Balance after Nerfs

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by Reidriar, Feb 10, 2014.

  1. Reidriar New Player

    After a certain nerf, 1 Handed was weakened, it's block breaker is like -500% damage compared to dual wield. Why keep nerfing things? it's not wrong, but some of us players don't like it either. Why weaken something, when you can always balance everything, and make this world a better, more peaceful place for us all.
    The developers should balance them all rather than strengthening something and weakening the other.

    Same as powers, after you release them, after people cry and cry it is OP/Over-powered, you make them weaker, and what would happen to the people who have used their hard-earned money to change powers, and they regret it because you suddenly weaken them.
    It is supposed to be peaceful, if from release each power, had both big pros, and big cons as well. No one (apparently....) will say it is too weak or too strong, well....maybe some people who don't utilize their things correctly will.... but, at least everything will be balanced, just as everything is supposed to be.

    I'm not here to cry around to stop the nerfs, or even start one, but i am just here to tell the people about what would balance do if it were in the game and all. Because, there's a point somewhere you will or already find in your life, that balance is the key to perfect object.
    • Like x 1
  2. MetalMario Loyal Player

    Do you think that things don't get adjusted for balance? Your post reads like that, which is incorrect.
    • Like x 1