DBG Devs; The Gentle Cure to Zerging

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Zazen, Sep 6, 2016.

  1. guerrillaman

    This makes its worse. Blue box is the only way to move forward. Yellow lines indicate pointless hex boundaries.

    [IMG]
  2. EvilWarLord

    Or we could just








    Reinstate 10 to 15 minute Max and Vehicle Cool downs.
  3. FateJH

    That wouldn't "cure" anything. It would inconvenience, yes; but, alleviate, no.
    It doesn't affect the true backbone of zerg power. What about those dozens popping into existence around the clown cars and out of the tubes?
    • Up x 1
  4. Demigan

    That would hurt the outpopped players more than the zerglings. The Zerglings, as is the whole point of it, have less chance to die per player. So it takes longer before they die and their cooldowns are faster recharged when they do, not to mention they still have more MAX's and vehicles to smash their enemies with. The defenders in the meantime have fewer to pull and much higher chance to die quickly, resulting in the defenders sitting on cooldowns and without force multipliers and the attackers trumping them even more!

    Are you perhaps talking about the Biolab changes and made a post in the wrong thread?
  5. guerrillaman



    No. The lattice forces everyone into the one hex.
  6. FateJH

    To be fair to guerillaman, outside of Terran BL-4, the SE part of Esamir is really stale.
  7. The Rogue Wolf

    People need to stop using RTS/TBS games as a basis for directing movement in Planetside 2. In no strategy game I've ever played has a commander had to deal with half his forces not knowing what he wants them to do and the other half not giving a flat damn.

    All these ideas where players doing things eat resources or increase vehicle timers or whatever for their side disregard the fact that most players are going to do what they want, not what some bozo on the Orders channel tells them to. So you get a few players who want to keep ramming tanks into a vastly superior force- uh oh, the defenders are down even more resources/have less options available to them, while the zerg trundles on, losing considerably less to attrition (unless we're talking about a close fight, and then is it really a zerg?). How are you going to stop people who aren't listening to you from playing the game the way they want?
  8. guerrillaman


    What people CAN do should change based on pop. What orders chat say is irrelevant.
  9. Tanelorn

    DBG (and Sony)'s standing policy is to ignore the forums and treat us like mice squeaking to eachother in some unintelligible language here on the forums while they do what they want and ignore us here. The forums exist as a placating entity that we accept unknowingly as a placebo effect.
  10. AZAN


    How does any of this require any interaction with a commander?
  11. Demigan

    The idea of having all bases run on Cortium and require some form of resupply chain is a teamwork effort and would require some form of commander to intervene is his reasoning I think.