[Suggestion] Have the bases near warpgates worth more points for alerts.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by AuricStarSand, Dec 4, 2023.

  1. AuricStarSand

    Have the 3 bases near warpgates worth more points for alerts.

    So squads travel far. For alerts.




    Example: Alerts don't have enough double teaming of Warpgates. I'd want to fight at Sharpe's run more often for example. So sharpes run would be worth way more than regular bases.

    What happens is when people reaches the warpgate fight. The 3rd faction starts to backstab the other 2 empires and ghostcap everything. So their would have to be reason for 2 out of the 3 factions to warpgate the other and stay.

    Less you have a alert system just for warpgate fights. Tho all this ghostcapping and 3rd faction backstabbing while always needing to ignore warpgate fights when the alert timer starts to try to win the alert. Has no solution. Personally I'd rather have a double warpgate dm fight half the time, rather than bounze all over regions that aren't the top right top left bot right bot left edges of the map usually.

    Why fight past Naum Amp to the top left? Why fight past the top left of Esamir? Why stay farming the Stronghold of Indar? Why stay at Sharpe's run for a hour fun farm? Why fight at the top left of Indar's Suarva bio? Why fight past the top right of Indar to hit the north Indar warp? Why fight past Impact site to hit the north mid Indar warp? All of this is ignored day after day.

    Less as I say at least make the 3 warpgate bases so 9 bases total. Worth x4 more points if held before the timer ends.

    If not remodeling all 9 warpgates bases for a DM base mode. Else remodeling all 9 warpgate bases to have better roads systems for 3 empire fights to bridge.
  2. AuricStarSand

    Suggestion #2:

    Have DM ties last 20 min. They are 15 min.

    Else make the warpgate bases all 3 for every side. Turn to DM bases.

    How do DM bases work? When anyone steps to the territory a 8 min timer appears. Whichever empire has the most kills before that timer falls wins the land.

    If theirs no one there then the ghostcapper wins obviously.
    Lets say theirs 1 defender and 1 attacker. So when the attacker steps foot to that region. A 8 min timer starts. If the attacker scores 2 kills while the defender scored 1 kill. After 8 min the attacker wins the territory. & everyone is able to see what faction has the most kills via the map timer.