Close Oshur

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Fraecker, Nov 11, 2022.

  1. Fraecker

    Nobody likes to play there. Please have mercy!

    Hossin & Oshur opened, half of the player leaving the game. Great!
    • Up x 8
  2. Katarn80

    I'm one of this players. I have characters on the 2 European and the 2 Amrican servers and sometimes on all this 4 servers this 2 continents are open only = I close the game in app 80% - 90 % of this cases.
    • Up x 1
  3. shoguncawwill

    do think about changing the threshold to lower then the current cap of 350 to activeate map 150 is more then enoth to have play start.
  4. OneShadowWarrior

    It’s the best artwork and showcase of a map they have done to date with that being said.

    1. It feels unfinished. Tridents need more refinement, so do interlinks. Get rid of contruction base capture zones and go back to traditional bases.

    2. Underwater fights are boring, it’s he who spots who first that wins. So many elements are missing with underwater fights, it’s to simplistic.

    3. Vehicles show that they are far more dominant than the developers realized. The concept of anti vehicle weapons in mass doesn’t work theoretically if vehicles can stay at a distance where you can’t hit them and 5 tanks spamming a doorway is far more devastating than a entire platoon trying to spam out decimators out of the same doorway.

    4. Anti air weapons on all fronts simply don’t work.
    • Up x 1
  5. shoguncawwill

    the trigger value needs to fall from 320 players to about 170 players to open the map as we get stuck on here the longest.

    Seaposts: just need 2 more capture points and a reason to be on the seafloor. and some of them are misaligned with the hex value grid .

    interlinks: need to have the center location roatated where a point is so that the walk way up is pointed a way from shild corridor. and b point located underneath current a point.

    need to add no build zones mirror bay why as it slows down game play from other places on the map.
  6. Liewec123

    yeah, if a map has been open for 3 hours with less than 200 hundred players then it needs to lock.
    Oshur needs to take the god damn hint that noone wants to play there.
    instead it lingers as the off continent for 5,6,7 hours through primetime
    until finally when the population isn't enough to open another map after a continent lock it delivers the killing blow to the night,
    because given the choice between only oshur and logging off, logging off wins.

    swallow your pride devs, either remove oshur or implement a system so it will lock if it is a graveyard.
    getting rid of your mistake is far better for the game than forcing your mistake on us and MURDERING the player count.
    • Up x 4
  7. BengalTiger

    Submarines are OP and illogical.
    People can't swim, which is an even worse design decision than the submarines.
    Just these two ruin the effect of having an island chain continent.

    Island hopping should be much more dependent on boats, which do not seem to have any role that they excel in. The boats are like totally redundant.

    Wheeled vehicles should only go some 20 km/h on water, tanks should ford on the bottom at 10-15. They should only be used to cross water as a last resort.

    Submarines should stick to being just airplanes, and maybe float if they do a water landing.

    There needs to be a dedicated landing craft that could deploy as a spawn on the beaches. This would be the main way to do logistics.

    The Corsair should be strictly a gunboat with MBT weapons. So a large caliber gun on the main deck, and an MBT grade secondary on the superstructure. These would be the primary surface combatant, as well as escort for the other ships. It also needs to have much thicker skin.

    Bonus points for a logistics ship with a landing pad. More bonus points if it could take vehicles inside and ferry them over large bodies of water. It doesn't need to be any bigger than a Galaxy. Let's say it can fit 1 tank or 1 Sundy, and have room for 1 Liberator to land.

    Tridents should have like a dockpoint or something for these landing craft to deploy, so water based assault is viable.
    Then go ahead and dive into the sea, find the drain pipes and fight all the way up the inside the spire. That would be for a small, limited underwater fight, but it would still be there.

    Underwater control points just don't really do it. I know it's to force people to enjoy the coral reefs and artwork, but forcing to enjoy just doesn't work.
    In fact if people could swim then there could be like alternate entrances at the underside of the water bases.

    But...
    The art and how picturesque the continent looks like is actually rather nice.

