Sore's Game Update Patch Notes

Discussion in 'Oracle’s Database (Guides)' started by Sore, Feb 15, 2013.

  1. Sore Steadfast Player

    ON DECK: Amazon Fury Trilogy - Finish episode focusing on Wonder Woman
    ON DECK: Halls of Power Trilogy - Finish episode focusing on Darkseid
    ON DECK: War of the Light Trilogy - Finish episode arch focusing on lanterns
    ON DECK: DC Bombshells Episode
    ON HOLD: UI Revamp

    06/17/2015: Game Update 49 (23 Days since last update) - Fire Improvements / Gadgets Improvements / Ice Improvements / Two Spaces in League Names
    05/25/2015: Game Update 48 (28 Days since last update) - Important Flag / Item Restore / Character Restore / Ignore Improvements / Vote Kick Improvements
    05/11/2015: DLC 14 Halls of Power Part II (98 Days since last DLC) - Solo mission / 2 2-man / 1 4-man / 2 8-man / T7 gear (IL 102-110)
    04/27/2015: Game Update 47 (33 Days since last update) - Combat Parser / Iconic Style Vendor / NPC Scaling / Combat Tuning / Universal Currency / Earth and Sorcery Updates
    03/25/2015: Game Update 46 (23 Days since last update) - Rage Improvements / Shazam Legends / Smallville PvE / Combat Log Improvements
    03/02/2015: Game Update 45 (28 Days since last update) - Celestial AM / Base interpenetration
    02/02/2015: DLC 13 Amazon Fury Part II (83 Days since last DLC) - Solo mission / 2 4-man / 3 8-man / T6 Gear (IL 99)
    02/02/2015: Game Update 44 (54 Days since last udpate) - Combined broker / Quantum AM / Soda Revamp
    12/10/2014: Game Update 43 (36 Days since last update) - Undersea League Hall Theme / Equipped CR / PvP Rewards / Deathstroke / Ice AM / Mental AM / Light Combo AM / Nature Fauna AM / Fire Tank Update / Group Replay Resets
    11/11/2014: DLC 12 War of the Light Part II (97 Days since last DLC) - Solo missions / 1 challenge / 3 4-man / 1 8-man / T6 Gear (IL 97)
    11/04/2014: Game Update 42 (29 Days since last update) - Skimming / Progress Points/ Base Item Packs
    10/06/2014: Game Update 41 (34 Days since last update) - Trigon Survival Mode / Link Death / PvP Season 3 / Armory Imprint / Trade and Loot Improvements / Guy Gardner / PvP Overhaul / AM Improvements
    09/02/2014: Game Update 40 (41 Days since last update) - Gadgets Revamp / Rare Style Vendor / WM Weapon Styles / Mainframe Boost III / PvP Crit Caps
    08/06/2014: DLC 11 Halls of Power Part I (98 Days since last DLC) - 1 Alert, 1 4-man Op, 1 8-man Op, 2 Raids, T6 Gear (IL 94)
    07/23/2014: Game Update 39 (23 Days since last update) - League Halls (Prestige, Statuary, Roster, Proficiencies, Bank, Donations) / Fire Revamp / Wonder Girl Legends
    06/30/2014: Game Update 38 (26 Days since last update) - Survival Mode / Healer-Tank Damage / Base Teleporters / Generators / Elec & HL Update / NPC CR
    06/04/2014: Game Update 37 (35 Days since last update) - Subtitles / Supergirl / Base Improvements / AF Feats / Earth Update / Marketplace Amenities / Walk-in Lockout
    04/30/2014: DLC 10 Amazon Fury Part I (98 Days since last DLC) - T6 Gear (IL 92) / Gotham Under Siege / 1 Alert / 2 Iconic Visions / 2 Duos
    04/28/2014: Game Update 36 (40 Days since last update) - Membership Update /Jump Cancel Dovetail / Animation Pass / Target Limit Pass / Hide HUD / Total Recovery Kits / More
    03/19/2014: Game Update 35 (22 Days since last update) - Tooltips / Loading Screens / Style Vendors / Safehouse Teleporters / League Mgmt Update
    • Like x 24
  2. Sore Steadfast Player

    02/25/2014: Game Update 34 (48 Days since last update) - Green Aura / Feat Unlock / Weapon Vendors / HQ Map Markers / Sorcery Pet Update / Moon PvP / WotL Feats
    01/22/2014: DLC 9 War of the Light Part 1 (120 Days since last DLC)- Rage Powers / New Legends / 2 4-man Ops / 1 8-man Op / Vendor Gear
    01/08/2014: Game Update 33 (22 Days since last update) - PvP Season 2 / Synthetic Mods / Armories Coming...
    12/17/2013: Game Update 32 (35 Days since last update) - Nature & Sorcery Revamp / PvE Counter Tuning / No PvP gear in PvE
    11/12/2013: Game Update 31 (55 Days since last update) - PS4 readiness / Art, Leveling, Mainframe update / More solo loot / DOM affect stuns
    09/18/2013: Game Update 30 (20 Days since last update) - T5 Raid Loot Drop Tuning / Invite Options / Icon Options / Broker Options
    09/03/2013: DLC 8 Sons of Trigon (112 Days since last DLC) - Celestial Powerset / 3 Duos / Trigon Alert / Gotham Wastelands / Raids / 2 Legends Toons / Daily Missions
    08/29/2013: Game Update 29 (36 Days since last update) - Broker, Mail, Bank relocation / Personal Loot
    07/24/2013: Game Update 28 (29 Days since last update) - Movement Ability Debuffs / Vulnerability Icons / Excusing / Linkdeath
    06/25/2013: Game Update 27 (28 Days since last update) - Combat Improvements / New PvP Rewards / 2v2 Lair Battles / New 1v1 Map / T5 Consumables / Disbanding / PvE Immunities
    05/28/2013: Game Update 26 (35 Days since last update) - Scrimmage PvP / Lockbox Update / Vault Update
    05/14/2013: DLC 7 Origin Crisis (105 Days since last DLC) - Quantum Powerset / T5 PvE Gear / Ops / Raids / Anomalies
    04/23/2013: Game Update 25 (42 Days since last update) - PvP Revamp / Mod Salvaging / Interrupt Window Reduction / More Weapon Tree Innates
    03/12/2013: Game Update 24 (20 Days since last update) - Inner Alert / Expanded Slots / Enhanced Mail
    02/20/2013: Game Update 23 (35 Days since last update) - Fire & Ice Revamp / Loyalty Vendor Revamp
    01/29/2013: DLC 6 Home Turf (133 Days since last DLC) - Player Bases / LFG Chat / Instanced Bosses / Mainframes
    01/16/2013: Game Update 22 (50 Days since last update) - Weapon Clipping Adjustments / Lair Loot / Economy Tweak
    11/27/2012: Game Update 21 (21 Days since last update) - Legends & Arena Map / Auto Loot / CR Loot Requirement
    11/06/2012: Game Update 20 (27 Days since last update) - Tooltip Fixed / Legends Map
    10/10/2012: Game Update 19 (35 Days since last update) - Halloween Seasonal / RD Update / Mail UI / Weappon Tree Re-org
    09/18/2012: DLC 5 Hands of Fate (96 Days since last DLC) - Operations / Utility Belts / Side Missions / Specialty Soda Crafting
    09/05/2012: Game Update 18 (29 Days since last update) - PvE Counters / Bonus Awards / Content Restructure / MoT Unification
    08/07/2012: Game Update 17 (21 Days since last update) - Mental & Gadgets Update / Map UI / Legends Map
    __/__/____: GU 17 Q&A
    07/17/2012: Game Update 16 (20 Days since last update) - Summer Seasonal / Legends Map
    06/27/2012: Game Update 15 (23 Days since last update) - Legends Map / Respec Update
    06/14/2012: DLC 4 Last Laugh (88 Days since last DLC) - Safehouse & Headquarters Arena / 4 Legends Toons / Shield / T3 & T4 PvP Gear
    06/04/2012: Game Update 14 (26 Days since last update) - Spring Ends / Suicide Squad / Iconics Updated / Auras
    05/09/2012: Game Update 13 (21 Days since last update) - Spring Seasonal / Token of Merit / Raid Teleporters / PvP Immunity
    04/18/2012: Game Update 12 (22 Days since last update) - Alert Teleporters / PvP Crit Nerf
    04/10/2012: Misc Hotfix - Lockboxes and Replay Badges
    03/27/2012: Game Update 11 (28 Days since last update) - DUO Teleporters
    03/18/2012: DLC 3 Battle for Earth (103 Days since last DLC) - Gates / Prime / T2 Duos / South Gotham / Earth Powerset
    02/28/2012: Game Update 10 (26 Days since last update) - New On Duty Menu / Background Selection
    02/02/2012: Game Update 9 (23 Days since last update) - Novice Raids and Team Buffs
    01/10/2012: Game Update 8 (28 Days since last update) - R&D and Pet buff
    12/13/2011: Game Update 7 (29 Days since last update) - Watchtower PvP and Winter Seasonal
    12/06/2011: DLC 2 Lightning Strikes (91 Days since last DLC) - Central City / Bounties / SPARC Weapons / Electric Powerset / T2 Duo
    11/14/2011: Game Update 6 (41 Days since last update) - Combat Rating / FOS 3 / Shields Adjusted
    11/01/2011: Free to Play
    10/04/2011: Game Update 5 (64 Days since last update) - T2 Alerts / FOS2 / Batcave PvP Arena / Dueling
    09/06/2011: DLC 1 Fight for the Light (0 Days since last DLC) - Hard Light Powerset / Ferris Duo / New Alerts
    08/11/2011: Mega Servers - Jump Cancel tuned
    08/01/2011: Game Update 4 (53 Days since last update) - FOS1 / T2 Alerts / FOS Arena / New Journal
    06/09/2011: Game Update 3 (65 Days since last update) - T2 Alert / Spring Seasonal / Penguin Duo / Snitching
    04/05/2011: Game Update 2 (42 Days since last update) - BC3 / Legends Toons / Penguin Challenge / Lantern Duo / Social UI
    02/22/2011: Game Update 1 (42 Days since last update) - BC2 / Valentines / Bane Duo / Auction House / Catwoman Challenge
    01/11/2011: Game Update 0 (0 Days since last update) - Launch
    • Like x 4
  3. Sore Steadfast Player

