Rangefinders on guns and mil dots that are useful should make the barrier to entry less without lowering the skill gap much if at all. I understand there is the implant for this but the ranging dots seem to not be consistant from weapon to weapon Also as more of a question/suggestion would be about velocities... how much would increasing main cannon velocities affect balance in a bad way over making cannons a bit more usable vs moving targets. Any more small QoL ideas post below
rangefinder is in the game, its an implant that marks explosives and gives a range Mil dots are useful, but across scope magnifications, they are not consistant Increasing main gun velocity would make the TR's lockdown much more powerful, as it increases velocity, and this might lead to some imbalance.
I personally would like a velocity increase as an alternative to reload speed. Let me fire fewer shots that fly straighter.