Next on PC Test: Game Update 43! (LOOK HERE FOR UPDATE NOTES!)

Discussion in 'Public Test Update Notes' started by Mepps, Nov 14, 2014.

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  1. Mepps Sr. Community Manager

    Game Update 43 is now ready for testing on the PC Test Server! All PC players with a Legendary Membership are invited. We’re looking forward to hearing your feedback!

    To get started, you can download the client here.

    Please note the following:
    • No characters will be copied to the PC Test Server.
    • After character creation, all characters will begin at level 30, and nothing you've purchased on your Live account will transfer over to Test.
    • There are special Test vendors in the Watchtower and Hall of Doom to help you gear up properly.
    • The PC Test server will restart every morning at 12 AM Pacific
    • Please make sure to post your feedback and any bugs you find in the forum below!
    Let the testing begin!
    • Like x 3
  2. Mepps Sr. Community Manager

    New League Hall Theme: Undersea

    With GU 43 we have added another League Hall theme: Undersea! This new League Hall theme offers a unique look and a choice of two new vistas - Trench and Reef.

    Players can now create League Halls with this theme or choose to relocate their current League Hall choosing this theme.

    Cost: Prestige only

    Display of Equipped Combat Rating

    Players will now see theirs and others’ Equipped Combat Rating (Equipped CR) displayed in the HUD where player level was previously displayed. Player level has moved to on top of the role symbol.

    Equipped Combat Rating is the combat rating of the gear that a player currently has equipped. It does NOT take gear in the player’s inventory or bank into account. Note that a player’s Equipped Combat Rating is not necessarily the highest that player has reached because it is only calculating what is currently being worn.

    If a player is under level 30, the equipped combat rating field will not be visible and only the level of the player is displayed.

    While in a PvE instance, the Equipped Combat Rating fields will display the Equipped PvE Combat Rating; while in an PvP instance, the Equipped PvP Combat Rating will display. While adventuring in the open world, you can select which Equipped Combat Rating you want to display in the Settings->UI menu in the Options UI.

    PvP Arena and Legends Rewards

    A number of heuristic methods have been deployed in PvP matches to detect when individual players are not participating as well as when matches are being "thrown", meaning one team is handing the other team a win. When an individual fails to participate, that individual will not receive rewards. When a match is thrown, nobody on either team will receive rewards. Repeatedly failing to participate or throwing matches may result in account sanctions.
    • Like x 22
  3. Mepps Sr. Community Manager

    Alerts
    • League Hall: Security Breach
    o Completing this alert will now properly increment the number of alerts you have completed for the associated feat.

    Armory
    • Switching to an armory that has a skin saved that doesn't require briefs will now correctly load.

    Broker
    • Fixed issue that caused the broker to not filter usable items correctly.

    Consumables
    • Combat Rating will now appear consumables that require it.

    Duos
    • Spark of Ion
    o The spark bearer will heal others close to them when the bearer’s health drops below half.

    Legends – PC TEST ONLY
    • Deathstroke
    o Legends Deathstroke now uses a One Handed sword instead of Dual Pistols.
    o Replaced Ability #4 “Skilled Sword” with “Shock Staff”
    o Known issue: There is a visual bug with Deathstroke’s sword. This will be fixed in the next build on PC Test.

    Legends PVE – PC TEST ONLY
    • Players will now be able to /invite from inside a Legends PvE event.

    Marketplace
    • The Claim Item Menu should now function properly if you have large numbers of purchased items.

    Mods
    • Tactical Mod slots have been removed from the older, unused versions of PvP armor for consistency.

    Movement
    • Skimming
    o Skimming should now work correctly the v-Sync video option turned off.
    o Flight and Skimming banking and animation blending has been tuned to look consistent when turning.
    o The maximum pitch for Skimming has been reduced.
    o The Flight and Skimming variants can now jump cancel abilities while flying.
    o The slow and fast turning sounds should now play correctly with Skimming.
    o Fixed a skimming issue where pressing the ascend button/spacebar repeatedly would cause the ascend sound to stack.
    o Optimized Skimming audio.
    o Adjusted Skimming Idle Ambient sound.

