magrider nova pc round trace rendering issue

Discussion in 'PlanetSide 2 Gameplay Discussion' started by zhengy4, Jul 17, 2016.

  1. zhengy4

    I put my settings on low to gain a bit of fps, everything else is fine but my magrider nova pc round experience some rendering issue that over 200 meters (I have 1.75x zoom) the trace of the round would disappear halfway which makes it really hard to judge the trajectory in order to compensate for the next round... the lightning, vanguard don't exhibit such a bug, only mitigating way is to put graphic on ULTRA which I can tell a big giant ball of plasma flying all the way to its splash point, but ultra setting on my rig === potato-like fps.

    any suggestions?
  2. breeje

    you're talking about low and ultra, have you tried tweaking between medium and high to compensate
    and i do not mean only for rendering, sometimes other things need to be lowered to find a good balance between visuals and fps
  3. Mefi

    Try to set particles to high.
    • Up x 1
  4. zhengy4

    Thanks !!! but however, setting particles to high makes my game run really sluggishly.....

    can't daybreak solve such a simple problem?!