Faulty turrets/generators on seasonal frigates.

Discussion in 'Old Arkham (Bug Archive)' started by Veritech, Jun 29, 2015.

  1. Veritech Loyal Player

    I have noticed that certain ships are not functioning properly on the seasonal open world mission - USPC.

    Turrets that are unable to be killed, and generators that don't lose the force field once the turret has been activated.

    Two ships I have noticed this on are;
    • Villain side on the Atlantean frigate directly north of the vendor ship.
    • Hero side on the far west Mutineer frigate, the very last ship.
    • Like x 2
  2. Red Jenni Loyal Player

    I noticed the one you mention on villain side on the USPS last night but today it was fine. I would knock out the turret but was unable to hold circle on it.
  3. Veritech Loyal Player

    It worked fine the day before also. Have not been on yet today to see if it's ongoing or a weird one-off glitch.
  4. Jak-Man Committed Player

    Oh woops, I just made a thread about this and didn't notice this one.
  5. xoHLxDPSox Steadfast Player

    this happened to me as well on 2 different ships the 1 right next to the villain ship (where you buy seasonal stuff on), and then the ship north of that 1.

    the hit that should of killed the turret only kept it at 5%-10% health leading in me fleeing to find a different ship. This is on USPS villain side.

    This happen 2 days in a row as well.