they want solving the problem of MBTs flooding the roads, they solved the problem by... removing the

Discussion in 'PlanetSide 2 Gameplay Discussion' started by littleshan1, Feb 19, 2024.

  1. littleshan1

    Removing free vehicle purchases at construction bases to reduce the number of MBTs



    ok , then , if you want to get rid of MBTs for stop farm infantry

    Then just remove the tank discount module, increase Nanite for MBT, remove ASP's MBT discount privilege.

    Why do you charge 50% nanites to buy vehicles at construction bases? , Lightning is not even popular in this game , you have affected all players Sundere , ANT , ESF , Vak

    If you want to reduce the number of tanks in this game then do what you want, don't drag other things into your problem.

    [IMG]
    • Up x 1
  2. AuricStarSand

    Is this your third post about the vehi nanites to cortium fix? You even made a fake American account for the same post. & your titles didn't even explain the topic. " kill the game " nobody thinks balancing cortium with nanites is killing the game.

    Just be glad your vehicles are even half off to begin with. Also what is a 123 nanite ESF, like 8 pulls before having to wait 2 minutes for the 9th & 10th esf. For nanites. Ye that's seriously not " killing the game " .

    As for land vehicles. I harasser main often & have never needed these silo vehi terms. Vehicle discount from outfit works fine.

    I'd rather have them, give NC the hermes ability. As for something that actually improves my gameplay, not just nanite budget talks.

    & for the last time Fortification was a buff. The AI turrets were weak. Everything else got stronger. The end.
    Besides how tedious module running is. & how unique silo locations that are too small for a skyshield building, all get flailed. Besides that, everything else is fine.
    • Up x 1
  3. VV4LL3

    Air swarms also contribute to the problem, indeed.

    Feedback from mentor squads and new players indicates that newcomers often feel overwhelmed and preyed upon, with the vast skill disparity between them and veteran players leading many to abandon the game. Veterans frequently exploit vehicle combat to "farm" new players, who lack the resources, skills, and upgrades needed to effectively counter veterans' dominance on the battlefield.

    Therefore, veterans voicing discontent with these updates might reflect on how their actions, from boasting about disproportionate kill-death ratios to engaging in gloating or toxic behaviors in chat, have contributed to the necessity for these changes. Without a steady influx of new players, no game can sustain itself. The modifications implemented over the past year aim to tackle the primary factors deterring new players from staying.
    • Up x 1
  4. Effect

    Adding nanite cost to cortium pulls has nothing to do with MBTs as MBTs cannot be pulled from construction bases. Lightning spam was certainly annoying but it's also secondary to the main complaint which was endless A2G esfs.

    Continually spamming about this topic isn't going to magically make ESFs weak when they aren't.
    • Up x 1
  5. VV4LL3

    I think if they just make all ESFs non-hoverable, that will make their dwell time on target dramatically less, thus reducing their target loiter potential.
  6. xMeserionx

    Maybe if Air and Armor had something to do that has a meaningful impact on the outcome of the game. Maybe then they'd not be so happy to farm infantry. Give them something to shoot at and maybe something will change. You can't fault people for trying to have fun in their own way!