I had a epiphany whilst I was taking a shower Why not give the Faction's with the LEST number of players/lest number of outposts owned a Temporary buff to Even things up suggestions for buffs TR: accuracy boost/suite Energy VS: Buff the Armor of AIR and Tanks and transports NC:Speed buff for Armor and infantry Essentially you could Temporally nerf each factions's weaknesses until the population balances
that too maby scale the amount of buff's based on the difference in player population #define PopDif FactionPlayerPercent != FactionPlayers x Percent Of Influence == popdiff= if Popdiff !=>15% #define PopBuffS1=(Popbuff* #popbuffTR Accuracy/Suite Energy +20% #popbuffVS Armor/Air HP +20% #popbuffNC ROF/Ground Unit speed +20% endif PopBuffS1 } } if popdiff !=>20% #include #PopbuffS1 #define PopBuffS2=(PopBuff2* Popbuff2TR= Give.Resource Armor +200 Popbuff2VS=Give.Resource Air +200 Popbuff2NV=Give Resource Infantry +200 endif PopBuffS2 } }