    01/29/2013 DLC 6: Home Turf

    Looking For Group Chat Channel
    • Players can now access the new Looking for Group chat channel! This channel allows players who are looking for a group to communicate with one another while in different areas throughout DC Universe Online. The LFG channel groups players into one of four chat channel groups depending on where you are in the world; Safehouses and HQs, Metropolis, Gotham, and Central City. The Safehouses and HQs grouping includes The Watchtower, Hall of Doom, Police Stations, Nightclubs, and player Bases. The Looking for Group channel works in any public zone but not in private instances. The Looking for Group channel is cross phase but same faction. Typing /lfg before any chat communication will move the communication to a Looking for Group channel and distribute the message to everyone in that zone.
    New to the Marketplace
    • With the launch of the new Home Turf DLC, Legendary members and owners of this DLCcan purchase additional Deeds and Lair Themes from the Marketplace! You can change the look of your existing Base with one of these Lair Themes, purchase up to three additional Deeds, to have more than one Base! The appearance of your Hardware and Amenities will update to match your new Lair theme. Themes also allow access to matching Back-Up/Henchmen! Your character must be at least level 12 and have completed the introductory Base mission to purchase additional Deeds and Lairs from the Marketplace.
    • Additional Lair Themes available for purchase:
    • The Ancient Lair, complete with Stone Statues
    • The Bunker Lair, complete with Military Operatives
    • The Cave Lair, complete with High Tech Robots
    • The Industrial Lair, complete with Retro-Futuristic Robots
    Player Bases For Free to Play and Premium Members
    • Free to Play and Premium members receive a limited “Dive” Hideout theme that includes limited amenities and limited features as part of the DLC Home Turf release. Look for “Hiding Out” in your Mission Journal and complete the mission to receive one Deed which can be used for placing a Hideout base at an in-game address of your choice. The mission is granted at level 12 or higher.
    • Each Base comes equipped with a Mainframe and a Dispenser that can be accessed inside your base. Permissions can be set through the Mainframe to allow friends and League mates to enter and help decorate their Base. Players are able to customize their Base in many different ways using the Base Decoration Mode. Accessed via the Control Panel located near the entrance of your Base, Decoration Mode is the place for arranging items throughout the Base, customizing the colors of certain areas of the base, selecting the player’s Emblem to be displayed on a wall plaque, and renaming the Base. Players can also customize their Base(s) by adding items found throughout DC Universe Online.
    • Free to Play and Premium Members can access all of the Player Base features by purchasing Home Turf or by becoming a Legendary member.
    General
    • Marks of Triumph awarded from Daily Dungeon bonus are now sent to the players inventory overflow when the player’s inventory is full.
    • PS3 Only: Performance optimizations for all private instances, including but not limited to Oolong Island Alert.
    • When the server determines a player is stuck and automatically warped, this does not affect your warp timers in the Map UI.
    • Custom Chat channels should now persist after switching characters.
    Items
    • The 2 Year Anniversary Cake trinket icon has changed to better represent the item.
    • Fixed an issue where having a socketed item in your inventory and purchasing the same exact item from a vendor would prevent the new item from being socketed.
    • Minor text updates to player base item drops.
    • Catwoman’s Claw should now function properly and no longer cause the player to become unresponsive and unable to attack or target.
    • New PvP Mark Conversion items have been added to the Mark Conversion vendors in the Watchtower and Hall of Doom.
    Martial Arts
    • Heavy Shuriken’s damage should no longer be blocked by friendly targets.
    Missions
    • Fear and Loathing:
      • Green Lantern Alan Scott has declared he will no longer be brushed aside without a fight and will knock any flying Villain aggressors out of the air that attempt to dodge his attacks.
      • Green Lantern Alan Scott's willpower has been restored and his constructs are more deadly.
    • Clinical Strike: Old air scrubbers are now replaced with new air scrubbers to ensure everyone gets their fair share.
    • Queen of Lies: Hero: Aquaman's confusion while under Circe's spell should no longer keep you from advancing when defeating him.
    Operations
    • A Black Dawn:
      • Fixed an issue where encasements could break before the transport timer was finished.
      • Players now move faster when transporting encased enemies.
    • Wayward Souls: Avenging Spirit Guidicus has agreed to fill his pockets with loot before joining the battle...it is now likely something will fall out if he is defeated.
    • With a Vengeance: Doctor Fate has been reprimanded for his idea of a practical joke; trapping players in an infinite loop between the Watchtower and his Sanctuary. He has agreed to allow you to continue through the rest of the operation.
    UI
    • Map: Sections of the map should no longer disappear when using the + and – buttons on the Map UI.
    • The Metropolis Master Flier - Villain feat now has the correct description for the Little Bohemia Adept Flight Challenge in the Feats UI.
    • Like x 2
  4. Sore Steadfast Player

    01/16/2013: GU22
    All servers will be offline Wednesday, 01.16.13, beginning at 6:00 AM PST to launch Game Update 22! Downtime is expected to last about 6 hours. Click here to convert to your timezone.
    Players may notice the following changes:

    Arenas
    • The Ace Chemicals referee will no longer become confused and grant control of a capture point to both teams.
    Combat
    • Staff: Corrected the combo description for Launching Roundhouse to match the number of attacks needed to perform it.
    • Fixed a bug related to combat timing that will ensure attacks and abilities last the appropriate amount of time.
      • Noticeably affected examples include Sticky Bomb and some Staff attacks.
    Economy Changes
    • We have made significant changes to the end game cash drops. This includes all Tier 1 through Tier 4 trash mob and boss cash drops, Grey item sale values, End-Game Daily Mission rewards, and Vault cash drops.
    General
    • Many end game cash values have increased, which include Daily Task rewards, Boss cash drops, and poor quality item (Grey) loot sale values.
    • Old Gotham Subway: The Penguin now chatters in his own voice.
    • NPC Voice Over and Communicator messages should now interact with each other and behave.
    Items
    • Player Base items start dropping in game in preparation for DLC Home Turf.
    NPCs
    • Roaming robot R.E.E.S.E. used to patrol the Monitor Womb in the Watchtower and interact with nothing in front of him, now he will now only type when in front of a console.
    • Lantern Veteran NPCs ranged projectile attack should how only hit once, as intended.
    Powers
    • Gadgets: Stasis Field's damage over time will no longer stack while in control role.
    • Ice: Hibernation's ice encasement visual effects will now play properly.
    • Fire: Snuff Out is now a faster activating two-stage channeled ability that delivers a portion of its damage up front and the remainder when the channel completes similar to Final Ruin and Impaling Thorns. The damage has been reduced to account for the faster activation time.
    • Ice: Impaling Ice is now a faster activating two-stage channeled ability that delivers a portion of its damage up front and the remainder when the channel completes similar to Final Ruin and Impaling Thorns. The damage has been reduced to account for the faster activation time.
    UI
    Combat Log

    • Hand of Fate Wayward Souls Operation: Fixed an attack by Solomon Grundy that was showing incorrectly as an ability.
    • Zombie Benefits: The Obelisks located around the near Gotham University will now display correctly in the combat log.
    General
    • Inventory: Stack counts now get properly removed when swapping slots.
    Visual
    • Performing Sweep Shot on a Nature or Ice character will now play the correct visual effects.
    • Watchtower Containment Facility: The Security Enforcer’s visual effects should now appear correctly on his body.
    Weapons
    • Adjusted the animation length of a number of weapon attacks to align weapon DPS potential when clipping with a tray ability. Generally clipping a weapon attack further into a combo will more consistently provide better DPS than clipping a weapon attack near the beginning of a combo. These changes do not affect non-clipped weapon DPS unless otherwise noted.
    Brawling
    • Ground Pound: This attack now completes more quickly decreasing its clipped DPS potential.
    Martial Arts
    • Elbow Drop: This attack now completes more quickly decreasing its DPS potential when clipped.
    • Spinning Punch: This attack now takes longer to complete increasing its clipped DPS potential.
    • Smoke Bomb: This attack now takes longer to complete increasing its clipped DPS potential.
    One Handed
    • Spin Chop: This attack now completes more quickly decreasing its clipped DPS potential.
    Two Handed
    • Big Scoop: This attack now takes longer to complete increasing its clipped DPS potential. It now also hits multiple targets in a cone rather than a single target.
    • Home Run: This attack now takes longer to complete increasing its clipped DPS potential. In addition the base DPS of this attack was increased improving its damage in all cases.
    • Doom Spin: This attack now begins splitting damage when it hits more than two targets instead of more than one target.
    • Like x 2
  5. Sore Steadfast Player

    11/27/2012: GU21
    All servers will be offline Tuesday, 11.27.12, beginning at 6:00 AM PDT to launch Game Update 21! Downtime is expected to last about 5 hours. Click here to convert to your timezone.
    Players may notice the following changes:
    New Legends PvP & Arena PvP Map!Legendary members and owners of DLC “Hand of Fate” will now be able to play the Inner Sanctum in Arena PvP and Legends PvP.
    Introducing Auto Loot!
    Players no longer need to gather their own loot if they have space in their inventory. All loot, including but not limited to Exobits, Collections, Research and Development items, Mission drops, and Boss drops is now auto-magically gathered for you when it drops. If your inventory is full you will receive a message that you must clear space in your inventory to receive your loot.

    Combat Rating Requirement for Boss Loot
    All Tier 2 through Tier 4 Challenges, Duos, Alerts, and Raids now only award tiered loot drops to players that meet the Combat Rating requirement. Players who do not meet the minimum Combat Rating will still earn Marks of Triumph, Marks of War, and Cash when appropriate, but will not be eligible to roll on gear.

