Test Server Hotfix - March 2, 2017

Discussion in 'Public Test Update Notes' started by Mepps, Mar 2, 2017.

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  1. Mepps Sr. Community Manager

    Weapons
    • Shield - Fixed an issue where the weapon mastery version of Spinning Downward Cross wasn't dealing damage.
    Test Vendors
    • Disabled T7 mods from the Equipment Mods Vendor.
    • Added Olympian Mods and Generator Mods to the Equipment Mods Vendor.
    • Added Ancient Coins to the PvE Currency box.
    Atomic
    • Particle Beam - increased damage slightly.
    Ice
    • Frost Snipe - increased damage slightly.
    Light
    • Snap Trap - The damage over time effect from the tray ability can now stack with the Construct Combo version and has the same number of damage ticks.
    • Grasping Hand - The damage over time effect from the tray ability can now stack with the Construct Combo version and has the same number of damage ticks.
    • Chainsaw - Increased the damage of each attack that lunges you toward your target and puts you in melee distance.
    • Entrap (Swing) - Increased the damage of each attack that lunges you toward your target and puts you in melee distance.
    • Light Claws - Rebalanced damage and reduced the power cost of the tray ability to 200 from 300, the tap attacks to 50 from 100, and the hold attack to 100 from 200 to account for the speed at which you can use these attacks.
    • Boxing - Rebalanced damage and reduced the power cost of the tray ability to 200 from 300 and the tap attacks to 50 from 100 to account for the speed at which you can use these attacks.
    • Chompers - Reduced the power cost to 100 from 200, removed the ability to Panic enemies in DPS Role, and changed this to be a 6 second DoT with no initial bigger hit. This allows the damage over time to be larger ticks.
    • Spike Quake - Increased the damage of the first burst hit and removed the damage over time to help differentiate between this and Chompers
    • Snap Trap - The tray ability and Construct Combo versions now have the same number of damage over time ticks and tick once per second with larger ticks instead of once every half second with smaller ticks.
    • Light Weight Strike - A new 200 power cost ability that drops a weight construct on your target, damaging and stunning it and nearby enemies as well as Dazing them. This is now a Supercharge Generator and Damage Debuff and has a 6 second cooldown.
    • Light Weight - Deals extra damage to Dazed enemies and is no longer a Damage Debuff or Supercharge Generator.
    • Impact - Increased damage (in both roles), removed knockdown in DPS role, and this now deals more damage to Dazed enemies.
    • Ram - Increased damage (in both roles), removed knockdown in DPS role, and this now deals more damage to Dazed enemies.
    • Minigun - Now deals more damage to Dazed enemies, removed stun in DPS role (still has pushback).
    Rage
    • Channel Hate - changed to mobile cast and reduced the damage slightly
      • This is a quality of life improvement.
    • Severe Punishment - now grants a damage aura in DPS role
      • We wanted to make Severe Punishment a better option while in DPS role and this should bump it up a bit to make it more usable there.
    • Frenzy - is no longer vulnerable to Block
      • This should make it more consistent with how combo abilities work.
    • Redirect Rage - now grants Fervor in Tank Role
      • We heard worries about not being tanky while Severe Punishment was down. This should help grant you the defense that you need to survive in the interim while giving you an option to Remorseless Recovery.
    • Plasma Retch - Shortened the channel duration to 1s, changed to mobile cast, and now deals damage over time for 12s. Increased the cooldown to 5s. Is no longer Vulnerable to Interrupt while channeling.
    • Lacerate - removed the knockback, increased the cost to 300, up from 200, and increased the damage
    • Outrage - now categorized as melee, increasing the damage slightly
      • Yes! High five!
    • Revenge - now categorized as melee, increasing the damage slightly
      • Another high five.
    • Relentless Anger - now categorized as melee, increasing the damage slightly
      • Alright, this is getting old. So many high fives. [Mepps Edit: Perhaps try a fist bump here.]
    • Ire - reduced cooldown to 12s and reduced the heal accordingly
    • Ferocity - due to the changes to Ire's cooldown, this ability has been removed... for now...
      • We want to test this out and see what it does for you. We will be keeping an eye on it over the course of testing.
    • Vindictive - cooldown increased to 30s, up from 12s.
    • Rage Blast - increased damage slightly
    Nature
    • Blossom - Moved up to Level 5.
    • Voracious Plants - Moved down to Level 7.
      • The switch of Blossom and Voracious Plants breaks up the sequence of back-to-back damage ability unlocks followed by back-to-back healing ability unlocks.
    • Roar - Properly damages in Damage Role.
      • This is a bug fix.
    • Swarm - Damage output has been reduced.
      • Swarm's damage output had previously been calculated incorrectly, putting its capabilities far out of line of the balance of other abilities. This has been fixed.
    • Savage Growth - No longer damages the caster.
      • This is a bug fix.
    • Carnivorous Plants - Increased the Supercharge cost.
      • The actual supercharge cost was not updated from it's Live value, while the the damage output was calculated with it's new supercharge cost and updated. This has been fixed.
    • Forms should no longer give additional group buffs in Duos.
      • This is a bug fix. The group buffs should only be granted in parties of 3 or more when particular roles are not present.
    • Like x 3
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