Tweaking gameplay to suit certain playstyles or because one had a bad experience will not improve a combined arms game that has outcomes dependent on an infinite number of variables. Creative and Original content addition attracts new players and retains older players. Mines still float away.
Now we need a balance in everything, at least try. The Construction System needs to be integrated into the game and strengthened for strategic objectives, not what it is now.
I wholeheartedly agree with the sentiment regarding de-bugging. It might be worth a perspective change, rather than asking "what could we change to draw people in?" instead take the double negative approach of "people seem to generally like our game, what drives them away?"
What it needs is an overall balance overhaul, because the first thing new players will get hit with is the established META they can't do **** against with their starter gear. One of the most essential hand outs would be darklights to fight the hordes of stalker infiltrators off during prime time
Jokes on you -- Planetside 2 is in maintenance mode with a dev team composed of script kiddies and youtubers until Planetside 3 becomes a reality.
Your absolutely 100% correct. They built a sanctuary and messed up Esamir and could have had a new map by now, there are so many fixes, improvements to DX11 to update the graphics, audio, performance and effects in big battles that can be made. It’s also the veterans like myself who supported the games through the years. They also keep leaving projects unfinished like cleaning up there NSO work with more refinements. Want new Players, then put in exciting content.