I've posted this in a few other threads, but am making my own thread because I'm liking the idea the more I think about it. If someone else has posted this before, I apologize. I am not plagiarizing. I think it's fair to say DCUO has created a vast and varied universe with lots of maps, characters and instances. I understand many would disagree with this, but I think that is primarily due to short term memory and/or hateritis. There is also an overwhelming focus on end game content, whether it's dev driven or player driven (probably both). LPvE has brought many of us to revisit some old maps in a new way (super easy mode). Why not do the same for those maps but in at level mode? I know many hate the word, but basically stat clamp older maps. But not all in one fell swoop as that is likely not even possible. But bring them in at the same pace or slightly different pace that the LPvE maps are being re-used. DCUO has a lot of good content that people forget or skip. Bring them back one by one at a stat clamp level and have them give rewards that are relevant to the end game progress whether it's a mark based system or a loot drop based system. And just like LPvE weekends, when we have enough maps on hand, we can have Memory Lane Weekend where 2 of the maps will be available. Running those seasonal type instances will be 1-2 additional pieces of content available to the end game. And if you happen to be at the level of said raid/alert, then just run it. Obviously, depending on the reward system loot/marks will be appropriately distributed. This won't be for all, but I think it would be of use for enough of the population.