..reworked the elite tac mods? I find them kind of underwhelming. Figured since they are working on elite difficulties might be a good time to bring it up?
Are you talking about the elite generator mods? I think A and B are fine, many of C and D seem gimmicky though (with some like Healing Conservation being actually consistently useful).
I wouldn't mind a rework / overhaul of the system in general.. Currently they're so boring and with new DLC's releasing it feels bad to equip higher itemlevel gear, because you lose the affinity mods. It makes sense with the system in place, but it feels bad. Some mods are also completely pointless, as a healer for example, the type D AoE HoT is non existant to my knowledge. The one that Henoshock mentioned is the only one actually doing something in my opinion. Another thing that bothers me is again/another lack of attention for your second role.. Lets say you want to dps or heal, you would need prec/might/resto, base mods experience the same issue for people that want to prec or might dps every now and then, I could stretch this by saying that as a water healer the main source of my damage is prec unless I would use tsunami strikes for example. And then I haven't even started on white mods in general :/
Elite mods could definitely use some attention. I always felt like A&B mods were a little lacking, but C&D offered practically nothing beneficial for some. If people are going to do elite, they're should be a little bit more "elite-ness" to the mods.
They could prolly bump A & B mods up a couple of percent tho. That could help Cuz 1% & 2% is quite underwhelming at the moment..
Honestly the best scenario I had thought up so far was just getting better procs on the system in place.
Just a couple ideas I had: Idea number 1: Substituting the basic stat mods for augments. Expanding Affinity Mod slots to be more inclusive for players that play dual roles. Pros: No more crafting. Inventory friendly. Fortified with exobytes from salvaged gear. Very friendly to swap support augments if changing powers/role. Cons: Players with Might and Precision builds still have to choose one set of damage augment to slot in, however can rank up both sets and swap freely as needed. Idea number 2: Renovating the generator with stat bonuses you can rent with Source Marks. (60 days) Pros: Rent whatever stats/bonuses you want. Players with Might and Precision builds can choose to rent both Might and Precision bonuses. Stat bonuses are percentage based. Cons: May be pricy if playing dual roles, however with relevancy removed farming Source Marks should not be a major issue.
The Elite Tactical mods are cool. However, they're supposed to be really small bonuses. The biggest problem I have with Elite tactical mods: in order to get them you need to already have elite gear, which.. um.. once I have a whole set of Elite gear the tactical mods don't really get much use.
I think when they came out they were doing survival mode at the end of every dlc, which made sense how these could be useful, however that doesn’t seem to be the case anymore