    Alerts:
    • Arkham Asylum
      • Poison Ivy will no longer lose the will to fight.
      • The final encounter with Mister Freeze, Poison Ivy, and the Scarecrow will now award appropriately tiered Research and Development Plans, and Components.
    • League of Assassins: Ra's al Ghul will now award appropriately tiered Research and Development Plans and Components.
    • Stryker’s Island Penitentiary: The final encounter with Gorilla Grodd will now award appropriately tiered Research and Development Plans and Components.
    Challenges:
    • Old Gotham Subway: Bosses in this challenge now have a chance to drop Tier 2 Research and Development plans.
    • Lair of the Spectre Challenge: you now receive credit for the "Lost and Found" side mission.
    General:
    • Tier 3 Alerts now have a random daily bonus. Players who complete the daily Tier 3 Alert will receive a bonus 50 Marks of Triumph.
    • The Booster Gold exploration terminals will no longer cause players to become stuck in an endless cinematic.
    Items:
    • The Mark of Legend x 5 box will now award the five Marks of Legend directly to the player’s currency, instead of awarding five individual Mark of Legend items in the inventory.
    Missions:
    • Queen of Lies: The Trident of Poseidon will now ground players attempting to escape its grasp.
    • Lair of the Spectre: While in Spectre form, ranged attacks will work properly.
    PvP:
    • Headquarters Assault: The match timer will no longer count down during the opening cinematic.
    Raids:
    • The Chasm: Superman and Lex Luthor should be better travel companions after defeating the Sunstone Herald.
    • The Chasm: Krypto’s Freeze Breath encasement no longer gives you hope of an early escape.
    Style:
    • Checkmate Informant: The chest piece no longer causes visual issues when equipped with certain weapon types.
    • Kabuki Mask: This style no longer causes a visual issue when worn by female characters.
    UI:
    • Character Select: Player selected backgrounds should now persist when creating a new character or re-launching the game.
    • Once More With Rockets: Radical Rocket Randy’s attacks now appear correctly in the Combat Log.
    • Style: The Save and Reset buttons now function properly.
    • Like x 2
  6. Sore Steadfast Player

    11/06/2012: GU20
    All servers will be brought down Tuesday, November 6th at 7:00 AM PT to implement Game Update 20. Downtime is anticipated to be approximately 2.5 hours.

    Temple of Isis Legends Arena Exclusive for “Hand of Fate” owners and Legendary members.
    Legendary members and owners of “Hand of Fate” will now be able to play the Temple of Isis in Legends PvP Arena.

    Stryker’s Island: Lockdown
    Stryker’s Island open world content (Toyland, Once More With Rockets, and Fun for Girls and Boys) has moved to its own public instance and is no longer available in the open world of Metropolis. Players can now access these Missions by using the “Stryker’s Island: Lockdown” teleporter in their Headquarters and entering Stryker’s Island. These Missions can be picked up from the terminal near the new Stryker’s Island: Lockdown teleporter in the Watchtower Monitor Womb or the Hall of Doom Inner Sanctum.

    Once More With Rockets mission jump pads were removed so players can now just speak to Radical Rocket Randy to receive their disguise. Radical Rocket Randy can be found on top of the entrance to Stryker’s Island.

    The Witching Hour
    Klarion and Teekl are no longer amused and went back to Limbo Town to prepare for next year.



    Alerts:

    · Arkham Asylum:
    o Crow Illusions will now chase you through doorways.
    o You are now prompted to leave Arkham Asylum after completing the instance.
    · Stryker’s Island Penitentiary: The entrance to the instance no longer floats above the ground.
    · Watchtower Containment Facility: Turret projectiles will now use electricity on the player.
    · South Gotham Courthouse: The Bailiff no longer requires a skill test to break out of his stun attack.


    Challenges:
    · S.T.A.R. Labs Research Facility: Players are now prompted to leave after completing the instance.

    Duos:
    · Shady Nightclub: Bizarro’s Flame Breath attack now displays the correct de-buff in the Current De-buffs menu.

    Items:
    · Chattering Teeth: The Chattering Teeth item has a new inventory icon.
    · Phantom Zone Kryptonite Chunk Guise: This guise now has block and dodge, plus all tray abilities now have visual effects.

    Missions:
    · Raven Unleashed: Epsilon Science Police will once again fire rockets at their foes.
    · Sinestro's Spite: Failed Recruits have removed the option from their rings to toggle between Will and Fear and now only produce Fear Constructs.
    · Toyman: Toyland:
    o Toyman has fixed various issues with the toys on Stryker’s Island.
    o Wind-Up Wally Toys will now display icons to help direct you during your quests.
    o Attacks from Toyman’s Toys will now correctly report their attacks to the combat log.
    o Toyman Toys will no longer keep you in combat for extended periods of time.
    o Toyman’s toys will no longer be seen animating improperly (T-Posing) when viewed at a distance.
    o Once More With Rockets: When players shoot down enemies from the sky, they will no longer remain targeted as they fall to the ground.
    o Once More With Rockets: Radical Rocket Randy’s self heal is now named Self Repair
    o Fun For Girls and Boys: When the Generator is dropped during the race, players will regain the toy form when they pick it back up.
    o Toyland: While in Beautiful Betty form, players will no longer see secure icons on toy crates and presents.
    · Queen of Lies: After defeating Circe, players will now be prompted to leave the instance.
    • Like x 2
  7. Sore Steadfast Player

    11/06/2012: GU20
    Powers:
    · Light: Grasping Hand: Grasping Hand is now easier to combo out of.
    · Nature: The heal over time for Savage Growth no longer splits when hitting more than four targets.
    Legends:
    Steel
    · Corrected an incorrect react animation for targets affected by Steel's Atom Splitter attack

    PvP:
    Players will now have a default Rally location selected after being knocked out in a PvP match.
    UI:
    · After completing a race, players will have the option to retry the race from the scorecard.
    · Mail:
    o A player that is both a friend and a league-mate will now only show up in your contacts once as a friend.
    o Friend and league-mate contacts are now sorted together alphabetically.
    o Fixed an issue that would cause the scrollbar to behave improperly with large lists of contacts
    · The Add Character Slots, No Thanks, and Buy Now buttons now all play sound when selected.
    · Tooltips for items in the inventory will no longer float and will now be displayed over the character when using a gamepad.
    · Toyman missions will now appear under Stryker’s Island when sorting by location in the Journal UI.
    · Players who do not own the Last Laugh DLC pack will now be able to see the Legends characters from Last Laugh on the Legends Exobyte vendors, but will still be unable to purchase them without owning the Last Laugh DLC.
    · Style UI:
    o The color tab has been reworked and features a new color picker
    o Save and reset functionality has been unified between tabs
    o Colors will now reset properly when a player resets them
    • Like x 2
  8. Sore Steadfast Player

    10/10/2012: GU19
    All servers will be offline Wednesday, 10.10.12, beginning at 7:00 AM PDT to launch Game Update 19! Downtime is expected to last about 5 hours. Click here to convert to your timezone.
    Players may notice the following changes:

    The Witching Hour
    Join us beginning October 16th for The Witching Hour, our new Halloween seasonal event! Gotham City will be decorated for the season, Klarion the Witch Boy will be causing all kinds of ghoulish trouble, and there will be tricks and treats to be had by all!
    Research and Development Update!
    With Game Update 19 we have added more components and plans to create new Research and Development consumables! Players will have a chance to find these new plans from endgame bosses throughout the game.
    Some of the new components, which are required for developing the new items, are available for purchase from Research & Development vendors. Two vendors are now located at Research and Development stations within the Headquarters, one sells only plans and the other, only components. Other new components are dropped by NPCs of various types throughout the game.
    The new Research & Development consumables have a variety of potential functions, ranging from offensive combat abilities to disguises for the player!
    Tutorial Update!
    When players make new characters and go through The Awakening on Brainiac’s ship, they will encounter some new units trying to prevent their escape. Players will need to master Combat Counter mechanics in order to get past these new foes before making it off the ship.
    New Mail UI!
    We have given the Mail UI a complete overhaul! Beyond the new sleek look, it is now much easier to use! Some of the new features we have added include a Sent tab to see outgoing mail, and an Archive tab for those mails players wish to keep in a safe spot!
    A new Compose tab is present as well and features a list of Contacts that will populate with your League mates and friends list! Additionally a bigger, more easily navigated inventory window is now available to players when attaching items to your mail!

    Alerts:
    Ace Chemicals

    • Markers will now appear on the mini-map inside Ace Chemicals when players are told to close the valves.
    Oan Sciencells

    • Players are once again forbidden to enter the green rooms where their enemies are preparing for their attack.
    Gotham Courthouse

    • Removed collision from an invisible object in the “runway” area leading up to the Bailiff.
    Audio:

    • Improved music scripting in Metropolis General Hospital Meta Human Wing instance (Villain) to provide a more dramatic experience.
    • Fixed an issue with hearing disembodied Security Guard voice over while fighting Tiger Lords in the Gotham University Warehouse.
    • Upon entering the Hall of Doom, Calculator's communicator message can now be heard uninterrupted.
    • The music scripting in the Penguin's Lair should now make the encounter more cinematic.
    Challenges:

    • Birdcaged: This mission should no longer be granted daily.
    • Gotham University Warehouse: After defeating the Tiger Boss the radar will no longer look as if there is still an enemy in the room.
    • The Joker’s Funhouse: Harley Quinn has agreed to stay down even if you decide not to secure her right away and explore the room instead!
    • Old Gotham Subway: Players can no longer get themselves stuck in the “train room”.
    • Old Gotham Subway: After defeating Hush, players will no longer be stuck in combat for the remainder of the instance.
    Collections:
    • Investigation: LexCorp Genome Database: The spawn location of the collection in the University room has been adjusted so everyone can now collect it.
    Feats:

    • Speedy Coin is now restricted to only group runs.
    • You Wouldn't Hit a Lady is now being granted properly.
    • Shake and Bake: All players will now receive credit for expertly speeding across Little Bohemia in record time.
    • Organic Gardening: Swamp Thing will now give credit where credit is due and grant the Organic Gardening Feat to those who are worthy.
    • Like x 2
  9. Sore Steadfast Player

