Test Server Hotfix - March 22, 2019

Discussion in 'Public Test Update Notes' started by Mepps, Mar 22, 2019.

  1. Mepps Sr. Community Manager

    Tactical Mods
    • Adjusted the Tactical mods for Group Transducer, Sacrifice, Transcendence, and Tranquil Pool to return 10% of Supercharge cost.
    Justice League Dark – Episode 34

    JLD: Chaos Gotham
    • Bounty: Daemon Lord - Fixed an issue that prevented a sigil from taking the color of a Daemon minion that was defeated on it, which would break the encounter.
    • Daemon minions become immune to pull/movement effects when standing on a non-color sigil.
    • Daemon minions will blink back to the center sigil if they move too far away from the sigils.
    2 Player
    JLD: Pub Crawl
    • Updated the name of the Hard Knocks feat to read School of Hard Knocks: Pub Crawl: Oblivion Bar.
    4 Player
    JLD: Darkness Rising
    • Fixed Striker Hands Feat Modular Shadow Aura.
    • Updated Hellish Reflections Feat with a more accurate description.
    • Fixed an issue with Heal Over Time not functioning on Lycanthrope form.
    • Turned the Werewolf Woes Feat back on now that it can be completed.
    8 Player
    JLD: Fellowship of the Arcane
    • Adjusted Fate's Arcane Barrage attack so it's less likely to one-shot players in any mode (Event, Normal, or Elite).
    • Additional Seeker Daemons have invaded the Elite mode of the House of Mystery.
    • Additional Daemons will make the Normal mode of the House of Mystery Doctor Fate fight a little more difficult.
    JLD: Shattered Gotham
    • Shazam will once again assist you with his Wisdom of Solomon.
    • Fixed an issue where some adds would not despawn after Tala was Defeated.
    • Feat: Half Cracked now grants a title.
    • Fixed an issue to prevent players from taking damage during cutscenes.
    • Fixed an issue where not all players would go mad when fighting the Harbinger of the Devourer.
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