Earth Power Rework

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by DontCare97, May 18, 2022.

  1. DontCare97 Well-Known Player

    Idc If this is a copy paste soon as you devs do this rework to make earth finally make sense and match its actual dc counterpart i'll leave this be and wont ever do another post related to earth inless its about certain builds

    Stone Renamed & Changed to the weapon buff ability
    Geo Strike:
    [Weapon Buff]
    Imbue your fists with the power of stone, increasing the damage of your weapon attacks for a short period of time while also manipulating incoming damage. Every second, you receive healing equal to a portion of your damage dealt to enemies, capped at a percentage of your Precision & Restoration This effect can occur 6 times.Level: 20
    Cooldown: 12s
    Power Cost: 300
    [Power Interaction]
    Crushed enemies take additional damage.

    Terrastone Shield: is gemstone shield renamed & reworked
    [Shield]
    [Usable While Controlled]
    Summon a ring of gemstones to protect yourself from a percentage of incoming damage
    [Earth Combo]
    Tap Melee (x3): Gemstone Shield Creates additional gems to increase the percentage of absorbed damage:
    (x4) Melee tap shoots a hardened stone at enemies damaging them and knocking them down new effect if the player is activating the shield while fighting multiple enemies and on the 4th melee tap right after all gemstones are up they'll shoot out multiple stones to knock them down Since Stone Ability would be combined into [Gemstone Shield] to Replace it
    Level: 7
    Cooldown: 18s
    Power Cost: 100

    Concussion Wave: Upheavel renamed and reworked
    [Damage]
    send out multiple shards of crystals and sand towards targets causing enemies to be knocked down and push back
    [Earth Combo]
    Tap Melee (Unlimited): to cause more shattering damage
    [Power Interaction]
    Crushed enemies take additional damage
    Cooldown: 0.5s
    Power Cost: 100

    Localize Tremor: ability synergize with perpetuas grace to create quicksand effect that hinders enemy movement for 3.5s
    [Damage]
    Unleash a single ground pound that creates multiple large ground sand shards for 3.5s that causes all nearby enemies to bleed and be knocked back
    while also being stunned and deals increased damage based on damage other abilities dealt stacked together in a single ground pound
    [Power Interaction]
    Crushed enemies take additional damage and may receive 1% bleed damage for 0.99s
    Cooldown: 8s
    Power Cost: 200
    Damage Role: You gain Perpetua's Guidance Increasing your Might by 35% While not blocking. Does not stack with Gaea's Guardians While the effects of this ability is active, Once health reaches 15% ability will trigger crushed shock causing all nearby enemies to be knock back on hit from effect while temporarily stunning them.

    Reinforced Renamed & Changed to the shield ability
    Crystalized Cells
    [Shield]
    [Usable While Controlled]
    Encase skin with crystals to prevent all incoming damage for a short period of time on end of ability duration crystalized skin cells explode dealing damage to nearby enemies from build
    up damage it received
    Level: 12
    Cooldown: 10s
    Power Cost: 300
    [Power Interaction]
    Crushed enemies become petrified for a short period of time exact time 3sec for the crybabies to counter it breakout right away and there you go and for ads, it helps with grouped up ads in hallways

    Epicenter Reworked & Renamed to perpetuas grace
    Perpetua's Grace: ability synergize with localized tremor to create quicksand effect that hinders enemy movement for 3.5s
    [Pull]
    [Heal]
    Create a focused seismic event that damages and pulls enemies toward you. Receive healing equal to a portion of the damage dealt. capped at a percentage of your Health and Restoration
    [Power Interaction]
    Crushed enemies become petrified for a short period of time exact time 3sec for the crybabies to counter it breakout right away and there you go and for ads, it helps with grouped up ads in hallways
    Level: 22
    Cooldown: 0.5s
    Power Cost: 200
    Tank Role : You gain You gain Petrification Protection Increasing your Dominance by 35% While not blocking. Does not stack with Stone Skin While the effects of this ability is active, Damage caused by Everything is significantly reduced and you gain Petrified, increasing your Heals and Power regen by 5% while not blocking. provides immunity to control effects and removes control debuffs for you and up to 7 teammates.