    Operations
    • Rage Impurity
    o Fear effects in the final boss fight have been corrected from red to yellow.

    Powers
    • Mental
    o Bastion will once again replenish the proper amount of power in PvE.
    o Telekinetic Shield now properly breaks after taking at least three hits over a 3 second period, taking more damage than your Restoration + Dominance, or a duration of 15 seconds.
    o Thought Bubble will now properly split damage when used in Control role.
    • Nature
    o Savage Growth will now properly knockdown nearby enemies when used in Healer role.
    • Like x 11
  4. Mepps Sr. Community Manager

    • Advanced Mechanic Updates
    o Ice
     General
    • Abilities that apply the Chill Effect now refresh the duration of Ice Armor.
    • Mainframe: Empowered Channeling
    o Arctic Gust and Avalanche are no longer affected by the Empowered Channeling mod.
     Arctic Gust
    • Increased cone width from 30 degree to 90 degrees.
    • Removed the cool-down and reduced the channeling time to 2.5 seconds.
    • Now causes additional damage while in Damage role when used against enemies standing in Ice fields.
    • Also causes additional damage while in Damage role when you have Ice Armor or have four or more Chill effects active.
    • Arctic Gust gains Block Breaking properties while using Ice's Advanced Mechanic.
     Avalanche
    • Adjusted the physical properties of the ability so it reliably hits your target and surrounding enemies in a large area of effect eight times and tuned them so enemies are not scattered to the four winds.
    • Removed the cool-down and reduced the channeling time to 2.5 seconds.
    • Now causes additional damage while in Damage role when used against enemies standing in Ice fields. Also causes additional damage when you have Ice Armor or have four or more Chill effects active.
    • Avalanche gains Block Breaking properties when use Ice's Advanced Mechanic.
     Cold Snap
    • While in Damage role and Cold Snap is active you recover a portion of the power cost from Arctic Gust, Avalanche, Ice Bash and Cold Snap.
    • Cold Snap may now be activated while moving.
     Ice Bash
    • While in Damage role, Ice Bash causes additional damage to enemies in an area when hitting with Arctic Gust or Avalanche.
    • Like x 7
  5. Mepps Sr. Community Manager

    o Light
     Light Combo Advanced Mechanic
    • Chaining together consecutive Construct Combos for a period of four seconds or more causes significantly increased damage until the combo chain is broken. While causing increased damage in this manner, Construct Combos begin inflicting and become vulnerable to counter mechanics.
     Light Power Points Reset
    • Due to changes in the Light Support tree, Light users will find their power points reset and fully refunded.
     Chainsaw
    • Chainsaw's hold melee Construct Combo is now named Threatening Chainsaw.
    • The Fear effect should apply more reliably to enemies when using Threatening Chainsaw.
    • Improved the crowd control effect for the 1st hit of the Construct Combo version.
    • The melee damage from this attack now hits in a 180 degree cone. All Chainsaw attacks now split damage like a super power, rather than like a basic melee attack.
    • Chainsaw can now combo into Light Claws.
     Light Claws
    • The melee damage from this attack now hits in a 180 degree cone.
    • All Light Claw attacks now split damage like a super power, rather than like a basic melee attack. Improved the crowd control effect for the 1st hit of the Construct Combo version.
    • The final hold melee construct combo is now known as Final Claw, while all attacks which begin the combo are now properly named Light Claws.
    • Final Claw can now combo into the Swing attack from the Entrap ability.
     Fan
    • Increased the angle of the damage cone from 10 to 60 degrees.
    • Fan can now combo into Impact.
    • Adjusted input timings slightly so combos can be performed more reliably out of Fan.
     Minigun
    • Minigun can now combo into Ram.
    • The Construct Combo version of Minigun may now be performed while moving.
     Ram
    • Ram can now combo into Fan.
     Boxing
    • The melee damage from this attack now hits in a 180 degree cone.
    • All Boxing attacks now split damage like a super power, rather than like a basic melee attack.
    • Improved the crowd control effect for the 1st hit of the Construct Combo version.
    • Boxing can now combo into Chainsaw.
     Entrap
    • Entrap has switched places with Hand Clap in the support tree and provides a 35% damage bonus in Damage role.
    • All Swing attacks now split damage like a super power, rather than like a basic melee attack. Swing now combos into Chainsaw.
     Hand Clap
    • Hand Clap has switched places with Entrap in the support tree and provides a 40% damage bonus in Damage role.
     Impact
    • Impact can now combo into Light Blast.
     Light Blast
    • Light Blast can now combo into Minigun. The Construct Combo version of Light Blast may now be performed while moving.
    • Like x 6
  6. Mepps Sr. Community Manager