    But...
    It's missing the dense jungles that were teased with Esamir's warpgate disaster. It's missing those jungles soooo much.
    The alien glowing flora, plants too dense to drive anything through except for some cleared paths. And bases hidden away among them.
    • Up x 1
  8. Yaesu

    I've lost count now the number of times I've logged in and it's Oshur. Three legs all meeting at Mirror Bay. The whole time spent AT MIRROR BAY until, IF, enough players log in to where they finally open the entire map. If anyone comes close to taking it, it becomes back n forth OS spam every couple/few minutes. I eventually say, screw it and log.
  9. UberNoob1337101

    I have the strangest bug guys, the moment Oshur opens after a prime time alert my game mysteriously crashes and Battlefield 4 suddenly launches, got any idea why that might be?
  10. Botji

    Bad taste in games?
  11. UberNoob1337101

    Why did you have to diss Battlefield like that :(





    But for real, while Oshur is better than launch it's still a terribad continent :



    1. Force multipliers dictate the fight. It's mostly vehicle zergs which can only be beaten back by other vehicle zergs, but this is fairly fun as it's usually a decent vehicle vs vehicle fight, the real problem is orbitals and flails. No matter how hard you nerf them outfits will spam them nonstop and create annoying gameplay where you spend most of your time dodging or dying to ppl right clicking the map.

    If you decide to walk outside and touch grass as infantry, get ready to die to everything and have 0 game impact. Infils behind every tree and rock, tank zergs where each vehicle takes you 30+ seconds to kill without C4, already mentioned orbitals and glaives, you name it. It's fun when you're pushing and being supported by these weapons but game becomes super frustrating the moment you start feeling the force multiplier spam.


    2. Vehicle balance is thrown out the window - As a Prowler driver the map is stacked 100% in your favor, sit back, deploy, get quick reloads and delete any vehicle within 500m. There's almost no cover on the map and almost every vehicle is a sitting duck for Prowlers. Mags can be decently useful but still handicapped because of the massive 100m cliffs everywhere, where you're wasting recharge and magburn just to climb and Vanguards are super weak.

    Infantry doesn't stand a chance against tanks in almost every area, save for a few coves where you can hit and run with rockets. Not being able to place engineer turrets in almost anywhere is criminal.


    3. Bases suck. Tridents are trash versions of biolabs where there's no rooftops for Light Assaults, there's no way to reach the pads from sea level from the boats or ground (why did you add boats and floating sundies when they can't even reach the most important naval base?), there are no SCUs or gens or secondary objectives, they're way too tall and the area infantry fights over is way too small.

    Interlinks are impossible to defend with 50/50 pop, attackers with squad beacons actually have closer spawns than defenders from their spawn, the spawn area is unnecessarily big, the surrounding area is decently fun for a spread out fight but the moment attackers start camping the spawn exit it's GG.

    Seaposts are... alright I guess? They're too open and there isn't a reason to fight on the seafloor. I expected some capture points above and below as well as better use of space, more than half of the area is the landing pads. Some of their underwater sections are pretty cool. There's also 16 seaposts, too many copypaste bases on Oshur.

    Continent suffers from no central three-way base during off-prime. Indar has Crown, Amerish has the Ascent, Hossin has Nason's, Esamir has Eisa and surrounding bases, Oshur has... nothing. I guess Mirror Bay is the closest we have to a central base? Astira Hydroelectric is wonky, you can easily attack from the south but not from the north because it's walled off, the bridge to the east just being there. I feel like the middle portion of the map was supposed to be 1 giant warzone but the amount of cliffs, walls and annoying terrain makes any attack over land a chore.


    There are a few cool bases, but they're few and far between. You're most likely fighting over Interlinks, Tridents and the occasional decent construction base.





