in a league, you're not getting the league buffs (which without reviewing I guess is somewhere between 3-5%) and if you're not sure if you're getting league buffs ( you can check the league generator for activated status or check within league management stats). compare this to a similar toon (alt same gear cr) that is not in a league. again do the math. base gear stats = xyz add league buff = xyz + buff % add trinket buff (activate trinket) = xyz + buff % + trinket stat add consumables = xyz + buff % + trinket stat(activated) + omega compound ( there are others as well that can be used, the recent valentine event cookie is such a consumable buff for instance ) It's just much more bothersome to keep reviewing your stats when you are a PS player vs a PC player (I think - I really wish it was available with a text tab - and I could just check several boxes to reveal stats for instance under combat tab), but for an accurate picture of where you stand as far as base stats - and increasing which stats works best for your play style. (for instance do you use a super charge? while dps'g? while healing? do you clip powers?) trying to out do another player - just by looking at CR is a natural way to think - but it's not likely an accurate view of how that player uses his/her powers. for healers - it's really about HoTs and knowing content (when to use a shield for instance) for dps's - it's about DoTs - generating SC (if you use a SC) and again knowing content - a well timed shield will allow you to keep hitting the target vs other players who are affected by environmental stuns etc. in elite content - knowing that you can only steadily get off about 3 moves - pays off much better with the likelyhood the team gets thru the highest level content - ( though some players swear by just moving around they can use 5-6 powers - I think the environmentals + other things you may need to do really only let do a steady 3 powers at the most, blocking and breaking out of stuns - really helps ) and your arts - tell me you are might based especially with EoG so your comparison - appears wonky....
Water ST isnt that great. it has a lot of AOE to it. this was taken from AVTV's master thread, from the rotation that i saw fits your artifacts: Heat Vision > Ebb (combo)(clipped with) > Depth Charge > Freezing Breath (2 ticks)(tap cancel) > Ebb (combo)(clipped with) > Repeat water seems to do a little more with La-Mort or even with the Amulet
Similar to AV's, I've been using: Ebb-Flow Combo/Depth Charge/Bubble HV Torrent (repeat, skipping bubble until it's off cool down). With Dehydrate as a supercharge.
Thanks L T I really don't want to use Freezing Breath, but the loadout you suggested does at least good chunk more compared to mine