Act of Defience Guide AOD

Discussion in 'Oracle’s Database (Guides)' started by TemporalHawk, Aug 28, 2015.

  1. TemporalHawk Well-Known Player

    FIRST BOSS FIGHT HIPPOLITA

    in this boss fight one it begins hipolita will begin jumping around room the tank shuld try and hold her implace for dps but rember she lose agro sometimes so don't be upset with tank if boss braks free I hipolita jumps at you block and roll away

    at certain parts the statues will activate on the sides of room and hipolita will get a new ability based on wich staues she chooses to use to prevent this activate staues when they activate the staues are ice wich allows boss to summon ice add fire wich allows boss to lay fire aoe earth wich gives bosss an earth attack and electric wich gives boss an electric attack the two worst abilitys of boss to have in heres are fire and ice try to keep here from aquing thest at all cost

    if you can keep her from activating all any staue during boss fight you will get a feat

    SECOND AREA THE 3 CIRCLES

    in this area there will be a lot of adds thes adds will just keep coimg I\unless you como]lete the mechanic of this are you can not simple burn adds they are endless

    when the 3 circles activate one person must be standing in each and must stay there till all portals spawing adds are gone if some one steps of circle before portals despawn you will have to start process over once this area is cleared

    THIRD AREA A BOSS AND A HALF

    the first par of this boos figh is simple wonder woman will be fighting an amozon oce this sub boss is at half health the real boss fight begins OMG the dead have risen

    the second boss is alos very simple one of his only ability is to heal by absorbing adds
    to prevent this tank the boss away from adds or kill adds before he can absorb them

    if you can beat this boss with out him absorbing any adds you achive a feat

    THE TUNNLEL
    this is a fairly strait forward walk to next and last boss fight but there are a couple adds you should watch for in thi tunnel on is the bowman if you notice a skull on his head block if you notice a white target with red arrow on you feat block and roll away from rest of group the next add to watch for is called the punisher at some point this add will stop taking damage and produce a green field around it this means it will store up any mor incoming damge multiplt it and release it back out in an aoe attack that can one shot you and your group if your not carefull when this happens stop dpsing and get out of green field

    LAST BOSS TWO HEADS ARE BETTER TAHN ONE

    the last boss is the hydra the tank should tank the boss so its facing away from group this boss has 2 attack in front it blows a fir attack avoid being in front of it unless your the tank near its rear it does a devastating tali attack avoid being behind it try to dps from side. also keep an ey out for adds as they will spawn in at some point during this fight they shouldn't be much of a problem unless one of them is bow master if a bow master appear take him out imediatly

    IN CONCLUSION
    done Right this is any easy alert and can be completed in 10 to 15 minutes no problem
    • Like x 1