Since we're going to nerf Watchers because of PvP

Discussion in 'Testing Feedback' started by IslandFreak, Mar 14, 2013.

  1. IslandFreak New Player

    Can we start looking at tweaking their AI so they're actually smarter in PvE where I'm sure a bunch of the players are still taking part of? For example my summons tend to go range so they should stay RANGED and not run into a bosses AoE to attack. A few other pets who go range also suffer from this poor AI mechanic.
  2. Redhot Well-Known Player

    I think the nerf went out to all pets Hp seems to be lowered they can't take 1 hit and live in pve not sure how useful they can be if they are always dead
  3. Yallander Loyal Player

    I won't be so bold as to state Watcher was nerfed because of PVP. There were changes to all pets across the board because they were already at a higher level than players could obtain (Tunso stated they were being placed on T5 levels even though T5 isn't available yet because of mods.) The devs have consistently shown the ability to tweak pets survivability as needed. If there is a problem you will have a better chance at presenting it with some sort of concrete information rather than just saying "they were nerfed."
    • Like x 6
  4. IslandFreak New Player

    I guess I can reword that as, my Watcher can't survive a boss AoE because they aren't smart enough to dodge/block/roll like a player can and because they are running into melee when they are ranging. So that in effect makes what was a viable healing tool in an Op no longer viable. I don't mind that it heals for less. I do find it annoying its getting itself killed even easier and I'm forced to re-summon it constantly.
    • Like x 4
  5. Spidersting Committed Player

    Having control over our pets would be nice though, at least the powerset pets i can care less about the trinket ones. Like for instance brick is a great pet for tanking with earth but some attacks you just have to avoid and he is not smart enough to move out of the way and will continue to beat on the boss and this usually results in a one shot.

    The other thing i noticed is that orbitals in pvp will just about 1 shot our powerset pets as well. I think powerset pets need some sort of resistance. I think henchmen have more survivability now then most powerset pets and that is just sad.
    • Like x 2
  6. JEEBIE Steadfast Player

    I've always wondered how they do pet stats. I can't say I've noticed much difference in pvp, although my hatred for pets in pvp isn't the pets but mainly the fail that is the targetting system. They pop pets I spend half the fight trying to get them on target.

    In PVE pets seems to just fall over now, it's terrible.

    I'd imagine pets would be solid if they had stats like:
    4k health, 10k defense, 0 toughness

    Stable in PVE as they are getting hit for minimum each time. In pvp they have 4k health to take.

    Just seems like they should have high defense to be able to live in pve (because we know we can't trust their AI), but in pvp they wouldn't be overpowered and unreasonable to kill.

    Of course maybe i'm wrong, maybe they are that way already /shrug.
    • Like x 3
  7. BrooklynHounder New Player


    As someone who runs with a Watcher pet constantly they are considerably weaker now post-update versus before and they really were not all that powerful to begin with (we've been complaining about the watcher being weak for a long long time in PvE).
    • Like x 5
  8. Sionn Committed Player

    They should have left the pve side alone, and found a way to see that pets had no toughness for pvp....as the man above said. Bang! Easy fix, even a caveman dev could do it.
    • Like x 1
  9. BrooklynHounder New Player


    This always seems to be the case with every MMO. You can't fix/change PvP without impacting PvE.
    • Like x 1
  10. Old Gravyleg New Player


    In this case, you can by simply removing all toughness (or even adding a damage multiplier on player dmg) while allowing defense/hp to scale with owner's CR, leaving them both easy to handle in pvp and unchanged to pve players.

    edit: Possibly more importantly, I'd like to see my rifle wielding henchmen use strictly ranged combos or lunges and never tap melee unless they're approached by a mob.
    • Like x 1
  11. thelostczarnian New Player

    at least they actually fight in pve istead of floating uselessly like in the old days
  12. Ilunis Dedicated Player

    Hmm........give them insane defense? It would keep them from being a hindrance in PvP, but make them last longer in PvE.
  13. JEEBIE Steadfast Player

    exactly, although seems such a simple idea it's probably already been done and it just doesn't work =/ but /shrug I can't see there stats so no clue haha.
  14. Ilunis Dedicated Player

    Good point. I would love to pick the brains of some of the devs that work on the pets one day. No hate, no screaming at them. Just want to ask questions and maybe see how they make those little guys tick.