Here's a little idea on making each fraction a bit more unique TR: galavanize: gains 0.5 % extra speed increase and 1% extra damage resistance when friendly are near by, up to 5%/10% Nc: industry-scale armor: when a NC soldier resupplies at a terminal, he or she will gain a shield that will reduce the next 3 body shot damage by 20%. (resist shield will overwrite this effect) Vs deep plasma burn: damage dealt to infantry and max will decrease their healing/repair speed by half with in a period. Welcome to comment down any idea similiar down below
NC: Weapons have farther damage profiles than most guns TR: Weapons have higher rates of fire and ammo capacity than most guns VS: Weapons have controlable recoil patterns and are faster reloading
TR: Reduce in size by 50% so they can all get into that Sunderer NC: Reduce friendly damage by 50% so they can last long enough to kill an enemy (maybe) VS: Every player has a holographic twin to equalise population ...job done...