Weapons animations.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by ClearVall, Jun 23, 2020.

  1. ClearVall

    So let's talk about this.
    Your game is a first person shooter in the first place. You can say the MOST (or at least one of the most) important aspect of a FP shooter is the weapons feeling player gets when he shoots a virtual enemy. Guns HAVE to be satisfying. This includes shots sounds, how the weapons look, and - yes, reloading animations (as well as running, crouching, strafing e.t.c.). And yet, EIGHT years after release, the first person animations of your weapons... They are aweful, mates. Look at an indie project Insurgency, Trepang2 (Im not talking about AAA games like the latest CoD: MW), and compare their animations to yours. You anims are clanky, budget-like after all. Look at the reloading of one of the latest guns you added - the punisher smg. What the hell is happening to his left hand after he inserts a new magazing??
    It's almost like your game is TPS, so you don't really bother about what weapons look like. But your game is FIRST person, and once again, weapons in FPS is one of the MOST important gameplay aspects, to say the least.
    Question - when are you gonna start working on first person weapons animations?
    • Up x 1
  2. AbsinthSvK

    wtf i just read. "Weapon animation most important thing" . Kids these days just making better and better posts.
    • Up x 2
  3. DarkStarAnubis

    All weapons in PS2 are more colorful toys than real looking weapon. The size is basically wrong (too big).

    The Doku's generation at least it is nice looking, compared to Vanu's enlarged dildos...