Tactical Mods Adjusted the Tactical mods for Group Transducer, Sacrifice, Transcendence, and Tranquil Pool to return 10% of Supercharge cost. Justice League Dark – Episode 34 JLD: Chaos Gotham Bounty: Daemon Lord - Fixed an issue that prevented a sigil from taking the color of a Daemon minion that was defeated on it, which would break the encounter. Daemon minions become immune to pull/movement effects when standing on a non-color sigil. Daemon minions will blink back to the center sigil if they move too far away from the sigils. 2 Player JLD: Pub Crawl Updated the name of the Hard Knocks feat to read School of Hard Knocks: Pub Crawl: Oblivion Bar. 4 Player JLD: Darkness Rising Fixed Striker Hands Feat Modular Shadow Aura. Updated Hellish Reflections Feat with a more accurate description. Fixed an issue with Heal Over Time not functioning on Lycanthrope form. Turned the Werewolf Woes Feat back on now that it can be completed. 8 Player JLD: Fellowship of the Arcane Adjusted Fate's Arcane Barrage attack so it's less likely to one-shot players in any mode (Event, Normal, or Elite). Additional Seeker Daemons have invaded the Elite mode of the House of Mystery. Additional Daemons will make the Normal mode of the House of Mystery Doctor Fate fight a little more difficult. JLD: Shattered Gotham Shazam will once again assist you with his Wisdom of Solomon. Fixed an issue where some adds would not despawn after Tala was Defeated. Feat: Half Cracked now grants a title. Fixed an issue to prevent players from taking damage during cutscenes. Fixed an issue where not all players would go mad when fighting the Harbinger of the Devourer.