    o Nature
     Primal Wolf Form
    • Increased the damage caused by Feral Stomp, Hop Claw and Double Slash.
    • Significantly increased the damage caused by Primal Uppercut and Lupine Darts.
    • Primal Wolf Form can now take advantage of the Power refund mechanic also available in damage role.
     Hive Mind
    • Hive Mind now has a new icon.
    • Hive Mind is now a self-only buffing ability with additional significant advantages when with Insectoid Form. While in Insectoid Form, Hive Mind restores Power for each Pheromone effect applied and whenever Blossom removes Pheromone effects. While Hive Mind is active the damage caused by Acid Spit, Fury and Launching Uppercut is increased significantly and Fury also hits additional enemies in an area surrounding your target.
     Insectoid Form
    • Increased the cone length of Acid Spit from 5.5m to 12.5m.
     Swarm
    • Swarm now uses a new icon.
    • Like x 8
  7. Mepps Sr. Community Manager

    o Mental
     Mental Power Points Reset
    • Due to changes in the Illusion tree, Mental users will find their power points reset and fully refunded.
     Psychic Resonance
    • This ability has changed significantly. It is now a beneficial buff applying a heal over time and beginning a brief cycle of Resonance. Certain abilities may amplify Resonance up to three times. Resonance increases the damage of certain abilities.
     Mass Terror
    • This ability no longer applies a damage over time effect, has a faster animation, is vulnerable to interrupt, gains Block Breaking properties while Resonance is active, and causes scaled damage based on how much Resonance has been amplified. A portion of the power cost is restored while Resonance is active. It now hits enemies within a 12.5m sphere around you.
     Mass Levitation
    • This ability no longer has an activation time, applies a 50% damage buff in Damage role, gains Block Breaking properties while Resonance is active and causes scaled damage based on how much Resonance has been amplified. A portion of the power cost is restored while Resonance is active.
    • Corrected an issue with visual FX that would prevent them from playing if the target resists the Levitate effect.
     Telekinetic Bolt
    • This ability no longer has an activation time, is no longer vulnerable to interrupt, no longer destroys player created objects, applies a 50% damage buff in Damage role, amplifies Resonance and causes additional damage when you have Resonance in addition to existing effects. A portion of the power cost is restored while Resonance is active.
     Telekinetic Push
    • Although still knocking down enemies in a thin cone it now causes damage in a larger area of effect around your target. It also amplifies Resonance and causes additional damage when you have Resonance in addition to existing Power Interactions. A portion of the power cost is restored while Resonance is active.
     Phantom Flames
    • In addition to existing effects it also amplifies Resonance and causes additional damage when you have Resonance in addition to existing Power Interactions. A portion of the power cost is restored while Resonance is active.
     Psychic Shock
    • In addition to existing effects it also amplifies Resonance and causes additional damage when you have Resonance in addition to existing Power Interactions. A portion of the power cost is restored while Resonance is active.
    • Like x 10
  8. Mepps Sr. Community Manager

    o Fire
     Fire Tanks
    • Using a super power now also increases Restoration when wearing item level 81 or higher gear.
     Burning Determination
    • Now heals more damage instantly when activated.
    • In Tank role it will trigger up to 10 heals over the duration.
     Stoke Flames
    • Now heals a significant amount of damage instantly.
    • Like x 14
  9. Mepps Sr. Community Manager

    PVP
    • Teams now score 8 points per second when capturing all three nodes in both Arena and Legends Arkham Asylum.
    • Teams now score 7 points per second when capturing all three nodes in both Arena and Legends Australia.
    • PvP Season 3 Feats Hush Little Baby and Knight in the City have had their feat values corrected.