    10/10/2012: GU19
    General:
    • More Gotham Citizens have learned of the Gang War going on in the Burnley Freight Yards, and therefore they are giving the police a wider berth to deal with the Falcones. Players will no longer see seasonal content or incidental content in that area.
    • Added a “Show Skill Point Progress in Ability Tray” option to display Feat Point progression in place of the experience progress bar.
    Items:

    • The Crown of the Noble Warrior now uses the correct icon.
    • The rate at which Research and Development plans drop has been slightly increased
    Marketplace:

    • Form: Angry Gorilla: The Chest Pound ability should no longer cause the player to slide. It can still be cancelled by jumping.
    Missions:

    • The Big Payback: Patrolmen will no longer hold their arms stiffly out to their sides when you strap bombs to their chest.
    • Hospital Havok: LexCorp Security Agents have pledged to refrain from kicking patients while they are down.
    • Ice Heist Baby: The crates in the WayneTech Storage Facility are no longer targetable by players during combat.
    • Falling STARS: When being transformed into Gorilla Form, players will not lose their ability to perform basic attacks.
    • Queen of Lies: Fixed an issue where all doors would not open after you defeat Aquaman.
    • Queen of Lies: Aquaman should no longer appear to be flying or falling after heroes have rescued him from Circe's influence and he jumped to be beside Mera.
    • Shadow Hearts: Fixed an issue where the protect sequence for Shadowmen would sometimes not finish.
    • Shipping and Handling: Released Falcone Mobsters will now leave the warehouse through the proper doors.
    • Student Protest: Players should no longer fail to put on a lab coat when attempting to use the DNA Sequencer.


    Powers:

    • Gadgets: Fixed an issue that made the player immune to block counters after using Distract.

    PvP:
    Ace Chemicals

    • The initial Capture Points in Ace Chemicals are no longer out of sync with the bulletins.
    Diamond Heist

    • Villain-side money bags should no longer drop into holes in the ground, protecting them from impulses from explosions.
    Headquarters Assault

    • Superman, Gorilla Grodd, and all the other iconic heroes and villains are taking an increased interest in the battle for the Hall of Doom. Look for more heated exchanges between these arch foes in the Hall of Doom Headquarters Assault!
    Raids:
    Fortress of Solitude: The Sunstone Matrix

    • General Zod is now dropping the correct Research & Development recipes.
    Visual:

    • HIVE Busting: The HIVE Minder now disappears out of the players' eye sights after his cut scene.
    • Ice Powers: The visual effects for Frost Snipe will play from the character's left hand when using a bow.
    • Fire Powers: Mass Detonation has always been vulnerable to interrupt and now the tooltip states this fact.
    • MPD 3rd Precinct Rookie Flight Challenge: The beginning Race particle no longer clips into the ground.
    • Queen of Lies: Martian Manhunter will now display the appropriate effects during the Boss Fight.
    • Like x 2
  10. Sore Steadfast Player

    09/18/2012: DLC 5 - Hands of Fate
    DC UNIVERSE™ ONLINE’S HAND OF FATE DLC PACK NOW AVAILABLE
    Heroes and Villains Challenged to Take Team-Focused Battles to the Next Level in Game’s Fifth DLC Pack
    SAN DIEGO – Sept. 18, 2012 – Sony Online Entertainment LLC (SOE) today announced that Hand of Fate,the fifth downloadable content (DLC) pack for DC UniverseOnline (DCUO), is now available for download on the PC and PlayStation®3 computer entertainment system. At the bidding of Doctor Fate or the evil sorcerer Felix Faust, players will undertake Operations – six intense new episodes designed for group play featuring three Heroic and three Villainous – that will take high level players back out to the iconic, open-world cities of Gotham City and Metropolis. Additionally, a wealth of new side missions will be featured, providing more fun and depth to the game’s storyline and world. Hand of Fate also provides players with new Utility Belt Attachments and debuts magic-powered Legends PvP characters, bringing a tale of magic and mystery to life.
    “The fact that this is our fifth major downloadable content pack showcases our commitment to expanding the immersive player experience through regular content updates,” said Jens Andersen, creative director on DC Universe Online. “Hand of Fate is unlike anything we’ve offered to date. From the very beginning, it was designed to draw players back out to our massive open-world cities and allow them to experience them in new, unexpected ways. We are pleased with what we have come up with and can’t wait to hear what the players think.”
    Hand of Fate provides players with hours of new adventures and content:
    • Utility Belt Attachments Utility Belt Attachments expand the trinket load-out from one to up to four slots, allowing players to equip multiple trinkets, toys, pets, and consumables at once. All Utility Belt Attachments have at least two slots, while some also have upgradeable slots! Utility Belt Attachments give players more flexibility and options in the heat of combat without having to swap out items.
    • New Legends Characters Hand of Fate introduces the first arcane characters to Legends PvP. The Lord of Order, Doctor Fate and the evil sorcerer Felix Faust make their playable debut in Legends PvP as magic-wielding hand-blasters who conjure powerful spells and summon allies to their aid.
    • Operations – Six intense new episodes designed for group play – three Heroic and three Villainous – are now unleashed upon players under the direction of Doctor Fate and Felix Faust. Heroes will be called to help the Lords of Order protect innocent souls from the forces of darkness. Villains must complete perilous missions for Felix Faust to reap his rewards.
    • Side Missions – As players battle through the six Operations, up to 60 side missions will arise that take players all over Metropolis, Gotham City and beyond, pitting them against previous adversaries and new dangers that have arisen.
    Legendary members can now access DCUO’s Hand of Fate DLC pack for free. Hand of Fate is also available for $9.99 USD to Free and Premium players via the PlayStation®Network, the in-game Marketplace, or for PC players via the DCUniverseOnline.com website.
    DCUO is licensed by Warner Bros. Interactive Entertainment on behalf of DC Entertainment. For more information about DCUO, visit www.DCUniverseOnline.com.
    About DC Universe Online
    Lex Luthor has traveled back through time with news of a dire future: While the heroes and villains spent years battling amongst themselves, Brainiac has been feeding on their powers, building strength to return to Earth and destroy humanity. To change the future, Lex has come back to set off a device that bestows super powers to thousands of every-day citizens and give humanity a fighting chance. Can Brainiac be stopped, or is this another nefarious Lex Luthor plot?

    For the first time, players and fans will be able to enter the DC Universe as an active force for good or evil. A massively multiplayer experience, DC Universe Online delivers unparalleled high-energy, physics-powered combat that brings the player's extraordinary powers to life.
    DC Universe Online was created in the artistic vision of legendary comic book artist Jim Lee, and set within a world created by famous DC writers including Geoff Johns and Marv Wolfman.
    Rated T for Teen with Mild Blood, Mild Language, Mild Suggestive Themes and Violence, DC Universe Online is available for the PC and the PlayStation®3 computer entertainment system. DCUO Legendary access is available for a $14.99 monthly fee.
    About SOE
    Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games. Best known for its blockbuster hits and franchises, including EverQuest®, EverQuest® II, Champions of Norrath®, PlanetSide®, Free Realms®, Clone Wars Adventures™ and DC Universe Online™, SOE creates, develops and provides compelling online entertainment for a variety of platforms. SOE is building on its proven legacy and pioneering the future of online worlds through creative development and inspired gameplay design for audiences of all ages. To learn more, visit www.soe.com.

    SOE, the SOE logo, EverQuest, Champions of Norrath, PlanetSide and Free Realms are registered trademarks of Sony Online Entertainment LLC. All other trademarks and trade names are properties of their respective owners. All rights reserved.
    About Warner Bros. Interactive Entertainment
    Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.

    About DC Entertainment:
    DC Entertainment, home to iconic brands DC Comics (Superman, Batman, Green Lantern, Wonder Woman, The Flash), Vertigo (Sandman, Fables) and MAD, is the creative division charged with strategically integrating its content across Warner Bros. Entertainment and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is the largest English-language publisher of comics in the world. In January 2012, DC Entertainment, in collaboration with Warner Bros. and Time Warner divisions, launched We Can Be Heroes—a giving campaign featuring the iconic Justice League super heroes—to raise awareness and funds to fight the hunger crisis in the Horn of Africa.
    • Like x 2
  11. Sore Steadfast Player

    09/05/2012: GU18
    All servers will be offline Wednesday, 09.05.12, beginning at 7:00 AM PDT to launch Game Update 18! Downtime is expected to last about 4 hours. Click here to convert to your timezone.
    Players may notice the following changes:

    Alert, Challenge, and Duo NPCs
    Some Alert NPCs and many Challenge and Duo NPCs learned new tricks! These NPCs now use familiar weapon combos as well as Block. Their attacks may both inflict and be vulnerable to counter attack mechanics such as Blocking, Interrupt and Block Breaking.

    “Match” rank NPCs in Solo and Duo content, such as Circe’s Bestiamorph Rhinos and the Joker’s Wag goons, now have more Health but do less damage. Many will now use familiar weapon combos as well as Block. These attacks may both inflict and be vulnerable to counter attack mechanics such as Blocking, Interrupt and Block Breaking.

    Boss rank, Iconic and occasionally normal match rank NPCs may try to trick you by performing “feint” attacks. They may start a melee combo to make you think you should block but then suddenly perform a block breaking attack. A bright yellow pulse on the sides of the character is your hint that their next attack is really a feint!

    Bonus Awards
    You will now receive a Weekly Award box the first time you complete a Tier 1 through Tier 3 challenge, duo or alert within a week. This award box offers a random level appropriate item as well as additional Marks of Triumph. Using replay badges to unlock the instance will also unlock the weekly award.

    Furthermore, Tier 2 and Tier 3 raids will award a Monthly Raid Award box. This box includes a random raid level item and additional Marks of Triumph. Like the Weekly Awards, using replay badges to unlock the raid will also unlock the Monthly Raid Award.

    Challenge Improvements
    Challenge modes can now be accessed through the On-Duty menu. The missions associated with challenge modes have been removed and are no longer available. If you still have one of these missions in your journal, they can still be completed normally.

    Commendations
    Completing a Challenge mode will now award a commendation that grants renown. Using this item increases your standing with that group by 125. Faction commendations may also be purchased from the appropriate faction vendor for 25 Marks of Triumph.

