[Vehicle] The HEAT & HE nerfs were overdone.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, May 26, 2015.

  1. Scr1nRusher

    Look.


    2 out of the 3 Tank cannon options are not viable.

    The only viable option since HEAT & HE were nerfed to be only effective when you direct hit is AP.

    DBG.......... you really need to understand this simple balancing:

    AP = Dealing with vehicles, Powerful Primary damage & little splash.

    HEAT = Dealing with vehicles & Infantry, Decent Primary Damage(not as much as AP) & decent splash.

    HE = Dealing with Infantry, Low Primary damage(lower then HEAT) & huge splash.
    ____________________________________________________________________________


    The last HEAT & HE nerfs that were done need to be reverted.
    • Up x 7
  2. HadesR

    Should change it so

    AP = zero Dmg to Infantry but high dmg to vehicles
    HE = High versus infantry but does zero dmg versus any vehicle
    HEAT = Mediocre dmg versus both infantry and vehicles
    • Up x 4
  3. Scr1nRusher


    ehhhhh that would cause more problems.
    • Up x 3
  4. FBVanu


    That would be another nerf! Please, don't.

    MBTs cannons could all use a small velocity increase, and they should get their splash radius increased.
    Not necessarily back to Febr. of 2014.. but a splash increase non-the-less..
    HEAT, the HIGH explosive anti tank round has one of the lowest explosive damages in the entire game..

    But I doubt that DayBreak will touch it.. after all, infantry AV weapons were supposed to be brought in line, with the huge MBT cannon nerf, but it looks as if that will never happen.
  5. Eyeklops

    I think explosive splash should be buffed a bit, the maps have better cover now.

    HE: 1000 direct / 1000 splash damage, 10m outer radius, 3m inner radius
    HEAT: 1275 direct / 800 splash damage, 6m outer radius, 1.5m inner radius
    AP: 1600 direct / 600 splash damage, 2m outer radius, 0.5m inner radius

    These numbers are for the Lightning of course. I would not change the other stats (rate of fire, projectile speed, gravity effect, etc..)
  6. EliteEskimo

    If AP couldn't direct hit infantry that would be incredibly dumb.

    Old Heat was mediocre against infantry and vehicles, could only OHK with splash occurring right beside infantry and would always lose against an AP Tank.
    • Up x 4
  7. Leftconsin

    AP: High damage against medium to heavy armor - Lightnings, MBTs, Galaxies, Sunderers, Liberators
    HEAT: High damage against light armor - Flashes, Harassers, ESFs, Valkyries, MAXes
    HE: High damage against no armor - Infantry

    Now we have a system where each canon has a target it does very well against.
    • Up x 3
  8. Pelojian

    Agreed. if someone is running AP over HEAT/HE infantry will be more attracted to try to kill them and not less because you need direct hits to kill with current AP while HE is easy click in the general direction and HEAT is moderately easy.

    AP must always be able to kill infantry to defend themselves against C4, HAs and MAXes.

    I want the 'stage 1' lethality revamp nerf to be rescinded if they are not going to implement stage 2.

    This is not a CoD game, vehicles should not be treated as flavor and aircraft should not receive special treatment like they do.

    DBG has a game with potential, open world fighting the potential to be a combined arms game and they are wasting their opportunity by not balancing out infantry, ground vehicles and air properly.

    Too much favor on rambo infantry and special treatment for aircraft, not nearly enough balanced counter unit play, if an ESF goes head on against a skyguard the skyguard should have the DPS to destroy said ESF 9/10 even if they break off to punish their carelessness in not identifying the skyguard properly and assuming it's a standard lightning.

    both are force multipliers but the skyguard is a dedicated platform so it's weapon should be more effective for it's niche role if an ESF wants to destroy a skyguard it should ether bring a second ESF or get some tanker to try to run it down.
  9. HadesR


    That would be the point of an AI secondary wouldn't it ? .. Or is running 1/2 so ingrained into peoples play style that they feel they shouldn't need to run 2/2 to be effective ?

    Even with the current AP if people expect that to be a viable counter to LA's / C4 by itself in close range , then they are doing something wrong.
  10. current1y

    No they weren't. HE/heat farming infantry was and still is a huge problem due to base design. Last thing we need is more scrubs in the shrubs 200m out HE farming poor infantry people in their tanks.
    • Up x 5
  11. Scr1nRusher




    The point of HE is to kill infantry.


    Also really now? "poor infantry people"?


    Infantry can pull AV to take out vehicles.......they can and this maybe revolutionary to you...........


    PULL VEHICLES AND AIRCRAFT OF THEIR OWN!
    • Up x 3
  12. Scr1nRusher


    Don't you find the fact that the Anti infantry cannon & general purpose cannon get nerfed to a point where the Anti-Armor cannon is the best choice all around is a greater concern?
  13. HadesR


    Sadly I have only seen that reasoning used by Vehicle users in regards to countering Vehicles

    But they don't believe there should be situations where they need to pull Infantry to deal with Infantry / MAX problems ..

    Now I'm not saying you are but when that " Pull vehicles " stops being such a hypercritical argument used by Vehicles users then it might carry more weight

    Greater concern to me is one that's been there since Beta and that's how easily and frequent vehicles can be pulled.
    People need to come to understand that due to a vehicles spammability they can't be as strong as people wish them to be and still be balanced ..

    Common > Weak
    Rare > Strong

    Sadly a lot of players want

    Common > Strong
    • Up x 3
  14. Pelojian

    It's not about viability, it's about defence. infantry can pull AV weapons and still be effective against other infantry, in the case of an AV max they can swap their weapons at a terminal.

    Tanks regardless of setup should have weapons that can kill infantry even if they aren't good at killing infantry. AP works against infantry, but you need to score a direct hit to kill. That's balanced, it's great against other vehicles but requires precision against infantry. same with halberd good against vehicles but you need good aim against infantry.

    pulling an AI secondary weakens you against other vehicles and seat swapping to the secondary AI gun removes your mobility and makes you more vulnerable for all the infantry you see there's always the chance of a sneaky player nearby you haven't seen that can use C4 to kill you.

    HEAT is the middle man ok vs tanks and infantry.

    HE suffers against tanks but is effective directly and indirectly against infantry in cover.

    infantry are less afraid of AP tanks then HEAT/HE because AP requires direct hits.

    C4 is an infantryside excuse not to learn and engage in vehicle play.
    • Up x 1
  15. current1y


    Due to how easy it still is to farm infantry with vehicles at most bases no I don't think its an issue. There is a reason why weapons related to vehicles farming infantry were all nerfed..makes for bad game play for everyone but the ****ter HE farming at 150m out with thermals.
    • Up x 3
  16. Liewec123

    nope, HE is where it should be, if you really want to hide back and spam AoE for free certs then this should be as good as you get, you should still get lots of kills, just not as many as in the ridiculous past.
    • Up x 2
  17. prodo123

    So 80mm cannon rounds magically bounce off your face thanks to nanites, but handheld lasers can kill you in less than a second?
    • Up x 2
  18. Scr1nRusher


    The "infantry farming" excuse...........
  19. Scr1nRusher


    sigh......... you guys really don't get it.

    Shame so many people don't actually know how HE tanks play a vital role in the Vehicle Combat ecosystem
    • Up x 1
  20. HadesR


    The same nanites that cause weapons to magically despawn at a certain range , or allow tanks to hover and take numerous missile hits or laz0rs..

    Balance > Reality :rolleyes:

    Rather than just claiming it maybe you should explain it to them ?