I second the idea of extending the suppressor turrets life span out of combat a little bit to make it a more useful when there longer breaks in the...
I like what I am seeing so far with version 1.8 of gadgets. But I would still like to see it be a pet based. Here is one way it could be done. Have...
I see you are adjusting the size and shape of a lot of the cone shaped attacks. It would be great if you could adjust the size and shape of the...
I think Gadgets needs more aoe powers to help lock down, stun or damage large groups
I think it is at level 21 or 22
I see a lot of people asking about the healing and shielding formulas. the formula reads healing = Base Heal x (30% resto + 25% Dom) shielding = Base...
I would like to more powers applying the Purified power interaction right now there are only 2 Retribution and Divine Light. Anoint, Admonish, and...
I stand corrected stasis field followed by Self-Destruct is a useful combo. But I still the turret needs to be a full fledged pet not just a 15 sec...
On a different note, I still thing Gadget DPS would be better off as a more pet based power set. I would like to see the suppressor turret used for...
I find myself agreeing with Penryn it feels like a radically different power set. In my testing the Power Interactions don’t seem to be working at...
Yes Please make the following changes to the Suppressor Turret Pet. 1. Make it so you summon it once and it’s there until it gets KO’d 2. Give the...
Another strategy I have seen work is tank keeps him in the Middle, DSP behind the tank, controller and healer behind the DPS. All in a line aimed at...
The point is he charges when he has room. It is easier to make him charge where you want him to. When he is in the MIDDLE of the room. Also a...
I am writing this because I am tired of running through the trials of the underworld mission. With a bunch of people that have NO clue how to get...
I like the idea of weapon mastery but instead of the boost being a set number make it a Percentage boost to your Precision stat so the boost grows...
Here is a crazy idea keep power over time passive and add an ability that charges the groups Super charges over time
Speaking as someone that plays as a controller most of the time I loved the PASSIVE power over time. It was one less thing for me to worry about in...
I had to make a list of all the power with the power costs and cool down time and then made my load out. it would have been a lot easier if that info...
I think removing the scoreboard is a good idea
Or you could add a corrupted power interaction
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