1/20/2016 Update: Link to a more updated gear progression chart by Superskull85: DCUO CR Relevancy Chart - Webpage The original thread follows: Well, I decided to go ahead and make a guide thread on this topic. It will allow me to make changes if and when they are made, such as the recently announced adjustments to the episode and gear ordering. First, here's the original chart describing the layout of the monthly content trios (*disregard the "Vendor Set Gear" on the right, as it's no longer part of the layout). There are two other types of gear found in the episodes that aren't listed in the chart: Common Gear and Uncommon Gear. The Common Gear is the lowest item level (IL) in the trio of episodes, but it is available as a full set (Armor, Weapon, Jewelry, and Trinket) in each episode. Initially, it will be used as starter gear or to fill in the gaps in Rare and Vendor Gear. Later on, it will become salvage; thus, the term "Trash Gear." The Uncommon Gear is 4 IL higher than the Common Gear. It's a possible drop from the alerts and raids. In the solos and duos, it's actually the rare drop in the loot table. The Rare Gear doesn't drop in those pieces of content. The Vendor Gear is, naturally, the gear purchased with Marks of Victory through the vendor for that particular episode. It is another 2 IL higher than the Uncommon Gear. The Rare Gear is what will be dropping from the raids and alerts, and it's another 2 IL higher than the Vendor Gear. The Set Gear refers to the Elite Gear obtained from the Elite version of the raids and alerts. For Episodes 16 & 17, the Elite Gear will actually have a higher IL than the Rare Gear. In future episode trios, however, that will not be the case. Rare and Elite Gear will share the same IL. The bonus to having Elite Gear is that it has special set affinities that are stat bonuses determined through mods placed in your base generator. See this thread, for a detailed explanation: https://forums.daybreakgames.com/dc...inity-bonuses-affinity-generator-mods.258302/ For Episodes 15-17, the following chart lists the obtainable gear of each IL. It was adapted from a chart put together by UMBRA (https://forums.daybreakgames.com/dc...ce-wheres-the-fun.258256/page-14#post-3380584). I included not only the IL of the various gear pieces, but the achievable CR with various gear combinations. I used Odyssey's online CR calculator (http://www.odyssey-gaming.net/combatrating) to come up with the numbers. My original posts on this subject really used what I'm now calling Cumulative Gear Max CR. This was an error on my part, which was pointed out to me by QuagmirePrime. I started out looking at that, but ended up representing it differently in the posts, such that I was suggesting the differences between gear sets were less than they actually are. Cumulative Gear Max CR is what you would get if you had the Rare Gear from the prior episode(s) and then got the gear in question. For instance, if you had the raid gear from Episode 15 plus all the filler Common Gear, the Cumulative Gear Max CR for Episode 16 would represent the increase in CR by obtaining that particular new gear (e.g., Episode 16 Vendor Gear). The true gear set maximum CR is listed as Cumulative <Gear Set> Max CR for that gear set (e.g., Cumulative Vendor Max CR). For the Common Gear, I did not specify cumulative, as it's unchanged throughout the episodes. I have also included an Episode Max CR, which indicates the maximum CR with that particular gear set from that particular episode complemented only with Common Gear (e.g., Episode 17 Vendor Gear plus Common Gear). This is so you can get an idea of what CR you could achieve, if you skipped an episode or two in the trio. I separated out the Elite Gear in the above chart, given that they will have a higher IL for Episodes 16 and 17 only. Here is a link to Mepps' original post on the proposed changes to the content rotation and gear pairing, starting with Episode 18: https://forums.daybreakgames.com/dc...ce-wheres-the-fun.258256/page-13#post-3380359 Basically, the Elite content will be in the first 2 episodes of future trios. Both the Elite Gear and corresponding Rare Gear will also drop from the same alert or raid and have the same IL. The corresponding Vendor Gear will be found in the respective episodes. This means the Chest, Legs, Back, and Waist versions of the Vendor Gear, Rare Gear, and Elite Gear will be in the first episode of a trio. The Head, Hands, Feet, and Shoulders will appear in the second episode, and the Weapon, Face, Neck, Trinket, and Ring will be in the final episode. This will slow the gear progression, so players will really only need to replace their preferred top gear every 3 months. I hope this helps you understand the new gear system. I will try and update the guide, as new gear sets are released.