    Envelop Reworked and Renamed to Crystallo Gem it will somewhat still encase the player but will not hinder the player movement as before it will turn the player skin to stone allowing the player to move
    Crystallo Gem:
    [Heal]
    [Supercharge]
    [Usable While Controlled]
    Encase your skin cells with Terrakinesis causing your outward appearance to look like an Stone variant of yourself while also healing all received damage overtime
    [Power Interaction]
    Inflicts Crushed to make enemies vulnerable to crushed effects
    Level: 25
    Cooldown: 60s
    Supercharge Cost: 5000
    Tank Role: You gain Petrification Protection Increasing your Dominance by 35% While not blocking. Does not stack with Stone Skin While the effects of this ability is active, Damage caused by Everything is significantly reduced and you gain Petrified, increasing your Heals and Power regen by 5% while not blocking. provides immunity to control effects and removes control debuffs for you and up to 7 teammates.

    Gaea's Blessing:
    [Heal]
    [Group Breakout]
    [Usable While Controlled]
    Receive Gaea's Blessing Heal Overtime while also receiving a 10sec breakout immunity effect heals can be increased by 5% of your Health & Resto. Heal over time will only heal user themselve
    Level 26
    Cooldown 18s
    Tank Role: You gain Petrification Protection Increasing your Dominance by 35% While not blocking. Does not stack with Stone Skin While the effects of this ability is active, Damage caused by Everything is significantly reduced and you gain Petrified, increasing your Heals and Power regen by 5% while not blocking. provides immunity to control effects and removes control debuffs for you and up to 7 teammates.
    Power Cost 300

    Brick & Crystal has been removed & combined into a single ability along with two other new role based golem and new design as well
    Gaea's Guardians:
    Brick Tank, Diamond Healer, Stone Controller, Crystal Damage
    While in combat with your Golems, power regeneration is reduced Press to Summon Multiple Golems Hold button for three seconds to banish,It's the replacement ability for Crystal and Brick.

    Golem Change:
    Diamond and Stone specialty can be similar to the sidekick with alterations such as Diamond will heal similar to sidekick except she'll heal every 3.5sec and active hard light shield or another shield called earth's force for 10s and Stone will instead give power regen similar Diamonds healing effect but instead with power regen and hard light shield or another shield called earth's force summoning a stone skin over the user similar to atoms shield

    Golem Appearance Change:
    updated designs to look more like golems and height is increased to be slightly taller than the player themselve
    while also keeping the flying movement to still keep up with their summoner.

    Golems:
    Brick, Tank Will hold aggro depending on the player's defense not dominance around 10%
    Diamond, Healer heals are 10% of the player's Health & Restoration 5% is split between both which adds up to 10% in total
    Stone, Controller Power regen crit chance is based on the player's power alone 10%
    Crystal, Damage Dps is based on 10% on the players might

    Pal's Trust, Artifact I created in another post will increase their stats by an additional 25% at 200 In total with art 35% in stats increased
    Tank Role:
    You gain Petrification Protection Increasing your Dominance by 35% While not blocking. Does not stack with Stone Skin While the effects of this ability is active, Damage caused by Everything is significantly reduced and you gain Petrified, increasing your Heals and Power regen by 5% while not blocking. provides immunity to control effects and removes control debuffs for you and up to 7 teammates.
    Damage Role: You gain Perpetua's Guidance Increasing your Might by 35% While not blocking. Does not stack with Gaea's Guardians While the effects of this ability is active, Once health reaches 15% ability will trigger crushed shock causing all nearby enemies to be knock back on hit from effect while temporarily stunning them.

