Personally I'd say infantry combat is the less interesting one out of the two. Compare just the infantry shooting mechanics to BF3 (minus...
Disagree simply due to the fact that I think that the infantry combat is already too static and camp-based as it is. I've said it time & time again,...
Something I posted in another thread: Basically, PS2 has very good specialties, but no FPS fundamentals. Take away the numbers and scale and...
I actually suggested something similar in the thread in my sig. Gal spawning might seem overpowered but remember that a Gal can't repair mid-air.
Honestly I think they need to take a look at infantry combat and how to improve the playability and general fun factor of being a groundpounder...
Exactly. If they're going to be the same price or close, infantry attachments are never going to be as worthwhile. Especially since infantry combat...
Personally I think 30 should be the correct rail attachment price. Change NC & VS prices to match TR imo.
Honestly, if VS RoF was decreased it'd probably help me, as we'd gain part of the benefit that NC has: more spread reduction between shots. Though...
Personally I feel like all infantry weapons have too short a range at the moment, when most infantry battles happen after falloff distance (not a...
Many thanks, I envy the NC weapons for having long-range capability right out the box lol.
Personally, I'm looking for the best mid-to-long carbine. I can do well close up with any of them, but past 60 meters..... (Yes, LA shouldn't be...
This. I think the Engi's F ability should be to drop the ammo pack without having to switch to it first. I would love that honestly.
NPC events have been talked about.
Care to elaborate? I thought it was actually a pretty fun-to-use and ingenious weapon for enemies you know were camping in a certain spot. I just...
Flinching is a good dynamic for realism simulators. Planetside isn't a realism simulator though, it should be closer to Battlefield than ARMA in...
Completely agree. A little penalty is fine but it's at the point where you shouldn't even bother aiming after getting hit once.
Unfortunately, I don't think the team could decide whether they wanted an FPS or a futuristic milsim, so they combined the two with poor results....
Could you not switch to it or did it just not work while on the ground? Because non-functional ammo boxes were a beta bug.
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