    Continent would be a lot better if there were less annoying cliffs and more rolling hills and beaches so it's much easier to bother with naval bases and crossing water, more cover on land and less jagged rocks so engineers can actually place turrets in good spots, maybe some thicker trees and bushes similar to the shattered warpgate terrain, spawns closer to capture points so I don't have to walk 2min from spawn to the point, tower bases getting capture points inside covered structures or in POIs like bridges and crossroads instead of being on top of towers

    Tridents should be a lot shorter so you can catapult from a boat on them, or remove the towers entirely, keep the spawn point and building around it as a floating base above ground and make tridents into floating fortresses or open resorts on the sea.

    Alternatively they could add numerous levels to Tridents so they're sea skyscrapers with multiple capture points spread across levels instead of being only 1 pad cramping all players into 3 chokepoints.

    [IMG]

    Something like this wouldn't be bad for tridents or a coastal base, maybe remove the domes so vehicles can interact more. Anything that accessible from ground level and possible to climb on with vehicles would be great IMO.

    [IMG]

    Or maybe something like this. Would also be cool to replace some seaposts with unique layouts instead of copypasting the same base 16 times around the map.

    For seaposts, I'm just throwing some images around, some more unique layouts would be much better than copy-pasting 2 landing pads with some stairs :

    [IMG]

    [IMG]

    [IMG]

    [IMG]

    [IMG]

    [IMG]

    They should revamp a lot of seaposts into smaller island chains with multiple capture points and maybe some underwater cave systems, so infantry and vehicles have a reason to fight over the territory instead of ppl just dropping onto seaposts and waiting for 4 minutes to cap.

    There's also a disturbing lack of coastal bases on Oshur.

    [IMG]

    [IMG]

    I wouldn't mind seeing several bases in this style, would give boats and floating vehicles a lot more purpose IMO and would be a good opportunity to make more lattice branches instead of railroading down 3 lanes. I'm also disappointed there isn't a single cruise/battleship map on Oshur, it'd make for a cool infantry section.

    Writing this, I only now realize how much wasted space there is on Oshur and how they could really open up the lattice if they had less stupid 100m cliffs and walled off terrain. It's like the continent wasn't made for boats at all.



    I'd also like if boats had an ANT module and could build floating mini-bases so you could add construction bases in the ocean surrounding Oshur and so it's easier to access the middle of the map, would make for a good infantry fight if there were actual spawns.



    And infantry vs vehicles balance patch would make infantry play on this continent less of a headache, how is anyone expected to kill a tank with rockets the speed of thrown rocks, with TTK of 30 seconds and vehicles being unkillable with proxy repair with any infantry AV other than C4 is beyond me.
    • Up x 2
  12. OneShadowWarrior

    When PS2 first started all we has was Indar. I am glad they added a new map. It still in my opinion is the best artwork they've done.

    It just needs more fine tuning in battle flow and I think with the patch today they are making efforts to bring the anti vehicle weapons up to speed.

    Oshur needs more polish, get rid of capture points with construction bases, go back to traditional bases for main fights. Main bases are the hotspot locations. Dig deep into making better traditional bases.

    Interlinks are farm fests for the offensive, so is the Trident, they need more work.
  13. Foontiq

    Oshur is so bad, that when i see it's only available map i close the game. And i sure not the only one. And this what kill online and the game as whole. And containment sites on Esamir is terrible bases too. Old biolabs was 200% better than this pointless oversized labyrinth.
    • Up x 1
  14. Amador

    I'm just going to say this... I'm a fan of Oshur, but even I acknowledge it needs more work and polishing. Its so bad, I can't even find people to gun a Corsair boat anymore, compounded with a severe lack of targets to engage.

    However... I currently believe that even if the developers invested 100% of their time and effort into "fixing" Oshur, players would still regard it poorly and avoid it wherever possible. There is a stigma about Oshur that is not going to subside anytime soon.

    With that said, this is my suggested solution for the short-term which is in agreement with what most others are saying...

    - - - - - - - - - - - - - - Problem - - - - - - - - - - - - - - -
    One of the major problems with Oshur currently is how players avoid it like the plague, and how Oshur remains open and "drags on" for hours due to floundering player numbers. This problem is exacerbated during late-nights when players log off because it's the only continent open and the conflict surrounding Mirror Bay is... quite terrible.