    Content Restructuring
    Many Challenges, Duos and Alerts have had their difficulty tiers increased in order to offer a smoother progression and a full range of content availability. In addition, a number of new challenge modes are available! These higher tiered instances now offer upgraded loot and level appropriate rewards.

    Although the amount of available content at the lower tiers was decreased, the time required to progress through any given tier remains or has been decreased due to adjustments in tier item costs.

    Currency Conversion
    Marks of Distinction, Marks of Momentum and Marks of Krypton can be converted to Marks of Triumph. You will find a mission in your journal (“Triumphant Transfer” for Heroes or “Laundering Day” for Villains) that will point you toward a vendor in the Watchtower or Hall of Doom that offers conversion packages. These convert your old marks into the appropriate number of Marks of Triumph. As an added bonus, you will receive a Token of Merit for every mark converted! There is no cash cost associated with converting.

    Marks of Distinction convert at a rate of 1 for 5. Marks of Momentum convert at a rate of 1 for 10. Marks of Krypton convert at a rate of 1 for 50.

    Currency Unification
    Marks of Distinction, Marks of Momentum and Marks of Krypton will no longer be awarded and can no longer be used to purchase items. All Tier 1 through 3 items are now purchased with Marks of Triumph. Content that used to award Marks of Distinction, Momentum and Krypton now award Marks of Triumph. The number of Marks of Triumphs awarded and the cost to purchase items increases with each tier.

    Marks of War are still used to purchase Tier 4 items and are still awarded for success in Tier 4 content.

    Tier Items
    The purchase of tiered items is now restricted by Combat Rating. The combat rating required to purchase a tiered item is equal to the Combat Rating required to qualify for that content.
    • Like x 2
  12. Sore Steadfast Player

    09/05/2012: GU18
    Alerts:
    Ace Chemicals

    • Each Boss in Ace Chemicals has agreed to keep the hallway doors open to ensure their enemies can gain access.
    Arkham Asylum
    • Death Blossoms will now disintegrate when Poison Ivy is defeated.
    Blüdhaven
    • Chemo will no longer stand idly by and stare at you if he doesn't feel like jumping.
    • Fixed various issues with the Transporting of Supplies.
    • Fixed an issue where players who were further away from Chemo would sometimes not see him during the Cinematic.
    South Gotham Courthouse
    • The Supreme Justice will no longer refuse those who wish to enter his chambers.
    League of Assassins Stronghold
    • Ra's al Ghul sharpened the blades in his trap room. They should be much more deadly now.
    Watchtower Containment Facility
    • The System Hacker can now be damaged by all attacks.
    Audio:
    • Fixed an issue that could cause the wrong communicator message to be played at the start of a Mission.
    Challenges:
    Gotham University Warehouse

    • Fixed an issue where the Tiger Boss would refuse to jump and attack his enemies.
    Metropolis University
    • Power Girl and Parasite have a brand new exchange at the beginning of their Metropolis University challenge mission.
    Collections:
    • Marine Life Fossils and Atlantean Artifacts no longer have a required level needed to add them to your collections.
    Combat:
    • Superpowers with a damage component that are usable while controlled may no longer be used while under a control effect that cannot be broken such as counter attacks.
    • Added new counter attack effects to message block breakers, interrupts and block counters.

    Currency:
    • Commendations are now available from factional vendors in the Watchtower and the Hall of Doom. These items can be purchased with Marks of Triumph and award renown with those specific factions when used.
    • Marks of Triumph will now be rewarded or drop in place of Marks of Distinction, Krypton and Momentum. Whenever more than one Mark of Triumph is dropped or mailed, a physical representation of the mark will drop into your inventory that must be used to add the marks to your currency tab.
    • The Marks of Triumph cap has been raised to 50,000.
    • Tier 2 and Tier 3 iconic armor sets and items are now purchased with Marks of Triumph.
    • The cost to purchase Tier 1 iconic armor sets has been reduced.
    • Tier 2 iconic armor sets and items are now purchased with Marks of Triumph and require a minimum combat rating of 43 to purchase.
    • Lightning Strikes DLC iconic armor sets and items are now purchased with Marks of Triumph and require a minimum combat rating of 53 to purchase.
    • Tier 3 iconic armor sets and items are now purchased with Marks of Triumph and require a minimum combat rating of 53 to purchase.
    Duos:
    Cape Carmine Lighthouse

    • Villain: If you are defeated, Nightwing now insists you re-open the door to confront him for another beat-down.
    Metropolis City Hall
    • Hero: The Treasure Chest now always spawns properly.
    Old Gotham Subway
    • Players should no longer run into an issue where they can not complete this Duo.
    • Removed collision from various invisible objects that may interfere with players in combat.
    • Pengbot Maximus’ spin attack is now vulnerable to block and causes interrupt.
    • Pengbot Maximus’ “Beak Attack” which he uses at low health, is now vulnerable to interrupt and causes appropriate damage.
    • The pointer mission no longer sends you to the Watchtower or the Hall of Doom. You now are sent directly to the Penguin Challenge instance.
    Feats:
    • "Swimming With the Sharks" should now activate correctly when completed.
    • “Speedy Coin” is now restricted to only group runs.
    General:
    • Diamond District Villain Rally Location: Fixed an issue where the Rally Location Platform could be moved.
    Items:
    • The Prime Battleground Raid now has a chance of dropping an Unattuned Prime Shield.
    • General Zod in the Sunstone Matrix now drops the correct R&D recipes.
    • Items: All Wayward Drone items are now properly flagged as “no trade”.
    • Like x 2
  13. Sore Steadfast Player

    09/05/2012: GU18
    Missions:
    • Pointer missions for Daily Challenge Instances no longer send you to the mission terminals – Queue up in your On Duty tab and get straight into the action!
    The Big Payback
    • Patrolmen will no longer hold their arms stiffly out to their sides when you strap bombs to their chest.
    Deadly Mischief
    • Hero: The lockers inside the playroom can no longer be targeted.
    • Hero: Rescued Police Officers should now walk instead of slide after you release them.
    • Heroes can no longer target the Mainframe they have sworn to protect.
    Exobyte Eclipse
    • Various objects in this instance are no longer targetable.
    The First Clue
    • GCPD officers and Rescued Citizens should now run away instead of de-spawn.
    Lunar Eclipse
    • Players should no longer remain in combat after defeating Zatanna.
    • Zatanna's beam attack will no longer display an impact particle on a player until zoning out of the instance.
    Party Time!
    • Joker Gas now only affects enemies in the playroom.
    • Blue Barrels will now freeze enemies.
    Rite Wronged
    • Villain: Deathstroke should no longer be afraid to show himself when you are fighting Bruno Mannheim.
    • Villain: Batwoman can no longer get knocked off of the altar during your scuffle with Bruno Mannheim.
    The Root of Evil
    • Poison Ivy is no longer camera shy and will appear in all of her camera shots.
    Queen of Lies
    • Aquaman is no longer capable of stopping players from moving for long periods of time.
    Powers:
    • Corrected an issue that could leave you stuck partially in the stealth state.
    Gadgets
    • Fear Gas's DoT no longer stacks with itself.
    • The Suppressor Turret now assists players more reliably in combat.
    Electricity
    • Voltaic Bolt's DoT from the Electrified power interaction no longer stacks with itself and no longer consumes the Electrified effect.
    Fire
    • Absorb heat will now display the proper effects while using a shield weapon.
    Light
    • Grasping Hand should now more reliably be able to combo into the moves described in the tooltip when used as a tray power.
    • Corrected an issue that could prevent comboing from the weapon attack version of Minigun.
    • Snap Trap will now apply damage over time in control role when used from your power tray.
    Mental
    • Bastion supercharge reduced to 50% cost (from 100%)
    • Thought Bubble's main damage no longer happens twice.
    • Terrorize is now a channel to bring it in line with other powers.
    • Mass Terror's damage over time has been reduced to bring it in line with other powers.
    Nature
    • Increased the interrupt vulnerability window of Primal Wolf Form’s Ferocious Backfist attack to match other block breaking attacks.
    • Effects from canine form's ability Sneak are now removed when zoning to a new location.
    PvP:
    • The Decoy consumable uses white effects to help differentiate it from the new Gadgets Holographic Decoy.
    Arenas
    • Ace Chemicals: On-Screen Text should now remain in sync with capture point information.
    • Fortress of Solitude: Once again and forever more, you do not want to be locked in the center room.
    Legends
    • Bane, Arkillo, and Kilowog legends are now able to weaponize larger objects, bringing them in line with other legends.
    • General Zod's Kryptonian Grenade Toss and Subjugate abilities now cost less power to use.
    Raids:
    Batcave: The Inner Sanctum
    • Zetta-Drone should no longer become bitter and prevent groups from advancing if it is defeated quickly.
    Fortress of Solitude: Power Core
    • The first Bosses should no longer occasionally spawn in pairs.
    Themyscira: The Gates of Tartarus
    • The Avatar of Magic is no longer open to trickery that allows his enemies to zerg him.
    UI:
    Matchmaking
    • The confirmation dialog to enter a match made instance now includes the category of instance (Alert, Arena, etc.) and your assigned role in that group.
    • Players may not be kicked from a match made group within 5 minutes of joining that group or within 5 minutes of kicking another player.
    • Players will no longer incur the deserter penalty if they are the only player left in the instance when they leave.
    General
    • The Combo Counter is now located at the top of the screen.
    • Players are now able to spend replay badges to reset their lockouts on the scorecard within any instance.
    The following instances have been adjusted or added:
    • The Greenhouse (Poison Ivy) Challenge --> Now Tier 2
    • Metropolis University (Power Girl) Challenge --> Now Tier 2
    • Gotham University Warehouse (Catwoman) Challenge --> Now Tier 2
    • Old Gotham Subway Challenge --> Now Tier 2
    • Gotham Sewers (Scarecrow) Challenge --> New Tier 2
    • Old Star Labs (Flash Family) Challenge --> New Tier 2
    • Coast City Alert --> Now Tier 3
    • League of Assassins Alert --> Now Tier 3
    • Stryker’s Island Penitentiary Alert --> Now Tier 3
    • Arkham Asylum Alert --> Now Tier 3
    • East End Regal Hotel Challenge --> New Tier 3
    • STAR Labs Facility Challenge --> New Tier 3
    • Circe’s Stronghold Challenge --> New Tier 3
    • Monarch Playing Cards (Riddler) Challenge --> New Tier 3
    • Sentinels of Magic Base Challenge --> New Tier 3
    • Cape Carmine Lighthouse Duo--> Now Tier 3
    • Ferris Aircraft Duo--> Now Tier 3
    • Old Gotham Subway Duo--> Now Tier 3
    Visual:
    • Robin makes an impressive new entry into the fight against Poison Ivy. But, she still seems to have him right where she wants him...under her control!
    • Text references to the "Chinatown Cafe" are changing to "Circe's Stronghold" to better describe the content.
    Weapon Types:
    Brawler
      • Headbutt has been renamed to Hammer Fist.
    • Like x 2
  14. Sore Steadfast Player