    Weapons
    • Weapon Skills
    o The following attacks will now properly split damage after two targets instead of one:
     Dual Pistols
    • Sweep Shot Mastery
     Two Handed
    • Arrow Storm Mastery
    • Like x 11
  10. Mepps Sr. Community Manager

    A hotfix today applied the following changes:

    Game Update 43

    Legends
    Deathstroke
    • Deathstroke's sword no longer shows up black.

    Reset Content Loot Locks for Group Members
    Players now have the option to use their own Replay badges to reset loot locks for other players in their groups! Players will now see this option in the On Duty menu and in the scorecard menu. When choosing to Reset Content Loot Locks, the player is given a choice to reset each player individually or to reset all by choosing "All Group Members."

    War of the Light Part II

    Missions
    Downtown Metropolis Battlezone
    Crimson Fog of War
    • Players now will have the more effective "Cryoburst" ability rather than the "Cryo-Foam" ability while wearing the Mist Collection Pack.

    Outpost Commander Ouscha
    • Fixed an issue where Outpost Commander Ouscha was attempting to change Corps.

    4 Player Operations
    Avarice Impurity and Rage Impurity
    • Reduced the amount of time an engineer must spend activating the portal into the Central Power Battery.
    • Like x 7
  11. Mepps Sr. Community Manager

    PC Test was updated today with the following changes:

    Powers
    Nature
    • When used in Primal Wolf Form, Carnage now causes Serpent Call and Roar to cause additional instant damage, damage over time and recover a portion of their power cost.
    • Serpent Call and Roar damage is further enhanced when used at close range.
    • Hive Mind
    o Hive Mind now has a new icon.
    o While in Insectoid Form, Hive Mind restores Power for each Pheromone effect applied, whenever Blossom removes Pheromone effects, and when activating Swarm Shield.
    o While Hive Mind is active, the damage caused by Acid Spit, Fury and Launching Uppercut is increased significantly, and Fury also hits additional enemies in an area surrounding your target.
    • Corrected an issue that prevented Briar bonus burst damage from applying when in Primal Wolf Form.

    Ice
    • Corrected an issue with Frost Snipe's single target taunting effect.

    Fire
    • Corrected an issue with Fireball's single target taunting effect.

    Linkdeath
    • PC TEST ONLY - When in a PVP instance, if you go Link Dead, your character is immediately zoned to your previous location to allow another player to fill your spot.
    • PC TEST ONLY - Fixed an issue where players would show Link Dead at Character Select if they exited the game as a result of a crashed zone.

    War of the Light Part II

    Missions
    Downtown Metropolis Battlezone
    Orange You on Our Side
    • Fixed an issue where enemies around LexCorp Tower weren't showing consistently as red dots on the minimap.
    • Players should now be able to hard-target the Citrine Mist Trail to aid in tracking it. It also travels a little bit slower.

    Avaricious & Vicious
    • Fixed an issue where enemies around LexCorp Tower weren't showing consistently as red dots on the minimap.

    The Crimson Fog of War
    • Multiple players will get credit when one player vacuums the mist from their downed Raging ally.

    Alert
    Zamaron Conversion Chamber
    • Enemy and allied Lanterns will now despawn when Fatality is defeated.

    Legends: PVE South Gotham Courthouse
    • Combat Ratings being displayed on NPCs have been reduced. They are still the same stats as before, but just changed the CR Display.

    Underwater League Hall
    • Fixed a few graphical issues.

    Powers
    Mental
    • Pyrokinesis and Cryokinesis have swapped places in the illusion tree.
    • Cryokinesis now gives a 45% damage bonus in the Damage role.
    • Pyrokinesis now gives a 50% damage buff in Damage role.
    • Pyrokinesis now hits multiple enemies in a sphere around your target.
    • Pyrokinesis no longer causes additional instant damage when the target is dazed but now applies a strong damage over time effect. Note: The strength and duration of this DoT effect is identical to the one in the old version of Mass Terror.
    • Mass Levitation and Mass Terror are no longer Weapon Mastery Crit Excluded.