    Oshur needs to have 45 minute Alerts, which are easily triggered even with lower populations - even while the Warpgates are unstable. Oshur is a continent which should not remain open for more than 1 to 1.5 hours, regardless of player population. It -must- automatically close after a certain amount of time has passed.

    Perhaps if Oshur is open for a much shorter period of time players may eventually regain their interest and be drawn back to play it.

    - - - - - - - - - - Short-Term Solution - - - - - - - - - - -
    Oshur is currently in a defunct state and player morale regarding this continent has not improved despite the changes made. Therefore, the only logical solution is to treat Oshur as a "secondary continent" or a "side event".

    Oshur has not yet obtained the popularity that equals to or surpasses the other continents. Therefore, it cannot be designed to play-out in the same manner. Which is why Alerts must be triggered sooner and last no longer than 45 minutes - being half the duration of a normal alert.

    At the very least, this would be a great place to start in order to reduce the discontent among the playerbase. Keep it short and sweet. Perhaps in time a better assessment can be made on what needs to be done for the long-term.

    Oshur is like cake... It's nice to have a slice, but you'll puke if you eat the whole thing.
  15. OgreMarkX

    I thought they did a fantastic job with Oshur. But since Wrel's recent change to spawning and forced vehicle terminal runs...no way will I play Oshur.

    My game time has decreased greatly since this last update in general. It's just awful that every time I die I am forced into Wrel's waste-time-game-loop design.
    • Up x 1
  16. BloodyPuma

    Oshur is too big of a "work in progress". It has potential for a future - but as of now - the detail, the concept realization, the connections and ground design is childish compared to the other maps. I get it - new team put the name on it - "surf and storm" - but sorry - its not working. The complexity of the map is channeled into claustrophobic open field team deathmatch not suitable for a bigger engagements. Scrap it and rework. Ive returned after few years so im "fresh again". But whenever I log in and see only Oshur - i log out.
    • Up x 1
  17. melioa

    and that is where the main problems are with the game, we need a proper Dev team. not a bunch of amateurs, with stupid ideas that do not work.
  18. AuricStarSand

    1) Infantry soldiers walk around the bow, sides, and stern of boat with a fenze & drop depth bombs to submarines. While the boat driver gets to turn and swerve drift while seeing his teammates walking around dropped depth bombs while the boat skips.
    2) If you toss the boat a MBT then the fights may turn to being too similar to land tank verse tank. Right now sea fighting is too similar to sunderer bus verse sunderer bus.
    3) so sea fighting would have to be some type of hit & miss situation with wave splashes per shell, rather than machine gun fire.
    4) also the bow doesn't dodge fast enough for machine gun fire so boat verse boat duels aren't there yet
    5) most of the land has these hills so its rare you'll fire at enemy tanks who are beach
    6) the best part of water fightings is it's angles, so you'd have to make people using 4 different types of water jets
    7) submarines aren't as ness as soldiers
    8) start with more kelp forests low settings
    9) rumble seats or walking around the boat is always going to better than default hidden seats
    10) rumble seat troop transfer traveling only, no sunderer or corsair troop transfers, jeeps or uboats only
    11) are their sideways jumpads, similar to scarred mesa, for water battles with rifles?
    12) maybe boats use missiles that fly similar to mortar shells?
    13) Ye tridents should have stairs from the sea to the trident, 40 flights of stairs to fight. def not a biolab version.
    14) Ye I'm not a fan of king of the hill underwater either not that you say
    15) so underwater DM fights
    16) underwater is mostly about terrain similar to how finding nemo fish hide
    17) star wars jar jar binks bubble bases
    19) Oshur is a spiral map. vehicles are suppose to swim to other islands at flanks. yet they don't, not even magriders flank seas enough. Why? well irony is theirs all these hills vehicles fall off. so the vehicle fights are lane verse lane till they add tons of bridges
    20) trees ye
  19. Demigan

    Sounds like a lot of people need Closhur