    08/07/2012: GU17
    All servers will be offline Tuesday, 08.07.12, beginning at 7:30 AM PDT to launch Game Update 17! Downtime is expected to last about 5 hours. Click here to convert to your timezone. Please also note that there will be maintenance preventing logins happening tomorrow beginning at 6:00 a.m. PDT.
    Players may notice the following changes:

    The Tides of War
    The Atlantean Warships have left the straits of Metropolis, bringing an end to the Tides of War.

    Mental and Gadgets Powers Update
    The Gadgets and Mental Power Sets have been improved. Each Power Set has received upgraded functionality, visual and audio effects. A few abilities have been shifted to the Iconic Tree, while some older, less popular abilities have been retired and replaced with all new ones!

    All Mental and Gadget players, and players with Iconic Powers, will have their powers reset upon login so they can respec to their new abilities.
    Ace Chemicals Map Exclusive for “The Last Laugh” owners and Legendary members
    Legendary members and owners of “The Last Laugh” will now be able to play the Ace Chemicals Legends map as an Arena.

    Map UI Update
    The in game Map has been given a complete visual overhaul! Players can now enjoy a more dynamic map system allowing them to see and track with much greater detail! Beyond improved navigation, players are now color coded and waypoints can be placed on group members to make them easier to find! Place them by using triangle on the Gamepad.
    Group members are now color coded to differentiate them on the Minimap. Each group member will have a different randomly assigned color, except for the group leader who is always yellow. Group members can “ping” the map by pressing R3 on the Gamepad on a spot on the map which will create a temporary waypoint for group members, seen both on the mini map and in the main Map UI.

    Alerts:
    Arkham Asylum

    • Mister Freeze's Boilers are now only targetable when players can damage them
    Bludhaven:
    • Psionic Hal Jordan’s Construct Fan’s turbulence and damage are now a better fit for this construct
    • Hazmat Officer Severson will now leave Bludhaven when he is no longer needed
    • Major Force will no longer run and hide immediately after being defeated
    Collections:
    • Corrected the physical placement of various Gold collections in Metropolis and Gotham City.
    Combat:
    • Pet Improvements:
      • General
        • Pets now detect if they get stuck behind a door between themselves and their destination, if this occurs, the pet warps to their destination through the door
        • Pets have become more obedient. Most pets now follow to the side of their owner
      • Combat
        • Pets are now more responsive when entering combat and most should enter combat when their owner enters combat.
        • Pets should no longer lose their targets in combat and stop attacking.
        • Most pets attack the recent target of their owner. If the owner switches targets, the pet soon after changes to the same target. Pets hold their target for a minimum of 5 seconds before switching to its owner’s current target.
        • In combat, if a pet gets too far from its owner, it will fall back to the owner.
        • An attacking pet keeps its owner in combat and attacks hitting a pet now keep its owner in combat.
        • Group heals and buffs should now affect all pets in the group.
      • Flying Pets
        • Out of combat, flying pets now match their owner speed (even while boosted). If they get too far behind, they warp to their owner to keep up
        • Flying pets now only de-spawn if they are killed or de-spawned manually
        • In combat, flying pets now warp to their owner if their owner gets too far away
      • Ground Pets
        • Out of combat, ground pets do not match their owner speed and de-spawn if their owner gets too far away from them (usually from the owner using a super movement mode)
        • In combat, ground pets de-spawn if their owner gets too far away
    Feats:
    • Battle for Earth “School of Hard Knocks” feats is now only visible to Legendary players and players who own Battle for Earth
    • “Metropolis Master Speedster”: Villain now correctly refers to the Chinatown Expert Speedster Challenge
    Items:
    • Noble Warrior items can now be deleted
    • Coluan Crown of Defense now has an inventory icon and the appearance will display properly when the appearance is worn.
    • Promethium Lockboxes and PvP Champion Bonus marks awarded from opening boxes are now dropped into your inventory as physical items. Using the item will add the bonus mark to your currency tab.
    Leagues:
    • Players will now see messaging in their chat log of how many League Members are online when entering the game or when joining a League
    Powers:
    • Iconic Powers
      • The Clown Box and Gag Glove abilities have been removed from Gadgets Power Set and added to the Iconic Powers Tree.
    • Controllers
      • Control effects applied while in the Controller role no longer have a chance to break early due to damage.
    • Like x 2
  15. Sore Steadfast Player

    08/07/2012: GU17
    Gadgets:
    • All Gadget power abilities have been visually updated.
    • Traps Tree
      • Battle Drone
        • Battle Drone now provides power to your group, up to 8 people
        • Increased Supercharge Cost of Battle Drone to 35%
      • Bunker Buster
        • The Supercharge cost of Bunker Buster has been decreased to 50%
        • Bunker Buster’s damage has been decreased slightly
      • Cryo-field
        • A small initial damage burst was added to Cryo-field
      • Fear Gas
        • Increased range of Fear Gas by 2 meters
        • Fear Gas now sends enemies into a Panic
      • Neural Neutralizer
        • Increased Neural Neutralizer’s minimum damage so that it never hits for less than Gauss Grenade
        • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
      • Stealth
        • Stealth now removes on zone
        • Stealth is now useable while in combat
        • Players are no longer snared or use the sneaking animation while in Stealth
        • Increased cooldown to 30 seconds
          • Cuff 'Em
            • Now deals damage, but will take players out of stealth when used
          • Implosion Mine
            • Now deals damage
            • Tooltip now states that this ability retains stealth when used but is vulnerable to interrupt
            • Decreased cooldown to 15 seconds
          • Surprise Attack
            • Corrected an issue that was preventing this attack from playing its full animation
      • Thermite Mine
        • Decreased the cast time to 1.4 seconds
        • Increased the cooldown to 1.5 seconds
      • Sleep Dart
        • The power cost of Sleep Dart has been decreased to 300
        • Damage done by Sleep Dart has been increased
    • Tricks Tree
      • Anesthetic
        • The amount healed by Anesthetic has been increased
      • Asphyxiation Gas
        • Asphyxiation Gas now uses more appropriate animation and effects
        • This power’s damage has been increased
      • Distract (formerly known as Hide)
        • Decreased the duration of damage absorption to 5 seconds
        • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
        • No longer makes you invisible
      • Energy Shield
        • Energy Shield is a new power that replaces Clown Box
          • Clown Box is now in the Iconic Powers Tree
        • Shields you if your health falls below 35%
      • Holographic Decoy
        • Holographic Decoy is a new power that replaces Sentry Turret
        • Players can transfer 25% of incoming damage to their new decoy
        • Holographic Decoy will taunt nearby enemies
      • Napalm Grenade
        • Napalm Grenade is a new power that replaces Bomb
        • Hits in a larger radius than Gauss Grenade with fewer targets but sets targets on fire
      • Photon Blast
        • Photon Blast is a new power that replaces Warden Turret
        • Photon Blast damages and stuns a single target
        • Deals more damage to target under 35% health
      • Stasis Field
        • Stasis Field now deals damage even if target is immune to encase
        • AppliesCrushed power interaction in Control Stance
        • Damage over time is as long as the encasement lasts
      • Suppressor Turret
        • Suppressor Turret has added abilities: Flamethrower, Taser Pull, Stasis Encasement (formerly Warden Turret abilities)
        • Increased damage of primary attack
        • The size of the Suppressor Turret was reduced by 25%
        • The icon for Suppressor Turret has been updated
      • Vortex Cannon
        • Vortex Cannon is a new power that replaces Gag Glove
        • Vortex Cannon has the same functionality that Gag Glove had
        • Damage to characters is no longer split with objects
          • This also applies to Gag Glove
    • Like x 2
  16. Sore Steadfast Player

