[Guide] The Filthy Casual’s Guide, Volume 2. Heavy Assault

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Icehole1999, Feb 8, 2018.

  1. Icehole1999

    Hello and welcome to another Filthy Casual’s Guide to Getting Good at Planetside2.

    Back by popular demand, in this installment of our series we will be covering the most MLG class of the game: Heavy Assault.

    I. Fat Guys Do It Better

    For the Filthy Casual, there’s no better class to choose than the Heavy Assault if you want to feel like you’re a heavily armored gun toting badass. Because as a Heavy Assault you are a heavily armored gun toting badass! You’ll have access to light machine guns, rocket launchers, and best of all a personal force field known as an overshield to throw in the face of all those uppity Light Assaults and pajama clad douchebags we call Infiltrators. There’s just nothing else as satisfying as taking a few rounds, popping your shield, turning around and mag dumping your favorite orphan maker into a pansy *** non Heavy Assault’s face.

    Before we get you there however, there’s a few more things to touch on.

    II. Every Woman’s Crazy ‘Bout A Sharp Dressed Man.

    The single most important thing to remember is that as a Heavy Assault you are a heavily armored gun toting badass, and the best way to keep that on the forefront of your brain is to look the part.
    After you’ve rolled your Heavy Assault, and given them a super serious heavily armored gun toting badass name such as XxKittensAreHighInProteinxX hop right over to VR and create a cosmetics and camo combination that shows the rest of the playerbase just how seriously you take yourself. Once you’re satisfied that you look like the epitome of badassery go live and buy that ****.

    Now, before anyone brings up what I said in my Filthy Casual’s Engineer Guide about waiting until later on to buy cosmetics:

    Support players are like the roadies for your favorite rock band, while Heavy Assaults are the lead singers. Nobody ever remembers what a roadie looks like, no matter how many piercings or tattoos they have. Lead singers however are nearly immortal beings held high above the rest of the group.

    So now that that is all cleared up, stop being a cheap *****, drop 20$ on BC and get to looking the part, so that we might get to your second most important decision as a heavily armored gun toting badass: The gun toting part. More specifically, which one.

    III. Annie Get Your Gun

    The process of weapon selection for Planetside2 can be a daunting task. Damage traits, CoF bloom, reload speed, and ADS multipliers all have to be considered.

    Unless of course you’re a Filthy Casual, because you don’t care about chasing directives or any of that crap and just want to log on for a couple of hours each week and make dead planetmens.

    So, as a Filthy Casual, you’re free to pick any LMG you want. So long as that LMG is the NS-15M2.

    Why the NS-15? Excellent question my friend. You want the NS-15 because it does decent damage, is decent at all ranges, and has the recoil of a Ruger 10/22. Sure, other guns could be acceptable, but you cant claim MLG status without landing tons of headshots. And you can’t land tons of headshots only playing a couple hours a week and trying to get by with a gun that kicks harder than Rob Van Dam.

    So, drop another 10$ on BC, head to your nearest equipment terminal, and buy that sucker along with a x2 optic, fore grip, and compensator. Then apply your previously purchased armor cosmetic to your new ouch maker.

    Voila! Ensemble, ensembled!

    IV. Juke Box Hero

    So now you really look like a heavily armored gun toting badass, and have your shiny new gun. Now you need to learn how to make those kills start adding up. Open up your map, pick any fight and head over there. Oh no! Looks like enemy forces are on the point, and your team is going to lose the base.

    Not so fast, you’re a Heavy Assault, and it’s your job to make sure that doesn’t happen.

    Rush the point, but before you charge in, pop your overshield and aim down the sights of your NS-15. Notice you don’t lose much speed moving? .75 ADS speed *******! Bring that thing to bear on the nearest enemy, put your crosshairs on their head and give them the business. Looky there, a dead enemy, plus a very satisfying HEADSHOT notification.

    Ok, stop patting yourself on the back. You got one of them, but his three buddies are now looking for some payback. Also, you might be noticing that the energy bar for your shield is dropping rapidly from all the bullets that are threatening to turn you into an Auraxis Pencil.

    Now’s the time to start the “juke”. Basically, strafe back and forth with short movements while concentrating short bursts at your target’s head. And throw a short crouch in there every so often to throw the bad guys off. Do it to the imagined rhythm of “Gangnam Style” “2 Legit to Quit” or other badass tune that matches your own badass Heavy Assault.

    Well look at that, you got another one! Good job man! Bummer is now your overshield and normal shield are gone, you’re low on health, and even though you’ve taken cover behind some crates, there’s still two bad guys left. If only you had a way to get some health back so that your NS-15 and mind blowing dance moves could carry you through. Oh wait, there is.

    V. Chemical Dependency

    On the character screen, in your Utility Slot, you’ll see something called Auxillary Shield. Throw that thing in the garbage and equip yourself as many Medical Kits as you can afford. You can carry up to 4, and you’ll want them all. They instantly restore full health intravenously, and you’ll find that you’ll be sticking yourself with more needles than Layne Staley.
    So let’s take a step back to our previous encounter. You’re behind those crates, and have about two seconds before you’re taking fire. Use a Med Kit by hitting down on your D pad and then pull your fire trigger. Hit triangle to bring up your gun, and dispatch those other two losers. Juke, shoot, juke, cover, Med Kit. Fred Astaire‘s got nothing on you.

    VI. Furthering Your Education

    So now that you’ve got the basics, let’s go over some tips and tricks that will have you known server-wide as an MLG Heavy Assault.

    0. Spawn camp at every opportunity. Sure, this game is all about capturing bases in order to win alerts, but why would the designers have designed a killboard or a Kill to Death Ratio unless they knew you’d try to get to the top of it? Don’t be ashamed about leaving everyone else to actually worry about winning. Find a spot with some cover near the enemy spawn, and farm every one of those noobs who run right at you. Also, if you come upon an enemy Sunderer DONT DESTROY IT. That Sunderer will start ******** out noobs to farm and further your MLGness.

    2. Enemy MAX units are deathly allergic to
    your rocket launcher. When you kill one,
    stand over it’s head and crouch
    repeatedly. This is known as “Tea
    Bagging” and makes it known to the dead
    MAX that he is now your *****.

    3. Implants are your friend. With Ammo
    Printer and Regenerate you will be a true
    Army of One, and will have no need for
    roadies, I mean support players.

    So there you have it. You are now an MLG heavily armored gun toting badass Heavy Assault. Go kill things, and tell them Icehole sent you.
    • Up x 3
  2. Lord_Avatar


    Ammo Printer and Regenerate? I hate to rain on your parade, but unless you're strictly lonewolfing that's just a waste of implant slots. About as non-MLG as it gets. ;)
    • Up x 1
  3. Sazukata

    ^ Agreed, a proper MLG heavy guide would be worshiping Battle Hardened and Assimilate.
  4. Icehole1999

    Au contrarie my uninformed friends. While your combination of Battlehardened and Assimilate are the current meta for everyday players, this Guide was written with the Filthy Casual in mind.
    • Up x 2
  5. Lord_Avatar


    I stand corrected. :D