Max needs enhanced visual data

Discussion in 'MAX' started by ShadowKoneko, Dec 29, 2012.

  1. UnDeaD_CyBorG

    I would agree for a button (vehicles have special buttons as well) for a vision mode.
    Upgrade what you like;
    - Advanced Info, showing enemy class, shields, ability-energy, and proximity Radar
    - IR Scope, Like vehicles
    - Thermal Scope, to hunt through walls (allow spotting/radar?)
    - Targeting AI, shows how much to lead to hit a vehicle with AV, and highlights them like a lock in progress.

    Just suggestions.
  2. Frosty The Pyro

    just as a note, infantry have a tertiary fire button (is there anything that actualy uses this?), as well as a weapon mode button (b by defualt), neither of witch are used by maxs (or realy can be used by maxes intuitively with the left arm/right arm mechanic), so they could easily work as a vision togle button for maxs
    • Up x 1
  3. Anonynonymous

    The toggle attachment key could also work as well.

    I agree with everyone that MAX really does need something to set it's gameplay further apart from regular infantries.
  4. Vreki

    Yes, or just a HUD marker showing the impact of our shells. They are almost impossible to see at range.
  5. Xocolatl

    Distance to target within reticule would be nice. It will help to calculate bullet drop/travel time.
  6. SinerAthin

    Aye.

    The MAX's visual optics could be changable.

    You could make three options, such as:
    - Thermal (1/1)
    - Infrared (1/1)
    - Zoom (1/5)

    So that MAX players could choose between the three.

    Also, it'd been nice if we had a second set to choose from(which did not interfere with our primary optics choice).

    - Range estimate(shows the range/distance). (1/1)
    - Shows enemy Shield/HP. (1/1)
    - Radar. Scans the surrounding area for infantry. Doesn't work vs cloaked Infiltrators. (1/1)
  7. Dasmasterneko

    Never needed it.