    08/07/2012: GU17
    Mental:
    • All Mental power abilities have been visually updated to a more organic energy style.
    • Telekinesis Tree
      • Bastion
        • Bastion now restores power when hit by enemies
        • Bastion now has a chance to damage enemy back when hit
        • Bastion now affects all grouped members
        • Supercharge cost has been increased to 100%
      • Bolt Barrage
        • Bolt Barrage has had its base damage increased
        • Bolt Barrage damage is no longer split between objects and characters, it can hit 8 of each type of entity
      • Cryokinesis
        • Cryokinesis power cost has been reduced to 370
        • Cryokinesis now deals extra damage to Dazed enemies and has a chance to knock them down
      • Mass Levitation
        • Mass Levitation now hits 8 targets instead of 4
        • Mass Levitation now also Dazes enemies
        • The Tooltip for this power has been corrected to include this is vulnerable to interrupt
      • Psychic Empowerment
        • Psychic Empowerment can be used on the Invisibility Loadout but will remove Stealth on use
      • Psychic Resonance
        • Psychic Resonance now deals extra damage to Dazed enemies
        • The power cost for Psychic Resonance has been reduced
      • Pyrokinesis
        • The Tooltip for Pyrokinesis now includes its ability to Stun enemies
      • Telekinesis
        • Telekinesis now also Dazes enemies
      • Telekinetic Bolt
        • The power cost for Telekinesis has been reduced
      • Telekinetic Push
        • Telekinetic Push now deals extra damage to Dazed enemies
      • Telekinetic Shield
        • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
        • The cooldown of Telekinetic Shield has been decreased
      • Thought Bubble
        • Thought Bubble will damage the enemy even if enemy is immune to being encased
    • Illusion Tree
      • Convalesce
        • Convalesce is a new power that replaces Psychic Shield
        • Convalesce will break you out of control effects on use
        • Convalesce adds Damage Absorption for 2 seconds
        • Convalesce can rapidly regenerate the player’s health
        • Convalesce has a Supercharge cost of 35%
      • Terror Tendrils (Formerly Psychic Blades)
        • Terror Tendrils now inflicts Terror on enemies
      • Horrific Visage
        • Horrific Visage now requires Level 8 (Changed places in the tree with Terrorize)
        • Fixed an issue with Horrific Visage where the target would change into the monster form multiple times in a second
      • Invisibility
        • Invisibility is a new power that replaces Illusory Forms
        • Invisibility works like Stealth from the Gadgets Power Set
          • Ambush: Sleep
            • Reduced stun duration to 15 seconds
            • Ambush: Sleep removes stealth when used
            • Ambush: Sleep now also deals damage
            • The cooldown has been lowered cooldown to 10 seconds
          • Ambush: Pain Blast
            • Updated the animation so that all weapon types play the same animation
      • Grandeur
        • Decreased the cooldown of Grandeur to 20 seconds
        • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
      • Mass Hysteria
        • Mass Hysteria no longer snares the player when in use Mass Hysteria now adds Terror to up to 8 targets
      • Mass Terror
        • Mass Terror now can hit up to8 targets
        • Damage from Mass Terror is no longer split between objects and characters, it can hit 8 of each type of entity
        • Mass Terror now Panics enemies
      • Menace
        • Menace now deals damage
        • The power cost of Menace has been increased to 250
        • Menace deals extra damage to Terrified enemies
        • Menace now Panics enemies instead of causing a Stun
      • Phantom Flames
        • Increased base damage of Phantom Flames
        • Burning power interaction damage of Phantom Flames was reduced to match Fire’s power interaction
        • Reduced stun duration to 12 seconds when in Control role
      • Psychic Shock
        • Tooltip of Psychic Shock now includes the damage to Terrified enemies
        • Electrified power interaction now lasts the full 12 seconds even if the target breaks out
      • Reflect Pain
        • The Tooltip of Reflect Pain has been correct to now include that it is useable while controlled
        • Transfers 100% of incoming damage to your target for 5 seconds capped at 15% of your maximum Health
        • The cool down of Reflect Pain has been increased to 28 seconds
      • Terrorize
        • Terrorize swapped places in the Illusion Tree with Horrific Visage
        • Terrorize now also causes enemies to Panic
        • Damage dealt by Terrorize increases on enemies at 35% health or below
        • Deals damage even if the target is immune to Crowd Control
        • Terrorize is now vulnerable to interrupt

    PVP:
    • Battle for Earth Headquarters battles: The Engine Core will now properly report to the player’s combat log when thrown at someone.
    • Critical effect suppression is now properly applied in Arena zones when transformed into a Snowman by using the rare Season’s Greedings winter seasonal trinket.
    Raids:
    Battle for Earth: The Gates of Tartarus

    • We have corrected an issue where players were not receiving loot as intended. Now, when defeating Circe (Heroes) or Wonder Woman (Villains) players have a chance to receive a damaged circlet which grants a Mission (Memento of Goddess –for Heroes or The Goddess’ Favor –for Villains). Completing the Mission allows players to choose between two rewards, with different appearances – Dark Witch or Valiant Warrior.
    UI:
    • Players can now create waypoints on group members in the Map UI.
      • Place them by using triangle on the game pad.
    • Group Members are now color coded to differentiate them on the Minimap. The colors are randomly assigned with the exception of the leader who is always yellow.
    • Players can now ping the map with a temporary waypoint in the Map UI. R3 on the Gamepad on the Map UI will create the waypoint that group members can see both on the Map and on the mini-map.
    • Like x 2
  17. Sore Steadfast Player

    07/31/2012: GU17 Q&A
    Game Update 17: Mental and Gadgets Dev Q&A!
    Game Update 17 is almost here, and with it the highly anticipated powers update for Mental and Gadgets! We’ve revamped, retweaked, rebalanced, and in some cases even replaced powers in these sets. To let you in on all the behind-the-scenes details, Community Manager Ted “Mepps” Stone sat down with Systems Designer Jesse “Spord” Scott for the following Q&A. Check it out!
    [IMG]
    Mepps: Thanks for taking the time to talk with us today! Why don’t you start off by telling everyone your name and your role on the DCUO team?
    Spord: My name is Jesse Scott (Spord on the forums) and I am a Systems Designer for DC Universe Online. The Systems Team is responsible for item creation, loot drop rates, feats, player abilities, and overall game balance. I mostly work with the player abilities portion of these tasks.
    Mepps: We’ve already talked a little bit about why we’re going back and retuning the original powersets, but why start with Mental and Gadgets?
    Spord: We felt that some of the other powersets allowed players more freedom and that with a little tweaking, Mental and Gadgets could match their diversity. Mental and Gadgets each had several abilities that in practice weren’t too different, so some powers went somewhat unused. A good example of this is that they had three turrets in the Tricks tree of Gadgets. The turrets really weren’t different enough and essentially made Gadgets players have fewer choices. Mental was also limited in that there were multiple attacks that would not do damage if the target was immune to crowd control effects.
    Mepps: There has been a ton of a discussion and feedback from players in the threads we started in the Developer Discussion forums. Did the team really read all 60+ pages? Was the feedback useful?
    Spord: I did read all 60+ pages! I compiled all of the thoughts from the forums and added them to notes I already had to create a “hit list” for the changes. I went over that list with Tunso to make the final actionable list. There were some really good suggestions from the forums. One thing that kept coming up was that Clown Box and Gag Glove were too Joker themed compared to the rest of the powerset. We agreed with this and removed them from the Tricks tree.
    Don’t worry though! We did put them back in the Iconic power tree for the people that really wanted to keep a Joker themed character.
    Mepps: Just off the top of your head, can you think of something you discovered or rediscovered in those discussion threads that really impacted the revamp?
    Spord: It seemed people didn’t understand the Helpless power interaction. This was understandable, so now we don’t add an arbitrary name to it and just say “…levitated, knocked back, knocked down, juggled, rooted, or stunned enemies…”
    • Like x 2
  18. Sore Steadfast Player

    07/31/2012: GU17 Q&A
    Mepps: Let’s look at Mental first in detail. When reviewing Mental, what did the team find the biggest issues were?
    Spord: It mostly came down to the fact that the Illusions tree was a little weak. The Terror power interaction was only useful if the targets of other abilities were not immune to control effects. Illusory Forms was really fun to use with new players in open world PvP, but was really not very useful anywhere else. This is not to say the Telekinesis tree didn’t receive some changes, too, but they just weren’t as severe.
    Mepps: Overall, what changes has the team made to address those issues?
    Spord: We mostly wanted to make sure if a power is supposed to do damage, it will do damage, even if the target is immune to control effects. It was also important to remove and adjust some of the lesser used powers. For example, there was no need for two supercharge shield powers.
    Mepps: Okay, tell us what the coolest change you made was, or which Mental power you are really excited for players to play with?
    Spord: I am actually really excited for everyone to see the new Mental effects the artists made. The Illusions tree has had enough changes that one of our producers told me he was going to respec his live character! From a gameplay perspective, I think people are going to like the changes to powers like Menace and Reflect Pain. Also, Bastion has been updated to shield the entire raid group, and when it is hit that character gets power back in addition to the attacker taking a small amount of damage.
    Mepps: Speaking of the new visuals, which is your new favorite?
    Spord: That’s tough. I like both Phantom Flames and Telekinesis a lot!
    Mepps: Is there anything else you want to tell players about the Mental changes?
    Spord: Well, this goes for Mental, Gadgets, and Light. We removed the ability for damage to break a stun or panic effect from most abilities. Now in PvE, when you stun enemies, you don’t have to worry about your teammates negating your stun with AoEs. In PvP, this means you can stun someone and then continue to hit them, and they have to use Breakout. I think this helps Controllers earn their namesake a little bit more.
    Mepps: Moving on to Gadgets! What did the team find the biggest issues were there?
    Spord: Gadgets main problem was with too similar powers. Taking up three possible powers with the turrets needed to change. Other than that it was a lot of little changes aimed at balance.
    Mepps: What changes has the team made to address those issues?
    Spord: We removed the Sentry and Warden Turrets. Most of the Warden Turrets moves were rolled into the Suppressor Turret, which is still in the Tricks tree. In their place we added awesome new powers, Holographic Decoy and Photon Blast. Players will also notice some other new abilities like Napalm Grenade (replacing Bomb) and Vortex Cannon (replacing Gag Glove). Also Energy Shield is new (replacing Clown Box) and Hide was renamed to Distract because you are no longer made invisible when it is used. This last change was to alleviate targeting issues that were caused by going invisible. If you need to go invisible, we have made Stealth useable in combat.
    Mepps: What’s the coolest change you made, or which Gadgets power are you really excited for players to see?
    Some of the team says the best change was that I didn’t change Gauss Grenade. Personally, I like Holographic Decoy because it can stun AND taunt enemies, while also receiving some of your incoming damage. It’s just fun to use. A much asked for change from the players was for Battle Drone to give power back to your group. Well, we did that and I have found myself using it more often in play tests.
    Mepps: And what about visuals? Do you have a favorite in Gadgets, too?
    Spord: Bunker Buster has been updated so that it continually rains missiles from high in the sky. It’s nice to think you have an orbiting satellite that you can call in help from.
    Mepps: I’m glad you mentioned Bunker Buster. My jaw dropped when I saw the new version! Okay, last Gadgets question. Is there anything else you want to tell players about the Gadgets changes?
    Spord: You may notice that the background color for the powers has changed to match the blue color the Gadgets powers use and Mental now has a purple background to match those powers. This is because the Mental and Gadgets power backgrounds were incorrectly swapped this entire time.
    Mepps: And one final question. Next up for retuning are Fire and Ice. Anything you want to share?
    Spord: Nice try, but no, not yet! I will ask everyone to please keep the feedback coming on the forums, though. It helps quite a bit!
    [IMG]
    We hope you’ve enjoyed our behind-the-scenes look at the upcoming changes to Mental and Gadgets! If you’re curious and want to help us test these new changes, Game Update 17 is now live on the PC Test server, so come test with us!
    Remember to Like us on Facebook and Follow us on Twitter so you're always in the know!
    • Like x 2
  19. Sore Steadfast Player

    07/17/2012: GU16
    All servers will be offline Tuesday, 07.17.12, beginning at 7:00 AM PDT to launch Game Update 16: Tides of War! Downtime is expected to last about 4 hours. Click here to convert to your timezone. Players may notice the following changes:

    The Tides of War
    During the summer, the seas become restless, churning with dangerous storms. Ocean Master, Aquaman’s conniving half brother, has rallied a force of mutineer Atlanteans in an attempt to usurp the throne of Atlantis! Their civil war has breached the waters of Metropolis, a crucial piece in the plot to rule the sea. Track “Tides of War” in your Mission Journal to venture into the Cave. Track “Tides of War” in your Mission Journal to find the Atleantean Frigates in Metropolis.