    Similar Users To This Are:
    Perpetua (DC Comics) One of her powers are Terrakinesis Shes from the Sixth Dimension Introduced around DC Metal Series
    (Villain)

    Gaea (DC Comics) She's the reason Wonder Woman can even heal same for Geo-Force & Terra Especially Swamp Thing Also is Mother Nature herself
    (Hero)

    Wonder Woman (DC Comics) Most of her powers Terrakinesis based but with other abilities such as her healing factor and increased strength with the lasso of truth bestowed to her also originally was the Golden Gaea Girdle Championship itself that gave all its users increased strength
    (Hero)

    Swamp Thing (DC Comics) The Green himself
    (Anti)

    Red Volcano (DC Comics) Dr. T.O Morrow Creation Red Tornado Brother
    (Villain)

    Geo-Force (DC Comics) Terra's brother
    (Hero)

    Terra (DC Comics) Geo's Sister
    (Villain)

    This order is from the strongest DC Earth user to weakest Gaea only considered because 99% of the DC Earth users powers only exist because of her without her they wouldn't Same for Nature users and the 1 I didn't mention by now is Perpetua herself because she surpasses Gaea in every way so it's no use to bring them up in same situation tbh

    Wonder Woman: On multiple occasions used some terrakinesis such as self-healing and her increased strength from the Golden Girdle Of Gaea which is a championship which was later changed to the lasso of truth itself also terra and geo only survived the Markovian Experiment because of Gaea's Blessing meaning her allowing them to live while also gaining Earth-Based powers the same thing for Swamp Thing himself she is their true mother

    Perpetua: Terrakinesis powers surpassed Gaea's itself she also existed way before her and have higher Terrakinesis feats are higher than them all put together also is the mother of Mobius aka the Anti-Monitor, Mar Novu the Over-Monitor, Alpheus The World Forger himself from The Sixth Dimension

    Reminder: Every person I named can use terrakinesis to a certain extent and every single 1 of those terrain bender's can self heal
  2. Siramez Well-Known Player

    nice rework ideas, imo earth is fine the way it is currently.
  3. DeitySupreme Steadfast Player

    Here we go again lol.

    No. They should never listen to this or you lol
    • Like x 2
  4. Quantum Rising Committed Player

    Earth definitely needs some tweaking, particularly the god awful supercharges, but I don't think it needs as much as all that. And some of them are tbh a little crazy. 35% increase in might? :eek: As if Jackhammer wasn't crazy enough.
  5. DeitySupreme Steadfast Player

    Entomb is one of the best SCs in the game by a large margin so not sure why it’s SCs need to be buffed
    • Like x 1
  6. Siramez Well-Known Player

    as deity said, Entomb is in top 3 for the most powerful SC in the game, earth's other SCs are also powerful but they are not like entomb. Actually, now im thinking about it, earth has the most viable supercharges out of any powers.
  7. Tilz Loyal Player

    I was thinking of replying to every "power idea" for earth.. then I noticed:

    It won't happen, what you want is playing raids alone because you might not be able to find groups you can finish content. So you try to become "op" to do it solo.

    Earth might DPS could need some help. Earth Tank can finish every content. Brick AI is stupid, but thats a thing about the game and not earth.
  8. xxHELLSTROKExx Loyal Player

    Wouldn’t it be easier to ask for Mepps 1 shot trinket?

    I do like the write up and descriptions of everything. It’s just way too OP to ever happen. I personally assume at this point in the games lifespan that any powerset changes would be balance related and not actual changes. Iconics will probably see some additions eventually. Everything else would come from artifacts so you may want to try to tie your ideas into artifact ideas and tone down the effects a bit.
    • Like x 1
  9. Chewy Stuff Well-Known Player

    I like my earth toon and do believe it needs some tweaking. But the stuff I see in op's post would make earth op.
  10. Rejchadar Inquisitor


    Do you know what is the most interesting? That more than half are already in the game....:
    Healing with weapon attacks and a weapon buff? Clarion artifact and batman ally...and even a white weapon mod....
    Healer pets? Bloosoming spore, lexCorp sidekick, regular sidekick, Nubia ally... even one of the pumpkins....
    Pets that inflict a shield restore power? Sidekick, boo...
    A mobile strong shield with a healing effect, immunity to control and a temporary increase in stats? Perfect Poise + Eog Artifact...
    AoE CC effect after a broken or finished shield? Circe mask artifact....
    Additional CC, and statistics .... friend controller ...
    • Like x 2