    Ice
    • Arctic Gust and Avalanche descriptions now indicate that they are "Weapon Mastery Crit Excluded". Corrected an issue with Arctic Gust that could allow a Weapon Mastery crit to occur on the first hit of the ability.

    Nature
    • Harvest will now properly trigger the power refund Mechanic when using Hive Mind in Insect Form. Harvest no longer stuns players or boss rank NPCs.
    • Hive Mind once again increases the Restoration and Might of up to three additional nearby group members. Increased the amount of power regained from using Hive Mind while in Insectoid Form. When the Hive Mind effects wear off, you regain a portion of its initial cost while in Insectoid Form.

    War of the Light Part II

    Player Rewards
    • Fixed the Prestige Value on Villain vendor utility belts.

    Downtown Metropolis Battlezone
    Crystalline Catalysts
    • Reduced the required count for saving Lanterns.
    • Slight percentage adjustment; players should receive the Lantern they need more often.

    Duo
    Spark of Ion
    • Captain Cold and Cheetah can no longer be stun locked.

    Love and War
    • Fixed an issue where Carol Ferris was frequently removing DoTs and debuffs from herself.
    • Hal Jordan and Sinestro will always summon their hard light constructs to summon their mist containers.
    • The Impassioned Wonder Woman introduction cinematic will only play once during the operation.
    • Enemies within the final room will not get stuck on world objects as they appear.
    • Like x 6
  12. Mepps Sr. Community Manager

    PC Test was updated today with the following changes:

    Powers
    Nature
    • PC Test Only: Effects from Harvest now use the same stack type as effects from Bloom.
    • Corrected an issue where Harvest and Savage Growth would not return power with Hive Mind active in Insect Form when solo and at full Health.
    • By popular demand, the Pheromone effect applied by Harvest is now identical to those applied by Savage Growth, rather than Metabolism.

    Light
    • The time required comboing with Construct Combos to achieve full damage is now 2.5 seconds while you are already in combat.
    • Corrected an issue preventing Spike Quake from benefiting from the Weapon Mastery crit bonus.

    Mental
    • Mass Terror
    1. Mass Terror is again a sphere at target allowing you to apply power interaction at a distance for Weapon Mastery users.
    2. Mass Terror no longer applies a damage over time effect, has a faster animation and causes scaled damage based on how much Resonance has been amplified, causing increased damage to enemies within 12.5 of you.
    • Mass Levitate and Mass Terror will cause damage again when you are in Control role.

    Items
    • The cap on Marks of Triumph has been raised to 175,000.
    • The PvE Currency box on PC Test has been updated so that it will grant seasonal currencies for whichever event is active.


    War of the Light Part II

    Bounties
    • Begrudgingly, both Doctor Light and Superman have agreed to give credit more often to those that assist in defeating them.

    Player Rewards
    • We have updated all Solo Challenges and Duos to now drop x.3 Generator Mods instead of x.2 which they were previously dropping.

    Downtown Metropolis Battlezone
    Violet Ultraviolence
    • Adjusted quest description text to not require players to free specific lantern types from the Star Sapphire crystals.

    8 Player Operation
    Love and War
    • The Vangaurd, Vexer, Vindicator and Vanquisher will now be more active while supporting Carol Ferris.
    • Like x 9
  13. Mepps Sr. Community Manager

    Powers
    Mental
    • Pyrokinesis and Cryokinesis have swapped places in the illusion tree.
    • Cryokinesis now gives a 45% damage bonus in the Damage role.
    • Pyrokinesis now gives a 50% damage buff in the Damage role.
    • Pyrokinesis now hits multiple enemies in a sphere around your target.
    • Pyrokinesis no longer causes additional instant damage when the target is dazed, but now does apply a strong damage over time effect.
    • Note: The strength and duration of this DoT effect is identical to the one in the old version of Mass Terror.
    • Like x 4
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