    Moon Legends Map Exclusive for “The Last Laugh” owners and Legendary members
    Legendary members and owners of “The Last Laugh” will now be able to play the Moon Arena map as a Legends character.

    Vault Items Update
    Three new military style gear set appearances (Logistics Officer, Sharpshooter, Aeronaut -24 new items total) have a chance to drop in the vault. Some older (launch) appearance items have been removed from the vault to make way for the new items and will continue to drop from NPC’s throughout the world.

    Bludhaven Alert Update
    The toxicity of Bludhaven has decreased slightly over time resulting in enemies that are less threatening in some areas. The exception being Chemo whom now prevents his enemies from running away in fear.

    Alerts:

    Bludhaven

    • Area 1:
      • Decreased the speed of the Half-Mutants to help prevent players from being overrun.
    • Area 2:
      • Adjusted the number of Chemoids that spawn in this area.
    • Area 3:
      • Increased the delay between mobs spawning from vats slightly.
    • Area 4 (Gauntlet and Boss Fight):
      • There are now fewer enemies when escorting the Hazmat personnel to Chemos last known location.
      • Hazmat personnel that die while being escorted will no longer respawn at the beginning.
      • Hazmat personnel have 2x health while being escorted and have 30% more time to be revived before being KO’d.
      • There is a solo Hazmat that has already located Chemo; he will speak with you when you finish clearing the gauntlet area. Chemo now creates a chemical barrier to keep his enemies from running.
    Duos:
    Shady Nightclub/Police Station

    • Iconic NPCs are now more resistant to crowd control.
    Combat:
    Fire

    • Absorb Heat ability now displays multiple beam effects as intended.
    CounterAttack
    • The visual effect related to counter attacks (block breaking, block countering, interrupting) are no longer delayed.
    Collections:
    • Metropolis:
      • Gold Collections in Suicide Slums that were perfectly hidden inside of buildings have been moved so you can collect them.
      • Fixed various Gold Collection Locations in the Tomorrow District.
    • Gotham City:
      • Fixed various Gold Collection locations that were inside of structures and/or under the ground.
      • Moved a Gold Collection that was in danger of being sucked into a Paradox Rupture.
      • Fixed an issue where a Gold Collection was sunk into the ground south of the Knightsdome in Otisburg.
      • Fixed various Gold Collection locations in the Burnley district.
      • Giordano Botanical Gardens: Moved a Collection Node out from inside of a building just south of the Botanical Gardens.
    Feats:
    • "My Life as a Robot" will now correctly update for villains.
    General:
    • Reduced the cost of resetting seasonal events to 12 Replay Badges (from 29).
    Marketplace:
    • Adding a Sheer (the original) version of net leggings to the Goth Leggings marketplace item. Purchasing the Goth Leggings from the Marketplace will now allow you to claim two versions of the item: one Sheer, and one not-Sheer. If you have already purchased the Goth Leggings, you will automatically be able to claim both versions from the Claim Window in the Marketplace UI.
    PVP:
    Arenas:
    Headquarters Assault: Watchtower

    • Due to the unstable energies of the Fuel Cell the carrier is now vulnerable to lunges and melee combos. This vulnerability is apparent by the dizzy effects on the carrier.
    • Attack vulnerability while carrying the fuel cell will now only start after three seconds.
    • Corrected location of villain optional-mission reward barrels in the first stage. They should now spawn in the safe-area instead of out in the hangar.
    • Corrected positioning of villain safe-area door so there is no gap.
    City Safehouses
    • After carrying the Graviton Technology or the Force Field Disruptor for 3 seconds, the carrier will become vulnerable to Interruption.
    The Moon
    • Fixed an issue where weaponizing the rock did not interrupt the secure action.
    • Players who enter a Moon PvP match in progress will no longer experience a looping sound issue.
    S.T.A.R. Labs
    • Fixed an issue where Capture Points visual effect would activate when the Capture Point was not active at the beginning of a round.
    Raids:
    Fortress: The Chasm

    • Superman and Lex Luthor have agreed to stop failing to appear when you are fighting the Sunstone Herald.
    • Fixed an issue where a Briefing was located inside of a wall.
    UI:
    • Marketplace: The order success message when purchasing DLCs will now notify you that you will need to relaunch the game in order for DLC content to become available.
    • Descriptions in the Investigations, Briefings, and Collections UI may now be scrolled using the right analog stick.
    Visual:
    • Spider Blade dual wield weapon has been reduced in size for brute sized characters to avoid clipping through the character body.
    • Wonder Woman's Headband style no longer clips into the forehead of male brute characters. –
    • Sunstone Bulwark head style no longer causes facial hair to disappear.
    • High Voltage face style no longer clips into the brow of male brute characters wearing an animal skin style.
    • A number of environment fixes have been made throughout the game world.
    • Duct Tape Mask
      • No longer clips into the cheeks of male characters wearing animal skins.
      • No longer displays incorrectly on Striker model characters.
    • Like x 2
  20. Sore Steadfast Player

    06/27/2012: GU15
    All servers will be offline Wednesday, 06.27.12, beginning at 7:00 AM PDT (2:00 PM GMT) to launch Game Update 15. Downtime is expected to last about 4 hours. Players may notice the following changes:


    Arkham Arena Map Exclusive for “The Last Laugh” owners and Legendary members!
    Legendary members and owners of “The Last Laugh” will now be able to play the Arkham Legends map as an Arena with their characters.
    Re-Spec Device Update!
    Updates have been made to allow players more choice and information at the Re-Spec Device in the Hall of Doom and Watchtower. Players now have the option to reset their traits, powers or all. Players are also provided information on cost and their current cash balance. Players can easily find the Re-Spec Device by going to their HQ and opening their map UI.

    Alerts:
    Ace Chemicals

    • Players will no longer see double the presents when encased by Punchline.

    Bludhaven

    • Major Force will now do damage while performing his basic attacks. Use caution when approaching.
    • Cryo Chemos now brag about their Freeze Bombs by displaying the damage amounts.
    • Sinestro is now left-handed in Bludhaven.

    Courthouse

    • Removed invisible collision in and around the spawn chamber and fountain areas.
    • Brainiac will once again fight fair and refrain from trapping players in the walls of the spawn rooms in order to gain an advantage.

    Gorilla Island

    • Ultra Humanite's Lava and Sustainer Turrets will now fully re-enter the battle when the Engineers repair them.

    Oolong Island Hard Mode

    • Corrected an animation issue when using abilities gained from being transformed by Chang-Tzu’s experimental attack and improved the effectiveness of the abilities in general.

    Collections:

    • Queensland Boardwalk: Gorilla Bombs collection nodes have been adjusted and should now be collectable.

    Duos:

    • Brainiac will once again fight fair and refrain from trapping players in the walls of the spawn rooms in order to gain an advantage in the following areas.

    o Riverside Hotel
    o Riverfront Center
    o Gotham Hospital
    Feats:

    • The feats for busting open treasure chests now have the correct prerequisite feats and will show in the UI at the appropriate time.
    • Several PvP feats have had their descriptions tweaked to reflect that they can be completed in Arena or Legends PvP matches. These feats should now appear under the Player Vs. Player category in your Deeds menu.

    General:

    • Fixed an issue where rigid bodies were unable to be damaged with weapon attacks or powers until they stoped moving if they were dropped by a player.
    • All barrels around the Metropolis General Hospital should now be destructible.

    Iconic NPCs:
    Steel

    • Steel has made a few adjustments on his hammer to make sure it returns to him after he throws it.

    Missions:

    • Unknown Evil: Minotaur's combat abilities have received some love.
    • Unknown Evil: Hero: Bestiamorph Raveners will now refrain from completing your quest objectives for you.
    • Goddess in Peril: Villain: Bestiamorph Berserkers will now respect you after they become friendly and refrain from pummeling you.
    • Unlocking Utopia: Colossus' combat abilities have received some love.
    • Killer Frost Bounty: Killer Frost will now sometimes follow up on her right/left freeze rays with a two handed double-freeze-ray that does damage and slows down the target.
    • Falling STARs: Villain: STAR Labs crates in the park can no longer be targeted.
    • Trickester Bounty: Trickster’s Tickler will now show a confetti impact when he fires off his favorite party favor at his target.
    • Lunar Eclipse: Summoned Darkwalkers have agreed to assist you in battle and will no longer stand idle as you get pummeled.
    • Queen of Lies: Hero: Martian Manhunter will now stop speaking with his hands when he has nothing to say.
    • Shades of Gray: Hero: Players will no longer remain in combat after defeating Circe.
    • Out of the Shadows: Villain: Players will no longer remain in combat after defeating Wonder Woman.
    • Like x 2